This is DEFINITELY a hardware problem, that image corruption cannot come from anything else.
It sounds like the game continues to play but the graphics are screwed. This means that it is either being caused by your gfx card, ram or motherboard.
Overheating is the likely cause as already mentioned. You should find a program that can log the gpu temperature so you see what it gets to when this problem occurs.
Open up the case and check that all fans are running and give it a good clean out.
Download Orthos and run a test for at least 12hours. If it passes, your mobo, cpu and ram are ok which leaves the graphics card as culprit.
If Orthos fails we'll need to do other stuff to work out which component is failing.
You obviously have a better right foot than me I just can't get the car sliding how I'd like to. Having said that, from looking at the stats, I don't think you drive the BF1 nearly as much as me.
I know it's a 2006 car but if you are worried about realism.. Engines haven't developed much since then. You really notice how they have changed the engine maps this season when you see onboard - the renaults especially - I think because they have always had good low down torque. I know that driver ability and style also comes into it.
So as the teams have more or less the same engines as 2006 but mapped differently to allow the drivers to control them, I think it's a valid addition to lfs. Maybe it's easier to release a new BF1, I would be happy with either
Yes but it doesn't have to be that complicated, the end result is just a shift of where the engine develops torque and I could do something similar in lfs tweak It would be cool to have a few different maps for use with tc on or off and for different types of circuit.
It would be good if there was a way of changing the engine mapping for the BF1. It would make it possible to drive the BF1 without TC like in F1 this season.
Life is full of aholes, same with lfs. The cream always rises to the top, you just need some more experience in how to race round these problems and take it with a pinch of salt when some fool takes you out
LOL - left foot braking and heel and toe in your first driving lesson.
To left foot brake and heel and toe requires footwork like Bruce Foresyth but it can be done. The only person I've ever seen do it is a bloke called Andy Walsh and he's an ex F1 driver.
If you're in an auto then practice left foot braking. If you're in a manual, heel and toe but not both Maybe after you've passed your test too!
Not looking far enough down the road is a mistake that nearly all road users make and probably a lot of racing drivers too!
Agreed, but it's hard to say when a computer program become a 'real time' simulation, not just rule based - when it's modelling atoms etc? It's something that can be debated forever.
Don't forget that you're reading this on what would probably be considered a super computer 10-15 years ago. There's a bit of freeware software called Space Simulator which NASA would've killed for in the 60's and they had a budget 10's of thousands time larger than any F1 team. If you look at AGI's Satellite toolkit you'll see what kind of thing is available now commercially.
Yes they do. It's an iterative process. Real life data is fed into the computer program. By comparing results of the model to measured real life data, the model is improved. It's similar to an AI neural net.
In this way don't need to know every detail about the materials and structures down to atomic level to produce a highly accurate model. The model continuously improves by simply running the simulation and driving the real car and processing the data. Sure, there has to be a starting point for the software which involves in depth modelling but if you have enough modelling points (telemetry sensors), the computer models can create themselves with relatively simple starting points.
Aircraft autopilots use this method to learn how to fly aircraft. They are able to cope with changes in their environment, not simply because of a set of human designed rules. They have brains of their own - quite scary really!
Here you go, where your settings need to be changed:
Anisotropic Filtering - 16X
Anitaliasing Mode - Don't know the options here - what have you got?
Antialiasing Setting - 8X
Antialiasing Transparency - On
Texture Filtering - Negative LOD bias - Clamp
Texture Filtering - High Quality
Texture Filtering - Tiliniear optimization - OFF
Vertical Synx - OFF (unless you always ALWAYS have and fps above your monitors refresh rate, ie 60hz, 100hz etc)
I didn't get the job but that was because they didn't think I'd stick it out in Cologne for more than a couple of years before going to get a job with a team in the UK. I blitzed the technical interview
I'm not interested in an argument, all I said was, quote:
"F1 teams test components and setups in simulators. I don't see why consumer sims can't or wont eventually be used in the same way."
Sometimes it's not what people write but they way others interpret them that is the problem. I will say this, when a ford fiesta has as much telemetry gathering capability as a modern f1 car, consumer sims will allow simulations. It will happen, that's my opinion and that's the last post from me.
Well I went for a job interview at Toyota F1 to write their realtime F1 simulation system - described as being 'like a playstation game'. Drivers use it to learn circuits. Engineers use it to test new components, systems and setups etc etc. Data is constantly fed into the sim from the car telemetry which is used to improve the sim, it's a cyclic process. I don't know or care if Tristan has more knowledge in this area but we both clearly have more than you.
F1 technology filters through to the consumer market and happens quicker than 1 lifetime. That was simply the point I was making, don't know why everyone on these boards feels the need to have petty arguments about every tiny comment. The words 'get a life' spring to mind....
GO **** YOURSELF TRISTAN - and I'm sure I speak for most people on this board, probably everyone you have ever met and worked with and your mother too.
That's not the whole story. Minimum framerate is the key, not average. A completely hypothetical example, if you have average 60fps, occasionally it might drop to 20fps. If you had average 100fps, it might only drop to 45 which will make all the difference in the middle of a race.
Also, I really notice the difference between 60 and 100 fps Glad I have a monitor that does 100hz. It definitely improves my laptimes. 60 seems almost jerky.
I use 1600x1000, I find a big difference between 8x and 4x. I have an Nvidia 7900gt card though which is quite frankly poor at anti-aliasing compared to say a 1900xt, up until the very latest generation of cards ATI 4X = NVIDIA 8X imo.
With the BF1, like in real life, the blue flag should mean get out of the way pretty much immediately. That's realistic with the BF1 and different to the traditional blue flag in racing.
In other forms of motorsport, it is normally a polite and sensible thing to let people past. You waste time racing people who aren't on the same lap and while people aren't obliged by the rules, people who hold up the leaders are generally less than popular with fans and fellow racers.