The online racing simulator
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southamptonfc
S2 licensed
Yes ok mate, get off your high horse, you made the software.

I don't 'expect' anything of the devs or have a 'problem'.

I just asked a simple question and I said please.

So PLEASE everyone get the F@CK off my back.
southamptonfc
S2 licensed
The tweak file and setup are in the Mechanik thread
southamptonfc
S2 licensed
Quote from XCNuse :because it is a stupid idea lol

what would we do at those speeds?.. honestly

You don't do much, maybe poo yourself? I generally try to hold onto the wheel and try to make the corner at the end of the straight. It's great fun and I think that is the point that many people are missing.
southamptonfc
S2 licensed
Nice! Good point for a Pompey boy - just trying to alienate myself from everyone!
southamptonfc
S2 licensed
As you say, watching F1 cars going through Eau Rouge or Beckets in real life is just shocking and one of the best things ever!! Don't knock A1 until you've tried it though, it's a different thing entirely, as someone said, the cars look heavy and slow compared to F1 but watching them going sideways round Paddock Hill is very very cool and have you heard the noise they make on overrun????? It's only bettered by the Ferarri TC .I love em both but for different reasons..
Last edited by southamptonfc, .
southamptonfc
S2 licensed
Quote from AndroidXP :Yes, it does. LFS runs at a fixed rate of 100Hz with 20 sub samples per step for tyre physics, so you could say tyre physics run at 2000Hz.
The processor does not influence that at all. Otherwise people with better CPU's would have a benefit because their physics suddenly run more accurate. Also no replays would work, because each CPU would show different results.

Now, of course "we" aren't the devs but we know them for several years now and interrupting physics development for such "fun" (and completely unnecessary) things like increasing the speed barrier is one of the last things Scawen would do. I'm not too sure if he's really fond of the whole LFSTweak thingy either, so changing something for the sole purpose to please people who use a hack tool... I very much doubt that will happen. Ever.

That is very interesting, I didn't know that. However, there must be a point where a slow enough cpu will not be able to manage that amount of physics cyles. I would have thought that a good way to improve physics is to increase the cyles per second and might be done in S3.I never asked for the physics to be improved!!!!! Please understand that!I asked just 1 question. 'Please allow the car reset speed to be configurable' that's it.
southamptonfc
S2 licensed
Quote from Hankstar :Obviously Vain's not a dev, that's why he's taking an educated guess at why you can't go 719+kph...e.g. that it would indeed require significant physics improvements (and, as suggested above, a lot of guess work on the handling of a supersonic race car) for it to work, even though it would be utterly pointless (in the realm of car simulation)

But you never know - Scawen may well reply to this question...

I know, I was just getting a bit annoyed with people saying it's a stupid idea and it wont work like they know the code inside out. Dumass's point about collision dection is the only sensible suggestion as to why there must be a reset speed and he made it without sounding like a know-it-all. Personally I think it might be there to stop cars flying off at stupid speeds when collisions cause the physics engine to break down and produce crazy forces, we've all had one of those where the car is sent flying.
southamptonfc
S2 licensed
Quote from XCNuse :what are you gonna do at that speed anyway? lol car makers cant even imagine that number.. plus, even if a car could go that fast... then what? you cant do anything but stop.. if you would even live, aerodynamics would have to be insane at that speed..

(plus.. where'd you even find the room to go that fast?)

You can do 718 at Blackwood and easily make the corner at the end of the straight.
Quote from XCNuse :but we will NEVER have a car that will GOOO that fast.. in life; so how are we even supposed to GUESS how physics react at those speeds on ground?!?)

Thrust SSC has broken the sound barrier. I will say again, I'm not asking for the physics to be changed!!! They actually seem to cope very well at 718 which is a credit to the engine. If anyone has actually tried messing around with these things they will know that the cars break before the physics does and it is great fun to see all that happen as a demo of how good the car modelling and physics really are.
southamptonfc
S2 licensed
Quote from Vain :I guess it's more a "I want to do it because I can with my (tweaked) car"-thing than "I need +718km/h for proper racing".
Vain

Exactly, it's a bit of fun!!
Quote from Vain :IThe problem is that such insane speeds are beyond the scope of LFS. The physics aren't the same near the sound barrier and we'd also need to beef up the number of physics cycles per second, which raises the hardware requirements.
Again, you will say something along the lines of "stfu, I want a statement from Scawen", but as Scawen usually isn't that talkative I thought I'd tell you why the limitation is there, so you don't have to wait for ever for your explanation.

Vain

"we'd also need to...." Are you a dev? I think your statement imples that an FX-57 runs the same amount of physics cycles per second as a Pentium3. If you have the source code, I'd really like a copy I'm not requesting physics improvements, simply configurability of the reset speed. If Scawen doesn't reply, fine, I posted this as a request and if they read it then cool.
southamptonfc
S2 licensed
Quote from 96 GTS :it's not really Android's oppinion, there are simply reasons why the limit exists. For one, the physics of air change significantly at that speed, and my guess is those physics aren't implemented. Secondly, I doubt the collision model would be able to detect your car on the ground, so you'd fall right through.

Scawen didn't just put that limit in there to spoil people's fun, I'm sure if LFS could cope with those speeds, you could make cars that go that fast.

I'm not saying breaking the sound barrier is stupid, what you do with LFS is up to you, but it's not what LFS is designed to do. Scawen has lots of other things to do before programming supersonic physics.

I'm not asking for physics to be improved, please read the original post. If there are reasons 718 is the max speed because the physics and game engine breaks down, then fine. I see what you're saying but you aren't a dev, its just speculation.
southamptonfc
S2 licensed
Quote from AndroidXP :No it doesn't, but it's so frustrating seeing somebody seriously think that such an unimportant feature would ever be implemented.


Deal with it, that's what this forum is for, there's no such thing as a stupid question.
southamptonfc
S2 licensed
Quote from AndroidXP : Why do I feel like I'm repeating myself here

Because you are and it doesn't make your oppinion any more important than anyone elses.
southamptonfc
S2 licensed
Quote from AndroidXP :I don't mean that personal, really, it's just... a waste of time. *sigh* I'm at loss of words here.

You aren't doing the coding so I don't think you can decide what a waste of time is. I'm absolutely sure the devs have tried it for fun, I would like to as well.
southamptonfc
S2 licensed
Quote from cmckowen :I can see where this might head....

Someone asking scawen to just remove the reset functionality once u hit the 444mph mark....AND THEN

Someone is bound to start complaining this is a sim so why the hell are we just able to get to those rediculous speeds regardless of the effects once the speed of light(:razz is reached.

How about getting your speed near that mark then get the brakes on and keep the car on the track and finish the lap...should make an interesting replay.

My 5 cents

No worries, been there, done that and posted the replay - which unfortunately doesn't work, get some wierd OOS error. Download the setups and try for yourself. You can go round the corners of the oval at 550 before the suspension buckles under the loading. You can do at least 2 laps of blackwood before the suspension and tyres give up.

Note that I asked it to be configurable not removed. Chances are this is a very easy thing to do, just read the value from a text file. If I was a programmer (which I am) I would think it was a cool idea. It's not my program so all I can do is request that they do it and hope they agree. It's not your lots game either so unless you speak for the devs, please shut up. Thanks
southamptonfc
S2 licensed
You need COMDL32.OCX in your WINDOWS/system32 directory.

Get it from here:

http://www.jvanders.com/Utilities.htm
Last edited by southamptonfc, .
Let me go faster than 718km/h please!
southamptonfc
S2 licensed
Hi,

I have found that it is impossible to go faster than 718km/h, LFS just resests the car.

Using Mechanik I have created something that could easily hit 1000km/h if LFS would let me.

Please could the 'reset speed' be made configurable so I can attempt the sound barrier?

Thanks,

Chris
southamptonfc
S2 licensed
Cheers for the project road-map

I am hooked on the 718km/h car with Mechanik, which really needs downforce Are tyre sizes one of the things that will not ever be able to be edited with Mechanik? Should I assume that if it's not in Mechanik now (ie engine pos & tyres) that it is impossible?

Thanks

ps

I am going to post an enhancement request for LFS so that I can go faster than 718!
southamptonfc
S2 licensed
Hi, good work on this beta.

I have a couple of questions (sorry if these are answered elsewhere).

Will the final version allow modification of all the S2 cars?

Will it be possible to access the downforce menu like in the old lfs tweak. I expected to see it after changing the car type to Forumla but it doesn't appear.

Thanks and keep up the good work,

Chirs
southamptonfc
S2 licensed
Quote from Don Merino :I get an OOS-error...

Hmmmm, me too!!

It seems you can't view any replays you do with mechanik tweak after you have shutdown LFS. I have tried loading mechanik and the correct ct4 file and no joy.

Its a real shame, I have done some great replays of 550km/h round the oval until the suspension buckles under the load resulting in a huge accident etc etc
Last edited by southamptonfc, .
southamptonfc
S2 licensed
ct4 file. Had to zip it because it was saying 'Invalid file'
southamptonfc
S2 licensed
Here it is, you can do 718 at Blackwood and still make the corner

Just use 6th gear!
southamptonfc
S2 licensed
Would you like me to post the mecanik file and setup?

I wonder if LFS devs would consider making the 'reset speed' configurable so I can attempt to hit 1000km/h. There's quite a bit of straight left there.....
southamptonfc
S2 licensed
Why can't I go faster than than 718? The car just resets!!
southamptonfc
S2 licensed
I have tried the 6.2 drivers. They do improve the framerate hugely, but not back fully to 5.11 speeds and I'm not toally satisfied with that.
southamptonfc
S2 licensed
So it's fixed in 6.2??

I have been having a 'discussion' with ATI support about this as it is not mentioned in the release notes as being fixed or as a known issue.

Have a look:

Me:
I have seen that the Cat 6.2 release notes do not mention this problem as fixed or as a known issue.

Please can you tell me if 6.2 has fixed this problem or which future version you expect will.

Them:
Things like this usually take a while to address with driver updates. It should be soon but I don't think that it is in 6.2 or it would have said in the release notes.

Errrr if this really is fixed in 6.2 then GREAT!! but it would be slightly worrying too
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