1) The track editor is decent and the devs approve every single mod track before release (sort of like when you upload crap to Youtube that gets screened first) they keep the content level down and quality up or...
2)The track editor is decent but helluva lot of horrible, badly designed, vomitly textured and stupid to drive tracks drown the mod track community and no-one gives a rat's ass or...
3) The track editor is limited to simple designs and all mod maps are boring as hell and no one gives a rat's ass.
Ok here's something different. I was asked to do a theme-based promo shoot for a local band. The new tunes were somewhat gangster and mob inspired so from there we took off.
Shot at the end of September but couldn't release them before they finished the album. The whole shoot lasted about about 8 hours on three locations.
We were going for a cinematic feel and sequence of images from the initial heist or robbery to the after party.
The full sequence including band member portraits is about 10 images long so here's some of the picks in between. Hope you enjoy!
You can see in the histogram when you are starting to blow channels. Quick dabble with LR.
Oh and if you're shooting tallish objects like the bottle, try making make a long strip light (Google) to cast a smooth highlight following the curves of the bottle.
Small suggestion that will make your lightbox shots much, much better if you're into that.
Get a cheap IKEA glass table, tape a table sized paper under the glass. Build your lightbox without a floor on top of it and add one extra light under the table shooting upwards through the table. It makes all transparent stuff (bottles, liquid) look really great.
Also when shooting product images, shoot it with a bit cooler white balance and linger on just the edge of burning highlights.
The background should not burn out in any case and if you're going for the blown white it should be only about half a stop above the subject exposure or you'll lose the detail in the edges.