Anyway, how can this guy say "we're doing so much original stuff" when what they're basically doing is "post nuclear FPS with RPG elements" which sounds a lot like something Bethesda has done before...
Only good addition is the cars, and Im not even sure it's going to be a big part of the gameplay
We're looking at a game with 3 hours of gameplay, 52 hours of cutscenes, and a story where Dracula was killed, but lives on in Christopher Belmont through the teeth he had implanted to replace the ones he lost while chewing on his whip.
Yes, I've picked up a rare case of "Nonbashus Badmovietus" while in Singapore. It's probably treatable with the quantity and quality of vids on this forum though
This video reminds me of an adrenaline overdosed tortoise... you expect it to be fast, but it's still slow, and has a weird epileptic twitch every now and then.
Match your video pace to the music... and work on your camera angles... and don't shovel special effects in that don't make it look any better
And that's exactly this video is pretty much inpeckable, and yours contains some heavy problems... no offence, but don't try to judge the time and effort put into this vid until you get to the same level. I could go to your thread and pick the vid apart, and we both know that it's not going to be gentle
Back off the special effects.
That vid would have been impressive a few years ago when over the top psychotropic acid trip special effects in LFS movies were new, and fresh, as opposed to frapsed replays. Now people tend to like sfx that are "channeled" to create an atmosphere, rather to be all over the place with no particular reason to them.
By that I mean, it would be better if you'd for example use color correction and vignette to create an evening scene, use a bit of glowing to give it really shiny looks, add a bit of horisontal blur when the cars are blasting past and so on... that would create atmosphere.
Also - sync the video to the music, better.