You said that LFS ABS reacts too quickly providing some figures and whatnot. I'm merely trying to point out that no matter how much worse you make it while still keeping it somewhat realistic (10 year old ABS systems, old brakes and cars), it'll still be better than non ABS braking so that won't help your mission so to speak.
Making it worse to the point to where it no longer simulates any real system would only put us back to square one almost (old brake help).
I don't know why you think this is some sort of war but I think it's probably best we let this be.
This is a test patch thread that has a new implementation called ABS. How is it exactly offtopic to make comparisons to the real device that it's simulating?
I don't think that the intention of this tread is just to discuss what and whatnot should be in but rather how well the changes work, or both.
When you say that a test should be made with one new car I have to disagree as it's known to change from vehicle to vehicle (unless of course it's those specific cars we have in the game). And the fact that you post figures about winter tyres is somewhat amusing since LFS doesn't have those. (Even though ABS seems to outperform on tarmac)
You also mention the fact that the cars were used (in the report I posted). I would probably concentrate more on the fact that they were using more than 10 year old
ABS systems probably making them less effective compared to what we have today.
I don't think that it makes much difference that they used old cars and brake components when it comes to the balance between ABS and non ABS braking. If anything, it's likely to make ABS less effective in my opinion but that isn't a fact, just a gut feeling.
And finally, should ABS be in the game? In my opinion yes because it's a simulator afterall.
Since it's unclear which surface types you mean I tried to find some facts. I wouldn't make generalisations perhaps implying that it should be so in LFS.
This report was made ten years ago. Attached is the summary.
I finished the game last night. My total playing time was 24h37m.
I didn't like the lack of damage of the spray and pray weapons, sniper rifles are one shot kills though so I just used them and didn't bother with anything else really.
The game got very repetitive and tedious quite soon but I wanted to finish it anyway. I don't want to tighten 'radiator bolts' even again Use those boats and busses often. I guess that helps.
It doesn't. There's a point at which the GPU becomes the bottleneck. It seems to depend on:
-'The amount of frames the cpu can throw at it'
-The card itself
-Resolution
-AA/AF
With the current (max) benchmark settings the CPU is always the bottleneck meaning an old vid card seems to be just as fast as a new one and this gives a false impression.
With the new bench I planned my avg fps went from 130 to 50'ish. This was with full gtr grid (20) on so long rev, 1280*960 and 4x/16x. Without AA/AF I gained 10fps so at least my old card (850XT) had some work to do this time
Why 4x you might ask...Well some Nvidias seem to jump from 4x to 8x and older ATIs do 6x max.
Mine can display all of the abovementioned resolutions and it's a TFT so I'm not sure what you mean by 'fixed resolution'. Sure it can't go any higher than the native resolution hence the poll.
How would you compare the systems then? In my opinion the information value wouldn't then be much more than in occasional post 'my machine runs at 200 fps'.
Sure it's possible to make a new sorting system for the site but I still think it should be exactly the same for everyone because we don't get that many results. There has been few flawed results already where the poster clearly forgot to change to cockpit view. When you add more variables it's easier to make a mistake and then it'd eventually be a mess nobody could make any sense of.
A bit like hotlap competition where everyone would use different track. (except this isn't a competition )