Car weight distribution is also key here. The better you balance the car with your right foot the less you have to fight the FFB. Control the drift with your right foot first, steering wheel second.
(1) Pump the brake system which is required as the fluid boils and gas is introduced as others have highlighted. As I said earlier you can feel this to great effect on many road car brakes. Just pump a few times and the pedal becomes firm. Over time it goes soft again.
(2) Test if you have pressure. I have watched enough V8s to hear real world V8 drivers ACTUALLY say this is why they do it on Bathurst commentary so I tend to believe that is the reason.
As I said, believe what you want but I believe the people with the balls to drive Bathurst at race pace in a V8 not people who dispute them in a forum
Yep. Last thing you want to do is commit everything to a corner then realise you cant actually stop. It costs you nothing in time so it is a good practice IMHO.
The rules for V8s at Bathurst are such that you are required to change brake pads at least once in the race. Fail to do that and your are disqualified, that is if you managed to complete 1000Kms of a track like Bathurst on one set. The run down from the hill ends a 300Km/h straight in a tight 90deg bend. The brakes take HUGE punishment
After one lap at pace most brakes are up to temp, in fact you can see the disks glow. If anything the real battle is to stop them failing due to heat. Unless you have felt the effects of brake fade you will not understand
BTW: A quick jab before a corner will do NOTHING to bring cold brakes "up to temp", if it did you would kill the brakes after 1 corner. Race brakes will not actually lock up if they are not to temp, they have far less braking force until they reach temp, this is why race grade pads are not fitted to road cars. Most people would never get the required heat into them.
They jab the brakes to:
1) Pump them if needed, you can feel the effect in road cars where after a few pumps the pedal is more "responsive". It has an effect with less travel.
2) Make sure they have brakes, no way you can commit to a corner and late brake from high speed unless you know the brakes are working.
Believe what you want though. But glowing disks do NOT need more heat in them
Out of interest, if you watch replays of yourself in LFS do you believe you push the car far harder than you would IRL and could this cause the difference?
Not trying to prove anything either way, just drill for info. I ask because it appears common in sim racing for people to over push, the lack of "seat" feel causes this.
I use 720 lock on the wheel and wheel comp 1 so the rotation matches the car. I use 101% force on the wheel and 40% in game.
Drifting like any other car control is about balance. Learn when to let the wheel spin on its own and when to fight the FFB. Also learn to balance the car with your right foot.
You will NEVER find a real race car anywhere in the world where you can floor the brakes. It would put the driver in real danger because as the brakes heat and fade they would be stuffed.
If you watch a foot cam of a real racer they will jab the brakes well before each corner to test they still have brakes
When LFS gets brake heat/fade it will put a stop to this bad sim racing technique of setting brakes so you can floor them and force people to modulate brakes or lock the wheels. Then we will see the forum full of people bitching the can no longer get their good times because they keep locking the wheels
Do you actually use your PC or just play with hardware. The only reason I ask is that whenever I do an OS rebuild it takes many days to re-install my core software packages etc. There is no way you can ghost your setup because Windows will throw up with the hardware changes you talk about.
Don't you have enough bits kicking around to build an LFS PC, you must have loads of parts frolm the sounds of it. The demands are not that high, then just use your "main" PC to play lego with
Latency can cause issues but most games have good enough compensation systems nowdays. Most FPS games for example now compensate for sub 300-350 pings so when you aim at a player that has 300ms delay you hit them based on where they were reported 300ms ago, not where they are now. Their on screen image flows smooth also, just time delayed by Xms.
The issue is normally when the ping bounces about. A stable 300 ping should give a mostly stable representation of a car in LFS. A connection that bounces between 80-200 will give a jumpy as the changes in latency confuse the prediction list it does in FPS games.
Yes a low latency stable connection is best but I would prefer a higher latency stable connection over a low latency unstable connection EVERY time
Yep, I had ISDN for years as it was the best I could get (Out in the wilds of Scotland at the time) and in many ways it was more stable than my current ADSL link as most ISPs in NZ run interleaving on DSL.
Lag has nothing to do with ping, the two are on the whole unrelated. You can have a low ping connection that suffers massive lag and a high pig connection that is 100% stable. Lag is caused by instability in your connection.
Its not, Net Kar Poo did all it could to stop people buying it.
Pre release it rode on the back of NetKar (Which was good) and promised a quick release of dev tools, patches etc. What it delivered was an early Alpha build with a broken offline demo and a "ghost town" online experience and very P***ed off customer base.
Since then is has moved into the same release cycle as Duke Nukem Forever and has promised much vapour wear, such as the hill climb circuit and car.
If all is to be believed we are very nearly almost at the point where Net Kar Poo moves out of alpha, skips beta and into full release. We have been promised a working demo with online etc.
Only time will tell TBH. 9+ months ago Jaap said he would resign as the voice of NKP on RSC and he is still there so something must be going on. Who knows, 2009 might be the year, but then so might 2010 and we will have to suffer another year of bitching on the NKP forums
NOTE: For those that feel LFS moves slow, go buy Net Kar Poo
I have owned an old 1.1ltr Mini and BMW Mini Cooper. I also borrowed a BWM Mini Works S (220bhp) for a weekend test drive where I thrashed it for 500 miles around Scotland before I left the UK for NZ.
The BMW Mini is nothing like the original Mini but it is a great fun car as long as you keep in the power band. Go and borrow one from a BMW showroom for a weekend, act right and make the right noises and you are sorted . Try and get a S or Works S on 16inch rims, the 17inch rims tramline too much and add to the unsprung weight too much.
It really is a well balanced car that sits on and holds the road well. It is just great fun to chuck about. Not sure if its changed since I had mine but just having a rev counter in front of you adds to the fun, the rest of the pointless crap dials are in the centre of the dash.
That said, in the end it is NOTHING like a real Mini which is a far more raw experience. Given the choice now I would pick the original as I prefer cars without nanny electronis to get in the way
I read it that ONLY tire pressure and toe are changable. Good this will bring good battles that are ONLY on driver skill. Many have asked for locked setups for a while, this will prove if they are a thing people want.
Makes sense anyway as VW probably allowed the car to show what the car is like. If you can change things it is no longer the actual car.
I get the feel this will be popular oline. A car where everyone has exactly the same and that everyone should be able to drive without pileups Might become the new GTi.
The stinking pile of DRM pretending to be a OS (Vista) pushed me into the arms of Ubuntu a couple of months back. Vista feels awful when I go back to it but I keep a partition with it installed just for games.
No matter if you use a Mac or Linux its best to boot into Windows for games as you get the best performance that way.
There have been a number of ideas around setup management over the years involving folders, dates etc etc etc. I think we need something a little more tbh as even the folders idea is limiting and raises management issues.
It would be nice if setup files carried meta blocks that included the following data.
- Car type.
- Setup purpose (race, offroad, drag, other)
- Track linkage(all or 1+ tags e.g [AS1, BL1] for a setup that works on AS1 + BL1)
- Comment
- Date created
- Last modified
This would ease setup management and allow for a powerful and flexible means to filter setups in game.
The default for example when you join a track would be to only see setups for that track or tagged as All.
As andriod pointed out, your "better" solution is actually slower.
1) You have an extra function call in the chain.
2) You need to pass 3 variables via the stack.
3) You need to perform stack cleanup on exit.
myString = myString.Replace(" bad", "");
is MUCH faster than your "minimal' preferred solution which is actually more bloated. I am interested in finding out why you feel you should replace class based calls with a library function?