Holy batman... i've been in development over 10 years in various forms from being a developer, to supporting technology, to deploying it and managing teams... I sure am glad I ain't your manager. I think your decision to move from "commercial game" development to running your own show was a brave move, but I gotta admit, there are some pro's to the commercial world... one of them is commercial pressure to releasing software in a timely manner and having people around you skilled in communicating delays and updates etc to the business and customer community.
I love LFS to bits, it has been my main source of online gaming enjoyment for over the past 5 years. In it's current form it is awesome and any improvements are just adding to the fun.
But guys, come on... really? Not a single update with any meat? Are you really going to tell everyone about a server move and not give any more information about the next release other than that line above?
Did you not take into consideration the fact such awful communication is going to fuel the fire of your CUSTOMERS already waning dedication? CUSTOMERS... that's what everyone on this forum is... a customer. It's as though you really don't care about the reputation this fantastic game is getting and are actually willing to add to the ammunition for the conspiracy theories and rumour mills.
You guys are nuts Or maybe smoking or drinking something stronger than I can get my hands on!
Last edited by yeager, .
Reason : Correcting bad grammar
Kinda, not quite as good as GeneRally, but it's ok. I really want an updated GeneRally with multiplayer... I wonder if the GeneRally author might open source the code?
Hmm strange. I can be full throttle through the chicane at either AS3 or WE1 and be within a car length of the car in front and don't have a problem. Either i'm compensating without realizing (muscle memory?) or i'm just not sensitive to it. Wanna jump on a server and try it out sometime?
I hope so. I cannot WAIT for the sensation of gaining grip with speed and having aero changes really have an impact. Plus I wonder how much more the drafting effect is going to change. I'm not so sure at the moment that grip is lost when close to the dirty air of the car in front. I certainly don't feel it much in the FOX.
Well put. The attitude of those that say "well you bought the game and you shouldn't expect updates..." is crazy. There are a large number of people begging for the game to be improved, many people offering spare time, experience, even MONEY!. Yet it is resisted for whatever reason. I don't care for the detail, but the facts are plain. People love LFS, they want more and waiting well over a year for a big release is damaging the community. Sure you can get into the detail of how the developers want to play the game... but the fact remains. Demand is there and it's not being met either with adequate communication nor product updates. Of course if the developers of the product truly don't care then it begs the questions why do this in the first place? They must have a desire to be successful and that can only be achieved with reasonable timing and good communication.
I used to work for Eidos and I hated the attitude of the big games companies. I once had an interview for Codemasters, and didn't like their way of working at all. So I totally understand the desire to not have the traditional corporate baggage. BUT you can't just develop something that people really like need and then not communicate with them effectively. A balance must be achieved and it's obvious it's not quite there yet.
It is testament to how good the game is. I can't imagine any other game with such old graphics and slow development ever actually lasting this long. I sometimes feel like i'm still playing Duke Nukem when I know that I could be playing Call of Duty!
You've obviously never run a successful business. Communication is KEY to making anything successful. No use having the best product in the world if you can't communicate anything about it.
I think my post was a calm suggestion that a lot of the "clutter" on this forum could be eased with a simple monthly update.
Of course I was in serious denial if I thought my comments would pass by without another thread decaying into debate. I think i'll get back to what I enjoy most... actually racing in LFS and forgetting there will ever be an update. Then if it does ever come, what a wonderful and welcome surprise that will be.
Depends on the state. In California you have a 3 year emissions test, but that's pretty much it. I've seen some VERY unsafe cars on the road here in San Francisco. I've seen tyres worn down to the metal and pieces of car hanging off on the freeway.
No wonder I see cars on their roof on wet days going down a very straight piece of highway. Driving in the bay area is shockingly bad but it keeps my LFS skills sharp
Because nearly every problem with people on this forum waiting and complaining is down to communication. LFS is a fantastic game and i've gotten WAY more fun for the money than any other software.
However the developers really do a poor job of communicating their work to the user community. Why report no progress? Simply because people are waiting and a few words of assurance that things are still under way but no dates yet to report goes a long, long way.
There is so much frustration on this forum simply because nobody really knows what and when things will happen. A simple few lines every month, giving just a little insight into what is going on, would ease tension a great deal. Especially when updates are over a year late.
In my mind the delay is totally justified and I am 100% behind taking all the time the developers need to produce a product they feel is of quality. How long it takes, for me, is not the issue. The inconsistent communication is.
Come on guys, you have a huge community of loyal followers willing to pay well above the asking price for fabulous updates to the best online racing simulator ever made. All we ask is for, say once a month, a small summary of how you are getting on... effective communication can go a long, long way and I would hate to think people are leaving LFS due to it.
1. Create a new layout, selecting BL3
2. From the toolbar select the "object line" button
3. Click anywhere on the map, Lyte exits without error and nothing in the log.
I've just started to make a real life AutoX track on BL3 and I wanted to make small changes IN LFS and save them and then edit also in Lyte. Unfortunately, the BL3 layout is created in a non valid format when I save in LFS and get the error.
Any chance you know what the error in the header is? If so, can way it can be fixed in Lyte? I'll try some more testing and doing a diff between an AU and BL layout, see if I can manually edit the BL3 one to work, but it's going to be a painful process. Nice if Lyte could be fixed...
Bump for a larger area please. I'm going to be doing some autocross in the bay area (San Francisco, Oakland) and most places have parking lots larger than the current area in LFS. For example...
My friend is going with me, I was thinking of both having our iPhones and use a GPS tool that allows us to mark waypoints as we walk. This way we can both be on the inside and outside of the track and mark each cone we pass. I was hoping we can then translate this data exactly to the location of cones in LFS.
I'll get the data first and see how easily we can transpose into an LFS layout.
Here is a video for reference, the cones are well placed apart and they use some chalk or paint to outline the track.
I wonder if we could get a feature request in for S3 to double the size of the AutoX layout to help us get some real life courses recreated. I would seem fair if we had something akin to a large section of an airfield or a large parking lot like the Oakland Arena one.
I am going to start competing in some local AutoX events. I'm thinking of being a bit cheeky. My plan is during the morning's walk of the course, I want to use my GPS phone to map the track. Then once I have this data i'd like to use it to quickly create an AutoX track in LFS. I will actually be taking a laptop and my G25 to the event so whilst other classes are competing, I will be able to sit in the car and practice the event
Watching this I realised, OMG, this is JUST like a good LFS race. It has all the elements... people just catching the grass and spinning out, catching someone infront and rubbing a bit of bumper, mad starts, crazy overtakes... and the guy on the first lap who goes wide and then cuts the entire track to end up in the gravel MUST be an LFS n00b
Actually, servers which host the SAME track ALL the time get old very quick. You need some track rotation, although I agree, changing every race is silly.