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NightShift
S2 licensed
Quote from Scawen :"I'm working on the tyre physics" and then the next month "I'm still working on the tyre physics" and so on.

Basically that's what you did today, but in a personal way that people find pleasant (yeah me too :nod. If instead of putting together a couple long-ish posts every n months you could post some random thoughts every now and then people would have a feeling of things progressing, they would have something to think and speculate about, and we all would be happier. We don't want your hard earned secrets or physics video lessons, just some bits to keep our brains fed. That stems from our love for LFS.

You have made pretty much clear that you don't like to do that, but I guess you also don't like taking the wrong turns in tyre development or dealing with the boring parts when coding?

Bet you still do it because well you need to, because nobody else would or could make that for you. Posting reports, even vague ones, is just the same: a part of the job.

That's my 2 cent.

Good luck with your work and family, and thanks for taking the time to post something anyway.
NightShift
S2 licensed
IMO you should really be posting this on DI, not just here.
NightShift
S2 licensed
Yeah it will be out soon after the Rally Pack is released
NightShift
S2 licensed
Quote from tinvek :SRF in my experience does overheat it's tyres with a lot of the setups, especially if it's being slid a lot. i use what options there are to dial out as much of the lift off oversteer as possible.

Yup I went for a test session yesterday and played a bit with tyre pressures, as soon as I noticed the RR was well above 100 degrees.

It looks like the default set is really underinflated with the middle section being the coldest part on all four. However most tyre advice out there is for radials and AFAICT the SRF should be running on bias ply instead. That surely affects camber adjustments but how does it work for pressure?

Plus, the behavior became much more amicable with higher pressures, curbstones are less likely to upset it.

Quote from tinvek :also iracing does take inot account were the fuel tank is situatated in relation to the car's centre of gravity and any effetcs differing levels have on the COG and polar intertia

I wouldn't have expected any less, what bugs me is the "magic" fuel tank, in test sessions I can easily do 20 laps without a need for a refuel, but at the start of a race, even discounting cold tyres, the car still feels heavier/more clumsy to me.

It's fine with me if they don't want newbs to run out of fuel halfway through a race, but then add an option to handle fuel level like any other sim out there
NightShift
S2 licensed
Quote from Seb66 :called you, or anyone else names.

I was referring to another post of yours I glanced at, where you called new drivers (from the free 1 month offer) 'retards', I can't agree with that: everyone's started as a newb after all and deserve the benefit of doubt. OTOH I think of some Pros... not by any stretch of imagination they can be regarded as newbs yet they play tricks in the lower series, you can be sure I wouldn't mind if you called those retards.

Quote from Seb66 :You've clearly stated with many facts what you think of me anyway. What good is your apology?

My post started with an 'if' (if you think...) and had a question mark, it's hardly a death sentence. Anyway, as you pointed out it's not uncommon for misunderstandings to pop up on internet boards. I have acknowledged publicly my mistake, so let's just forget about this and start with a clean slate ...if you want?
NightShift
S2 licensed
Kunos popped up to reply a Q about the tyre model, how it works and the relationship between temperature and grip.

Quote :Tyres are affected by a ton of interactions that are hardly predictable and depend a lot on the driving style, especially with an understeering and FWD car like the 500. Tyres initially require some break-in, during this time there's less grip and it's easier for the car to understeer..this can lead to a sudden increase in the temperature that is carried along for the whole test.

If you start slowly instead, the fronts won't overheat right away, and once 'broken in' they'll express their optimal grip and prevent the understeering which is responsible for increased temps.

NightShift
S2 licensed
I don't know about comparisons between the SRF and V8 (don't have it and not planning to get it), but the general tone and that last smilie were pretty clear in my view. Though, if I have been too quick to jump to conclusions, I have no problem to offer my apologies to Seb66.

Anyway, this thing may look a little like those sets in LFS which pretty much shoot out of the track as soon as they are bottoming, but I don't have an issue keeping it in the first 10-15 laps, so I would still think it's something that has to do with tyres?

Quote from boothy :Maybe because you think you're some kind of intellectual on this forum you can start acting like that

Whoa isn't that a bit of a low blow?
NightShift
S2 licensed
Quote from Seb66 :So you might just have to tough it out and learn how to drive at that stage in the race

If you think this topic is here so you can play the internets **** and look cool with your pals, you can go back hiding under the same rock as you have been for the past two years - that's how much I have been reading and posting in this thread without having the pleasure of skipping your <cough> valuable contributions to it.

Implying others can't drive and calling people names? save yourself some finger work: we have enough of your type posting around here already, nobody will ever notice the difference.
NightShift
S2 licensed
Quote from Macfox :Any business that ignores it's customers isn't going to last.

I agree with most things you wrote and the geneal idea behind it, and it shows a lot that now, finally, posts like these are getting some recognition.

However, there are some exceptions to this rule. I'll spare you the ones that only apply partially to LFS.

Constant influx of new customers that:
  • don't care about the lack of updates (everything's new to them)
  • don't give a royal fsck about the flaws in the physics
This generates income even when no new patches are released (old customers don't count much unless they're making massive use of pay-per-use features)
NightShift
S2 licensed
Quote from Macfox :Any business that ignores it's customers isn't going to last.

I agree with most things you wrote and the geneal idea behind it, and it shows a lot that now, finally, posts like these are getting some recognition.

However, there are some exceptions to this rule. I'll spare you the ones that only apply partially to LFS.

Constant influx of new customers that:
  • don't care about the lack of updates (everything's new to them)
  • don't give a royal fsck about the flaws in the physics
NightShift
S2 licensed
Anyone has an idea whether/how tyre wear is modeled in iRacing?

I had two SRF races yesterday, in the second half the car would start acting unpredictably, taking some corner where I usually have no trouble controlling the car even if it gets a tad unstable, it just goes astray and I can't bring it back for the life of me.

This could be driver fatigue, but usually in nKP it doesn't feel like this, the sim gives me plenty feedback and I adjust my driving without even thinking, so no troubles ending races. BTW I'm using the default set (which looks a bit too stiffly to me at times)
NightShift
S2 licensed
Still waiting for the light at the end of the tunnel...

I check the forum because there are still some interesting posts (and people). As far as the sim itself goes, I usually drive a bit -mostly offline- and then get uninterested again. It's just oh so bland and it takes weeks for the flaws to fade from the mind a bit, and then minutes to remember all about em again These days not even the best cars in LFS feel quite right anymore.

Last few months were like this: 1 month iRacing, 2 months nKP, and last few weeks back to iRacing, privileging offline practice and not every day anyway.
NightShift
S2 licensed
Quote from xaotik :Valhalla Rising, it came across as a mix of Aguirre, The Proposition and a really bleak Conan the Barbarian in some sort of Nordic folklore setting with a comic book like flow to the story - great camera work and quite a bit of gore at times.

Whoa good find. I see enough of Lynch and Carpenter in there and I'm still missing another couple references.

That film really took me somewhere else, which is saying a lot for me. It reminded me of what a physics teacher told us about art decades ago when we were in high school. That it doesn't matter if you can't define art, if you look at something and it makes your mind tick and stirs your feelings, that's art.

Valhalla Rising ticks all the boxes.
Last edited by NightShift, .
NightShift
S2 licensed
Quote from BoneCrusher :If what you say would be thru, there wouldn't be any 'multi people' projects on the world.

Quote from Vertic :That's only valid if the amount of remaining work is comparable to the effort needed to educate new people.

Be prepared for when he will say to write your own simulator
NightShift
S2 licensed
Quote from RevengeR :Because of the lack of rear ARB.

There's plenty of cars lacking a rear ARB IRL (though not many have the power/weight ratio of the RAC).
NightShift
S2 licensed
Quote from Amynue :It's retarded to consciously do something unrealistic in a simulator.

Then I guess all aliens are retarded.
NightShift
S2 licensed
Quote from codehound :Either the frame is too flexible to transfer the roll moment to the front

Only there is no chassis flex in LFS

BTW I'm not sure why the RAC handles the way it does, but I sure hope no Raceabout IRL handles that way.
NightShift
S2 licensed
On the topic of Shotglass vs the World. I do have a problem with the 3rd Mustang screenshot. Just look at it the car has no shine. Even LEGO bricks are better than that!

In the other shots it's less noticeable because there's more shanding, but the third one has basically none, so the car looks like a big, screaming Kodak red blot in the middle of the screen ...it's plain awful
NightShift
S2 licensed
Quote from PMD9409 : Maybe I think they should focus on physics instead of content. Maybe you think the complete opposite.

Ahah!
NightShift
S2 licensed
Seems like he's putting the autoupdate system to good use

BTW when Final was released, he also added that 'something exciting is up and coming in 2 months'. They have now passed and this activity of late might not just be random bugfixing. OTOH we all know Kunos is hardly ever on time, so...
NightShift
S2 licensed
Quote from PMD9409 :The reason I put LFS ahead in physics is very simple. I've been in iRacing since beta and all I can say is that they haven't done one decent step in the physics department that I thought was truely significant.

The only way I can make this quote not sound utterly non-sensical is to assume PMD is an LFS beta tester and has witnessed first-hand the marvellous improvements of the new tyre model.

No rational person would state that no physics updates in the last 2 years (undisputable fact) is better than many small improvements (decency subjective)
NightShift
S2 licensed
Update is out already, just launch nKP as usual and it will ask you to perform it.

Changelog:

1. Improved equation for self aligning torque (M_z)
2. Improved equation for the coast side of the differential (power has received a bit of love too)
3. Implemented an automatic pitlane speed limiter
Last edited by NightShift, .
NightShift
S2 licensed
Kunos says a new update is coming, it will feature an enhanced FFB wrt self centering torque and improved differential modeling when coasting.
NightShift
S2 licensed
Quote from 5haz :Nahhh, Sold Out Games re release the game every so often for about £7 (original copies are pretty valuable though).

4.99£ And that's the only thing that keeps it from turning into abandonware
NightShift
S2 licensed
Quote from 5haz :GPL is far from dead

Sure, it's just so easy to get a new license: just type in your CC number ...oh wait! Can't do that! I'll contact official support then
FGED GREDG RDFGDR GSFDG