That's called gopro decided to scramble the audio. I'll reupload it with it fixed.Forgot the hero 2 is a pain in the butt with it. Sounds fine in GoPro studio... then when you upload it...
Last Lap Motorsports is pleased to announce the formation of our first league in Assetto Corsa. Last Lap Motorsports is a sim racing team that has its dating back to early 2009. The team exists in Live for Speed, iRacing.com and Assetto Corsa. At Live for Speed, it claimed the GT2 championship in the series final running, the most prestigious league at the time. Among other achievments in LFS, we have seen success on the iRacing.com platform.
They won the ETV! Live Team Series in the NASCAR trucks and the team has shown true strength in the IndyCar series with multiple official championships as well as the 2014 iRacing.com Indy 500 Top Split victory. The team also won its split of the 24 hours of Daytona by 45 laps. The team currently competes in Masters of Endurance along side marquee teams such as Coanda Simsports and Redline Racing with quite high success. In Assetto Corsa, our history is not so large, but we are here and ready to get started.
Our first step is to introduce our first ever Last Lap Motorsports sanctioned series. In the past many of our members organized leagues under the guise of Revolutionary Racing. Under this name we ran an innovative NASCAR Heat league, the first to master live caution flags, and also multiple Live for Speed championships including: Live for Slicks, Junior FOX, GT3 Touring Car Cup, as well as a short track oval league and other special events. Our GT3 series saw 60 teams at one point attempt to qualify for a single round and managed multiple seasons of high activity. Junior FOX saw two successful seasons, the latter being done on a fixed setup for each driver, and Live for Slicks saw great action season long as the league made use of the games streetcars with a modification that allowed for slick tires.
Now, we bring you the Camaro Cup. Signups are open, and races will take place on Saturdays at around 19-20:00 GMT and races will be around 45 minutes in length. We are currently waiting to see if Kunos will implement time based races, otherwise will release a lapped base schedule very soon.
Contemplating entering a second car for LLM. Not exactly sure yet though. But I did see you post. Good luck getting it up to a 1900, I'm sure you will manage if you actually try. My road irating is really pathetic, because quite frankly, I don't use it much.
I agree with you on the tires having turned traction control off (didn't realize it was on). However, my FFB still feels really dead. I slammed a wall coming out of a corner and didn't feel anything. I go over the grass and it's not bumpy.
In iRacing I drive down a straight at Pocono and the wheel is knocking out of my hands because the track is so bumpy, let alone hit a wall and I almost break a thumb.
I don't care about the strength, but I am failing to get a sense of understeer and oversteer from the FFB. Maybe one of you could post up your settings for a belt-driven wheel and I can give it a go, I had some really nice settings pre-1.0 and I thought it was great.
Gameplay:
Seems ok, but the controls feel really clunky and arcadey. I would prefer something with a bit more difficulty in terms of speed through the corners. Also it's pretty hard to control your line and steering in my opinion. Would love for the camera to be tilted back a bit so you could see whats ahead of you more.