The online racing simulator
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Cue-Ball
S3 licensed
Quote from RudolfR :It wuld be great if we wuld have something like Auto-Retry button to join Full lfs servers , When server is full you push the auto retry button and when somebody leave the server it will automatlicly join it like Carrbbean Cruise server where is inpossible to join
what do you think

I think that's a bad idea. We already have the "too many clicks" thing specifically to prevent people from spamming a server with join requests. If you were able to have the program constantly request a join you'd hammer the bandwidth on the server without even ever joining it.
Cue-Ball
S3 licensed
Quote from axus :I don't expect it will be One Big Patch. I expect it will be a few biggish ones, in 2-4 month intervals and then beta.

I think you're probably right about the intervals, but I suspect beta is further off than most of us think. I guess it all depends on how much stuff is planned for S2 and how much is being put off to S3. I have a feeling that we may not see engine temps, brake overheating, radiator damage, etc, etc, etc. for quite a long time. To my knowledge there is no list of what will be in S2, other than the few things Scawen has said definitely will be (most of which are in your list).
Cue-Ball
S3 licensed
Quote from keiran :The problem with patches too often is it will cause problems for leagues, especially if things change that could cause problems for any of the programs used to run the league. Not to mention the drivers who have been developing setups all week long.

You're the second person to say this and it's simply not true. Incompatible does not necessarily mean "physics changes". For instance, to make it so clients cannot Shift+S on a league server requires an incompatible patch. These types of changes require an incompatible patch but would have absolutely no effect whatsoever on the cars, setups, physics, etc. The only disrupt ion to leagues would be that everyone will need the patch, which they can now get automatically. Or the league could simply stay with the current release and not install the new test patch.

Quote :Even if Scawen released things as they were done I still don't see us getting incompatible changes every few weeks. As has been mentioned by Scawen himself a lot of the physics changes take a lot of time just researching.

Most of the incompatible changes that we have been told are definitely on the way are not physics related at all, such as improved AI, false starts, server settings, etc. Many of them don't require any research, they only require time to complete the work.
Cue-Ball
S3 licensed
Quote from HRT SHAUN :
2 22" Widescreen LCDs

Do you use both LCDs for LFS?
Cue-Ball
S3 licensed
Quote from Bob Smith :If you gets lots of little patches you get used to what you've got, and don't appreciate all the changes. One big patch and you go "oh, that's new" all the time, and you understand the scale of the changes. Just look at U to V, for those of us that were following the test patches over many weeks (months even), the changes came slow, and some people didn't think much changed with V (apart from the 'last minute' changes of the sounds).

I think that all depends on what the changes are. The changes that seem to get noticed the most are big graphical changes (like the new menu system) or additional stuff (like the BF1 and new Aston layouts). Even so, the smaller stuff has received a lot of praise too. Things like renaming replays and setups are fairly small features that aren't "in your face" but can still have a big impact on enjoyment. I think that the majority of the changes that Scawen has said are in the oven are a lot more major than adding a clock or renaming some buttons - even though those are both features that I asked for and which have made a BIG difference in the overall polish of the game.

So far we're reasonably sure that we'll see GTR interiors, better clutch modeling (and hopefully stalling), the ability to jump the start, better server controls (no Shift-S), etc. Most of these things are very big, very prominent features that I don't think anyone is going to fail to notice.
Cue-Ball
S3 licensed
Quote from stevewhite :id rather get everthing at once. sure the wait my be long, but there is NOTHING seriously wrong with the game and it just plays perfectly.

I think quite a few of us would most definitely disagree with you on this. LFS is the best sim on the market, but it still has some pretty large flaws. If it didn't this thread would be moot as we wouldn't need any further patches or features.
Cue-Ball
S3 licensed
Quote from keiran :The build up to incompatible patches creates quite a lot of hype and gains peoples interest again, you'd lose this instantly releasing a bit here and there.

You really think so? I always thought quite the opposite. Getting a new feature every few weeks makes me constantly want to come back for more and gives me an immediate improvement without having to wait a long time for the next big patch. It seems like interest has been at an all time high over the last few months, and during that time we had over 30 test patches.

I find your perspective interesting. Thanks for the response.
Cue-Ball
S3 licensed
Quote from NotAnIllusion :If incompatible patches were released frequently it would make it impossible to have any leagues, ladders competitions that span for over a week if they relied upon any existing times.

Are there any such leagues? The leagues I've seen award points based on finishing position, then move on to the next race. I think it's important to note that even if a patch is incompatible that doesn't necessarily mean that the lap times would change. For instance, preventing Shift-S requires an incompatible patch but makes no change to the cars, physics, tracks, etc.

Also, it seems like leagues are the primary beneficiary of many of the updates that are coming down the pike as many of the requested improvements are to help leagues balance cars, even out the racing, and add realism. I would think that leagues would want the new changes even more than the average player.

Quote : Furthermore, personally I wouldn't want the physics to change every other week. I would find it rather annoying.

I don't think that would happen, no matter how often test patches were released. The physics might change as far as how the sim performs calculations on a changed car model, but I highly doubt that the driving feel would change significantly from one patch to the next. Most of the stuff that Scawen has said are coming do not change physics at all, they change server options, transmission behavior, etc. I'd wager that 90% of what we'll see in the next Big Patch has nothing to do with physics, but is incompatible for other reasons.
Cue-Ball
S3 licensed
Quote from joen :Personally, I couldn't care less if hotlaps would be resetted more often since I don't care about hotlapping at all. Other people would probably have more problems with it, but really, what's the point? You know they will be reset one day, so what's the big deal.

That's my thought as well. There may be other factors for not releasing incompatible patches, but as far as I'm concerned hotlaps aren't one of them.
Cue-Ball
S3 licensed
Quote from kieran20 :OK. basically im all for the relalism etc. but people who like to disrupt and mis bahave will chance on this to ruin it for others even more.

People who want to ruin others races don't need false starts to do so. This is why we have a ban system and registered usernames.

Quote :but if we can prevent other areas for people to misbehave and disrupt game sthen we should, the start system works fine now. i would like it to be more realstic, but there are too many "noobs" on lfs for this to work imo.

There are "noobs" in every other racing game too, and those games seem to manage just fine. Those of us who want this feature shouldn't have to go without because of the possibility that a few bad apples might not be able to hack it.

To paraphrase a great quote by a great man: "Those that would give up a little realism for cleaner racing will soon find they have neither".
Last edited by Cue-Ball, .
Compatible vs. Incompatible patches
Cue-Ball
S3 licensed
I've been thinking a lot about how future patches will work. Specifically, I'm curious because most of the future changes are going to require a patch that's incompatible with Patch V.

Quote from Scawen :There are no physics updates. We know that a lot of people are waiting for them, but we always keep physics updates, track and car changes, multiplayer changes, to a single patch, because each time we do that, the online community is divided and the hotlaps must all be deleted.

So, the reasons for not releasing incompatible patches more often is because of the resetting of hotlaps and the possibility of dividing the community. We know that hotlaps are going to get reset multiple times between now and v1.0 anyway, so this would not seem to be a big deal. Especially since the game is still in Alpha and we should expect big changes. Now that LFS has auto-update I don't see that a test patch would really divide the community either. So, neither of these reasons makes much sense to me.

We all know that a LOT of changes are still coming for LFS (car models, clutch improvements, false starts, physics changes, etc.). I think that it would be preferable to release new features as they're ready instead of waiting for One Big Patch. That way we get improvements more quickly and features are able to be more thoroughly tested and tweaked before they're made "final" in a milestone patch.

So I'm just curious, would you rather wait, say, 6 months to get 12 new features or would you rather get 2 new features each month for the next 6 months, knowing that each one would reset your LFSW hotlaps and would cause a minor disruption in online racing as servers and racers upgrade to the new patch?

Note: I'm not suggesting that anything said here will change the way the devs do things. This is simply for my own curiosity and to see how other forum members feel about the patch process.
Cue-Ball
S3 licensed
I just wanted to post this to make sure there's no confusion:

Quote from Scawen on 11th July 2006 : Even with auto clutch switched OFF, one part of the autoclutch system does step in at very low engine revs, to prevent stalling.

Engine stalling and removal of any autoclutch is a planned feature and I hope it can be done in the next physically incompatible patch (along with false starts).

False starts are definitely coming and I would expect them in the next incompatible patch. Though, that could take quite a long time as Scawen's list seems to be quite long.
Cue-Ball
S3 licensed
Quote from Fischfix :i am not talking about "every" server.

Was this in response to me? If so, I still don't see any advantage to anyone with your suggestion. We can already prevent people from joining mid-race. How is preventing people from joining the server and being able to spectate an improvement?
Cue-Ball
S3 licensed
Quote from Kronvall :Kraniwani and DoN are the best right know, but I think Imphy will be the best ... imo

This movie says it all: http://www.lfsforum.net/showthread.php?t=17320

WOW! I'd never seen that video before but it BLEW ME AWAY! Not to berate anyone else's work but the camera work and video editing in that movie are simply the best I've ever seen in a LFS vid. Period. Half of the time I was thinking "Wow. That looks like real footage" and half of the time I was thinking "How the hell did he get THAT shot!?". Simply awesome.
Cue-Ball
S3 licensed
Quote from Fischfix :one more improvement suggestion: an option to let people join a server only if there is a brake at the moment and no race going on.

I don't see any advantage in this over the current system of allowing a connection but not allowing join during mid-race. In fact, your suggestion would seem like a huge step backwards as you would only be able to join the server during very short intervals.
Cue-Ball
S3 licensed
Quote from KeiichiRX7 :2)use combination of insim and new scripting system to create a program that one must be logged into to not be knocked off the private server. This program resets the neccisary options using the script commands now and again, and reports to a central server that the driver with X LFS world name is in fact running the program and should not be autokicked.

That would be a HUGE undertaking and probably would not accomplish our goal anyway. Even if it did, it certainly wouldn't be the most straight forward way to achieve results.

All that is needed is for InSim to report the type of clutch being used and the type of shifter being used, similar to the way it reports keyboard/mouse/wheel and auto-cut, auto-blip, etc. now. If Scawen would put this small thing into LFS the rest could easily be done on the server end using an InSim app. It would just be nice if all of these settings were able to be controlled by the server without the need for an external app. Scawen is already going to put in controls for Shift-S, car reset, etc. so I would think it could be done at the same time with relatively little effort.
Cue-Ball
S3 licensed
Quote from hyphy_racer :i dont mean extra work for u but if u have scenes where ur just sitting there why dont u edit them out in windows media maker.

Editing is not a problem. I had to edit that first video a bit using VirtualDub. The problem is that a 1GB memory card fills up at a rate of about 100MB/minute so I don't have a whole lot of time to sit down and be ready to race once the camera starts recording.
Cue-Ball
S3 licensed
Thanks for the comments, guys. For those that are interested, here's my setup:

P4 2.4Ghz hyperthreaded proc.
1.5GB RAM
slow-ass 40GB 5400RPM hard drive.
Logitech G25 wheel, pedals, and shifter.
InFocus Screenplay 5000 projector running 1280x720 (720p widescreen ) with a ~57" diagonal image.
Ford Mustang Cobra leather seat on a base made of plywood (this will be replaced with some sort of race frame eventually).

I had some cheapo speakers running for the movie so that the camera would pick up the engine noise. Normally I use headphones with a mic. The projector is mounted on the ceiling and is ~7 feet from the screen. The screen is mounted right in front of the steering wheel. The video was taken with my Canon PowerShot SD400 camera in movie mode and was attached to the seatbelt bracket on the seat using one of those flexible tripods.

I can probably take some more videos of other tracks or other cars but I dunno if I can capture online racing. Because of the way I have to start the camera it's really easy to start a single player race against the AI and then un-pause after I start the camera. I'd have to figure something else out to do that for an online race or I'd just end up filling up the memory card with me in the garage or sitting on the starting line.
Cue-Ball
S3 licensed
Quote from felplacerad :Should all the lfs users be forced to evaluate test-patches all of a sudden? I would not think so

The auto update system doesn't force you to download any of the patches, test or release. It offers you the option to download them. So, I'm guessing that test patches will show up on the auto downloader but will be marked as such so that you don't download it if you don't want to. Or, perhaps Scawen put in some sort of flag so that only flagged patches (major releases) trigger the auto-updater in the future?
Cue-Ball
S3 licensed
Quote from MartyT :Cue-Ball,

use the mouse wheel to scroll to get to 720. I had the same problem till I stumbled on that trick.

I had no idea you could do that! Thanks for the tip!
Cue-Ball
S3 licensed
Quote from Lacroix :My wheel is set to 900°, but if I steer left or right I reach the point where the wheels of my car won't move anymore after 90° (I can still turn my G25 much further, but the wheels of my car won't move anymore).

You probably shouldn't be using the full 900* rotation. The most that any car in LFS uses is 720* so most people set the Wingman software to limit the wheel to 720* then set LFS to use 720* (mine is actually at 718 since I can't get it to be exactly 720). If you do this then all cars will use the proper lock-to-lock. 180* cars will only require turning the wheel 180*, 270* cars will only require turning 270*, and so on. Also make sure you have the "fake" forces turned off in the Wingman software.
Cue-Ball
S3 licensed
-1

Most countries have a very low limit on the number of characters you can put on a plate and so it should be in LFS. If you can't come up with something clever in 6 or so digits then just leave it blank or use your username. In addition, license plates on the race cars need to be done away with completely.
Cue-Ball
S3 licensed
I voted for the LX4, the XRT, or the FZ5. I think those three would be challenging yet still fun around Aston. Not really that interested in the GTRs as much and not interested in the Formula cars at all. Though it may not matter as I'm not sure I could even make the race since I'm on US Pacific time.
Cue-Ball
S3 licensed
Quote from Hyperactive :Should one be punished because he/she is using "lesser" equipment? Should one be slower with paddles if the car wants H-pattern shifters? I say yes. It is not a question about money or skill, it is a question of seriousness towards the hobby, level of dedication. People who have either bought or built their own cockpits with real alike controls are dedicated with their hobby and want to use their hardware. In the end, should the use of aids be penalized instead of use of certain hardware?

I agree with you here. Aids should be slower than doing everything yourself manually. But I highly doubt you'll ever get most people to go for that since they will complain that they are now at an unfair disadvantage (balancing auto-anything to be similar to doing it manually is pretty much impossible). For this reason I think it's easier to just separate the two groups and allow them to run against similar opponents, should they choose to do so.
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