I was once on the Today Show (NBC). Not as a guest mind you. One of those idiots that wakes up at 4am, stands in line for hours, and has a camera pan past them for half a second on the plaza outside. My wife's idea.
- Tracks now rotate every 3 hours.
- Tier 1 is MRT, tier 2 is FOX.
The MRT can be a handful, but the last few nights we've had some really good racing. I didn't buy LFS until S2 came out, but apparently the MRT was very popular back in S1 days.
The car choice isn't set in stone, but we do plan to stay with the MRT for a while at least to gauge community interest.
Big patches do tend to show up every 6 months. And almost always they are preceded by a 30-45 days of complaints that LFS is dead.
This thread doesn't fit into that category. Those usually have titles like, "LFS - nothing new for a long time" or "LFS is dead to me" or "Nobody races online anymore". By my calendar, we're almost due for one of those threads. C'mon people, get to work!
I was part of that 22 on my lunch break . This is a lot of fun. I think it's all a matter of expectations. On other servers, you hope you don't get crashed in T1. On this one, you know you will .
If you can go to court for incidents that happen in sporting events, nearly every hockey player should be in prison.
If I recall, even the brawl at a Detroit Pistons (NBA) game a few years ago, where some players went into the stands after fans, didn't end up with any players in jail.
I was at this race. There was plenty of cheering when both Speed and Stenhouse got taken out.
My initial reaction was that Speed made a really stupid move. After watching it on TV and seeing Stenhouse push him halfway down the back straight, I have a little more sympathy. Still, the end result was the driver for a small, family-run team (Justin Allgaier) won the championship and is moving on to bigger and better things. So it's not all bad.
We've made some tweaks to the system in the past few days. Namely
- Limiting yellows to one per 3 seconds. The "6 yellow crash" doesn't happen now (unless it lasts 18 seconds ).
- Graded scoring - both positive and negative - when less than 6 people are in a race.
We're pretty happy with the way it's working out so far, although we haven't achieved critical mass yet. It's the chicken and the egg - to get people to join the server, you have to have people on already.
I find that if I hop on the server I can draw a small crowd within a few races, but we don't have constant traffic yet. Still, it's better to have a great race with 4 people than a crappy one with 32.
It's definitely not perfect. LFS yellows seem to be based more on the actual speed of the car vs. the expected speed of the car at any given point. We noticed in testing for example that some spins were almost completely ignored by LFS.
That's why we've supplemented LFS-thrown yellows with spin angle detection. The combination of the two produces pretty good results. It's not 100% accurate, but the end result is that losing control gets penalized, maintaining control gets rewarded.
edited: 12/12/08 - Updated first post with the changes in the system.
Stars and Stripes Sim Racing is proud to announce the launch of a new tiered racing system for LFS. Each driver's race craft index (RCI) is tracked and updated for every race held on the tiered servers. Finishing races improves a driver's RCI. Causing yellow flags decreases a driver's RCI. Higher tiers require higher RCIs. Speed and finishing position are not part of the equation. The #1 goal is to ensure (as much as possible) clean racing.
A bevy of information, including the scoring system, can be found on the S3R tiered racing website. Some key points:
- Everyone starts with zero points and a basic license, which allows racing on the S3 Racing Tier 1 server.
- Racing cleanly earns a higher RCI. An RCI of 125 or greater is required to race on tier 2.
- Drivers can be kicked off of even the lowest tier with an RCI under -30. In the event that a driver goes below -30, his/her points are reset to 0 after 3 days. This is to prevent a driver from being locked out of the system forever, while still providing a period of time to practice offline.
- We plan to add more tiers and/or servers based on demand.
- Tracks rotate every three hours. Each server has it's own track rotation. The track rotation is random, but you will not have the same venue (i.e. two Aston tracks) back-to-back.
- Scoring is graded based on the number of drivers in the race.
- Tier 1 (for now) is TBO, Tier 2 is LRF.
Please direct any feedback on the system, bugs, questions, suggestions, etc, to our forum.
Ok, I kind of figured that. It seems like the rule is just there so teams have to try to make it look convincing. Of course you can't write a rule that essentially says, "ignore this rule, but make it look good."
I've only been paying attention to F1 for the past few years. Can anyone tell me, has anyone ever been penalized for breaking the "no team orders" rule since it was adopted?
I get big time motion sickness when I play FPS games. I didn't used to, but now I get queasy, headaches, you name it. That's why I stopped playing FPS games and went to racing sims. Good move on my part I'd say.
I recently read a book ("Odyssey" - fiction of course) by Jack McDevitt that had a similar particle collider. In the book though, the scientists were so worried about the giant black hole threat that they built it light years away from Earth.