The problem with a shifting animation or clutch animation has been mentioned before here somewhere. You actually move your arm/leg BEFORE you shift. LFS has no way of knowing that you're about to shift. It can only tell when you press the button/pedal. So the animation would either be incredibly fast, which would look comical, or it would be delayed, which would be confusing.
A lot of times in oval racing, teams tape up the radiator and/or brake ducts to gain a little aero advantage during qualifying. Currently LFS doesn't model engine or brake heat, so it's not much use at the moment.
Rfactor is great for filling in those bored-of-LFS-content phases. Just about any track you can think of is available to download. There is virtually no pickup racing, so you really have to find a league to race against others online. I'd recommend Race2Play, but I don't think they have a whole lot of leagues that are good for Aussie timezones.
Now I'm back to racing LFS for a while, but I'm sure the pendulum will swing back to rfactor sometime.
Those of us who've been around a while know an XFG from an XRG, but you're right. Something more memorable than the alphabet soup that we currently have would give the game some more character.
We have a lot of creative people here. I'd like to see a dev- or mod-sponsored competition (making it official) to come up with fictional car make/model names and even logos to be used in some future patch. Heck, do it like rfactor and have fake websites for the fake car manufacturers.
I guess I picked a good night (last night) to turn some laps on race center by myself. I kept on seeing the support points and wondered what they were. I assume it's a "thanks for sticking around and racing here to draw a crowd" thing?
To follow up on this question: I have a 22" widescreen that does 1680 x 1050. If I buy a 17" 4:3 (roughly the same height as a 22" wide) that supports 1280 x 1024, I could reduce the resolution of the widescreen to ~1600 x 1024 and Windows XP would could see my monitors as one 1880 x 1024? Which would then allow LFS to span them as well?
I know going to a non-native resolution on the widescreen will lose some quality, but it probably wouldn't bother me in LFS.
I believe it was FOX that also had the incredibly stupid graphical representation of aero effects during NASCAR races. Compared to that, Digger is a GREAT idea.
I liked the Bob Varsha quote during the F1 race regarding the Piquet truck test. "Apparently F1 has become a stepping stone to the Camping World Truck Series."
Good to see another user on this side of the pond!
I can attest to the fact that LOTA runs great leagues. Also, I'm starting a UF Baby-R league next Wednesday. The link for signups and more info is in my sig.
I made a half grass/half paved oval using AS2R. It sounds like you did the same. It was great fun to race online, but in order to avoid the "wrong way" message on the back straight I had to set the server to cruise=yes
IMO, the Ratbag games went downhill each release after DTR: Sprint Cars. DTR2's late models could easily turn winged sprint-like times at Knoxville and that completely ruined it for me.
It's possible that Eric has been working on a fictional track or two since the release of S2 way back when. Then he put it/them on hold when this Rockingham thing came up. So we still could see a fictional track or two eventually in S3. Of course nobody knows for sure.
I have an HTC Ozone that I'm very happy with. Not a great browsing phone, but it does email and RSS nicely. It fits better in my pocket than my old razor did. Plus all those lovely free windows mobile apps, google maps, games, etc.
I think the "S3 is one track and one car ... for now" approach is good news. Otherwise we'd have to wait ages for an S2-sized chunk of content - 11 cars and 3 tracks.