The
Le Mans start, where drivers run across the track to their cars, start them and take off, was banned after the 1969 24 hour race due to safety concerns. Since real life and limb are not at risk in a sim, I started wondering if a Le Mans start is possible in LFS.
Of course not, you idiot. You can't get out of the car and do useful things like chase around prostitutes like you can in GTA. But what you can do is force everyone to telepit at the start of the race, then join from the pits after the green flag has dropped. How, you ask? Enclose the entire grid area in barriers. The start procedure is:
- Everyone joins the grid like normal.
- When the green flag drops, everyone telepits (shift-P), then rejoins after the LFS-imposed 12 second countdown. Pull out of the pits to start the race.
- Pit road speed limits apply, please don't ram someone while exiting your pit stall. If you get walled you can always telepit again.
- There could be a limit on the number of people who can pit/join at once. That's all part of the fun.
Since the starting grid is blocked, there is a diversion through the grass on the front stretch. I marked the s/f line in the grass with a line of cones, which you are meant to plow through. And there's an extra off road chicane to the back section of the course. I tried to pad the red/white barriers with hay bales to minimize moon shots.
To add even more chaos, the leader at the end of lap 3 gets a DT. This is loosely patterned after "The People's Curse" penalty at
24 Hours of Lemons events, although not nearly as harsh. It takes 12-15 seconds to serve a DT. There could be some interesting strategy trying NOT to lead lap 3.
The server "S3 Racing Lemons" is set up for this using lapper. There's an RCM at the start that tries to explain the oddities in 40 characters or less.
I'm thinking of a one off semi-endurance event, or maybe a league based on this concept, but it obviously needs some testing. Sure, it sounds like there's no way it could fail, but you never know until you try. :P
edit: I forgot, the server is set to XFG+XRG at AS2 and it's using a special layout.