edited: 12/12/08 - Updated first post with the changes in the system.
Stars and Stripes Sim Racing is proud to announce the launch of a new tiered racing system for LFS. Each driver's race craft index (RCI) is tracked and updated for every race held on the tiered servers. Finishing races improves a driver's RCI. Causing yellow flags decreases a driver's RCI. Higher tiers require higher RCIs. Speed and finishing position are not part of the equation. The #1 goal is to ensure (as much as possible) clean racing.
A bevy of information, including the scoring system, can be found on the S3R tiered racing website. Some key points:
- Everyone starts with zero points and a basic license, which allows racing on the S3 Racing Tier 1 server.
- Racing cleanly earns a higher RCI. An RCI of 125 or greater is required to race on tier 2.
- Drivers can be kicked off of even the lowest tier with an RCI under -30. In the event that a driver goes below -30, his/her points are reset to 0 after 3 days. This is to prevent a driver from being locked out of the system forever, while still providing a period of time to practice offline.
- We plan to add more tiers and/or servers based on demand.
- Tracks rotate every three hours. Each server has it's own track rotation. The track rotation is random, but you will not have the same venue (i.e. two Aston tracks) back-to-back.
- Scoring is graded based on the number of drivers in the race.
- Tier 1 (for now) is TBO, Tier 2 is LRF.
Please direct any feedback on the system, bugs, questions, suggestions, etc, to our forum.
Ok, I kind of figured that. It seems like the rule is just there so teams have to try to make it look convincing. Of course you can't write a rule that essentially says, "ignore this rule, but make it look good."
I've only been paying attention to F1 for the past few years. Can anyone tell me, has anyone ever been penalized for breaking the "no team orders" rule since it was adopted?
I get big time motion sickness when I play FPS games. I didn't used to, but now I get queasy, headaches, you name it. That's why I stopped playing FPS games and went to racing sims. Good move on my part I'd say.
I recently read a book ("Odyssey" - fiction of course) by Jack McDevitt that had a similar particle collider. In the book though, the scientists were so worried about the giant black hole threat that they built it light years away from Earth.
I hate to interrupt the chavm481 family tree discussion... but an interesting factoid on left/right had drive.
When I was in the US Virgin Islands, I found that people there drive left hand drive cars on the left side of the road. Apparently it has something to do with the stubbornness of the first road traffic there - mules.
I think this is a great idea. I'd favor a drive-through penalty over any other options. Although it would kind of stink to get a DT on the last lap of 1 hour+ race and get a DQ for not being able to serve it.
When I was learning to drive there was no danger of me confusing a racing game with real life. The closest we had in those days might have been Atari's Pole Position, which was obviously nothing like driving a real car.
I've wondered what it must be like for teenagers of today learning to drive after growing up on modern racing sims.
ARCA Sim Racing has opened up to the mod community in this way also. You submit new content to the dev team. If they deem it worthy, it goes in an official patch.
I even take it step further. I wander around the streets with my gun and shoot anyone who looks like they might eventually rob my house. Nothing like proactive crime fighting!
It sounds like there are rough neighborhoods in some cruise servers. Are there some places where you park only to find that your hubcaps have been stolen? Very interesting. I guess even the cruising in this sim is very realistic.