I hate to interrupt the chavm481 family tree discussion... but an interesting factoid on left/right had drive.
When I was in the US Virgin Islands, I found that people there drive left hand drive cars on the left side of the road. Apparently it has something to do with the stubbornness of the first road traffic there - mules.
I think this is a great idea. I'd favor a drive-through penalty over any other options. Although it would kind of stink to get a DT on the last lap of 1 hour+ race and get a DQ for not being able to serve it.
When I was learning to drive there was no danger of me confusing a racing game with real life. The closest we had in those days might have been Atari's Pole Position, which was obviously nothing like driving a real car.
I've wondered what it must be like for teenagers of today learning to drive after growing up on modern racing sims.
ARCA Sim Racing has opened up to the mod community in this way also. You submit new content to the dev team. If they deem it worthy, it goes in an official patch.
I even take it step further. I wander around the streets with my gun and shoot anyone who looks like they might eventually rob my house. Nothing like proactive crime fighting!
It sounds like there are rough neighborhoods in some cruise servers. Are there some places where you park only to find that your hubcaps have been stolen? Very interesting. I guess even the cruising in this sim is very realistic.
Those familiar with ASR know that there have been big delays in getting tracks delivered on time. Now it seems they've turned to the community for help.
The key thing is that if you make a track, you have to submit it to the devs. If it passes their standards, they might put it in the game with an official patch.
We actually can have that (minus the naked dancers). The problem is getting the community to populate the server. This forum is littered with threads that say, "Hey I've got this great server that will run all those combos that never get run. Come join me!" Then nobody shows up.
The key is getting people to show up. When the STCC system started, it was able to draw a crowd because people knew of it from the race broadcasts. Once they had a steady crowd, people started coming to the servers in droves. The problem is reaching critical mass.
That's a good point. I do run LFS windowed, although it's in whatever aspect ratio it gives me, not resized. I'll have to try that fullscreen sometime.
It's a widescreen resolution, although not using the widescreen mode. I can see everything I need, but it's not like every other car, where the numbers are above the tires. Not a big deal.
I think I found a bug, although I'm not sure if it's new with Y2x. The numbers on the tire temp display overlap the actual tire in the FO8. I haven't driven the FO8 for a long time, so I can't recall if this was an issue before or not.