but you can't compare a dirt oval with rallycross tracks. especially the transitions from dirt to mud/gravel and vice versa. there are too many different lines on a rallycross track with the different cars. the 'damage' these cars deal to the track is also very different.
don't get me wrong, i would like to have something like this, but i don't think it's possible yet.
first of all i would like to have a nice simulation of the dirt on the tarmac.
nice to read. nkpro looks great. but i don't understand why there are no lfs-league results in the magazine. it's not that lfs doesn't have (semi-)professional leagues.
despite the facts figured out in this thread, i am sure the force dynamics produces a great feel of immersion. maybe the first minutes will feel a little odd, but i think the driver will adjust.
i drove the big outrun arcade when i was ten and i thought i would nearly fall out of the machine in fast corners . i think human senses can be tricked very easily :P.
@android
yes that's right. because the sum of the forces you are experiencing in a force-dynamics seat cannot exceed the 1G + some forces from rotation movements. yep i get that.
thats why i said "they are similar" but "not as strong". in fact accelerating in a force-dynamics must feel like accelerating over a hill or something similar because you are lift off your seat. there is definately some force missing there.
it means that my english skills are definately not good enough for this discussion :P.
i think B2B@300 understood what i meant.
what i wanted to say: if we had no windows in our car and would have a constant acceleration of 1 g we wouldn't notice a difference from lying on the floor.
but i guess you already gave that example :P.
i am confused now and stick to reading this stuff .
aren't the forces in the force dynamics quiet similar (they aren't obviously not as strong) like the forces affecting us in a real car? aren't the forces we experiencing the values the matter (the we really can feel)?
we aren't really noticing acceleration in a sealed car, do we?
but do we as humans really feel the accelaration or the force that produces the acceleration? i tought it's more about the forces that effect us and in that matter _force_ dynamics is quiet right with their idea, or not?
it's easier to post a picture of a real car to express what i want. i think nearly everyone knows that it is very unlikely to get exactly one of these cars in lfs.
but often a picture of a real says more than 1000 words. we already have lots of lookalikes in lfs and i am sure we will have more. you can write line after line to explain that you want a car like an lx6 or just post a picture of a caterham.
this is awesome, with some longer shots (like the ones you did in the preview movie), online broadcasts could be definately improved a lot! it's more tv-like.
it would be nice to be able to switch the camerafiles during play. so you could use a special configuration for lap 1 (especially turn 1) to focus on the whole drivers field.
after lap one you can switch to a more "zoomed in" configuration.
i am racing not very often, because i have little time and i am often too tired. but when i want to race online, i see that most servers have track/car combos that i really don't like. i don't like the slicks and how they heaten up. i especially don't like formula cars and the oval.
so, i browse through the server list and find some interesting combos with racers on the server. guess what? password protected. it seems that if some ppl want to try something different they have to protect themselves. tough luck for me!
when i found a public server i haven't had problems with wreckers at all. but 75% of the times i want to race, the only interesting ones are closed.
most of the public streetcar servers are driftserver (>_<), the only rx server i often find is a stuntserver (wahhhhh!!!).
if you aren't that involved in the community it's difficult to find some nice races.