The online racing simulator
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Glenn67
S2 licensed
Quote from dungbeetle :If I had more spare time I could race every evening and there wouldn't be a problem ...

Now your just being pedantic
Glenn67
S2 licensed
Quote from dungbeetle :OK, maybe I am a little impatient ...

Or you have alot more spare time to devote to LFS than I
Glenn67
S2 licensed
Quote from Becky Rose :This is more important to me than pounding around Le Mans in an Aston Martin. If I want to do that I can fire up rFactor or GTR2, i've got the mods to do that and to race V8's at Baathurst, yet I come back to LFS.

I forgot to mention as much as I love V8Supercars and Bathurst I've probably done less than 12hrs total over the last year in GTR2. I would think I've done more than 12hrs in LFS in the last month and thats when I have no spare time

And I agree 100% about the dynamic track enviroment stuff that is far more important that a replicated track to me and I hope one day we will see such environments in sims.
Glenn67
S2 licensed
Quote from dungbeetle :Although it's a good rotation plan, Glenn, the only problem might be that if someone can't make a certain night of the week due to other commitments, they'll never get to race that track.

Which is why I said for a time period for something like one month then it changes to another selection of tracks or just shuffles the previous selection
Glenn67
S2 licensed
Quote from MadMac :Guess I've reached the point of just coming out an asking, what would you guys like to see in an LX server?

Different track each day but the same track for each day of the week for a set time, like one month. That way it will change enough for the regulars and be predicatable enough for the less regular LFSer
Glenn67
S2 licensed
Quote from migf1 :For me real tracks are of equal importance with physcis, ffb and online racing in a simulator.

Real tracks not only give a huge boost to the immesrion part of the sim, but most importantly they are the absolute common ground amongst anyone and everyone involved in ANY KIND of racing (real life or simulated).
Saying "I lapped under 2 mins in Monza with the XR GTR" makes much more sense to so much more people than saying "I lapped under 1.08 in Blackwood with the XR GTR". And there's no need to have zillions of rl tracks. 2, 3 wisely chosen tracks, with configurations, can provide so much immersive thrill for a long time (both offline and online). And track development is physics independant, meaning each one of them is moslty one time project (once it's done, no need to change it with every patch).

Sorry but your argument about real life tracks just doesn't stack up on a world wide scale I wouldn't have a clue what is an average time for a particular car around Monza, Brands Hatch or many other well known tracks. I've driven them in some games gp4 and more recently gtr/gtr2 and have seen some brief footage but otherwise know nearly nothing about them

I like real life tracks don't get me wrong, but for instant the first thing I did when I purchased GTR2 was download the mods for V8Supercars and the Australian tracks. I virtually haven't touched the other tracks in GTR2. See where I'm going with this

LFS is sucessful as a World Racing sim because it doesn't have real tracks imo. Real tracks would have a tendancy to localise players to the tracks they know. If Bathurst were put in LFS for example I'd drive it 99% of the time

So I don't think real tracks are as important as physics, also I think you will find that getting real tracks laser scanned for example would require substantial changes in the structure of LFS. At least the resolution of the tracks surface as seen by the physics engine would most likely need changing so I wouldn't jump the gun and say real life track additions would be physics independent.

The rest of your post I agree with
Glenn67
S2 licensed
Quote from Woz :Wow, a lot more than I realised. A total of 38 in 54Km

Now look at my post (1st post after yours) I have 38 corners also and you tried to tell us it was all straight road
Glenn67
S2 licensed
Quote from Becky Rose :Did you meen to say ?:
We really need to enforce wikipedia-style post citation for cases like this.

I think you have made your point you are bored!
Glenn67
S2 licensed
Quote from Technique :Whatever the cause, I would expect the best sample based sound system to capture all these nuances. If you were to blind fold me, I could probably tell you whether I was in 1st, 2nd, or 3rd just based on what I hear from the drivers position.

Interesting point for each increase in gear and car speed the engine would be under more load for the same RPM. So I would guess that intake and exhaust noises would be different along with even the intensity of each explosion of gasses be slightly different due to varing air/fuel mixture.
Glenn67
S2 licensed
Quote from Becky Rose :Yes i'm bored of the content and i'm not racing of late and hanv't really done so for over half a year I think, but rather than go off in a huff i'll be back on track when LFS excites me again, I dont be-grudge the game or the way the devs are making it as i've had an aweful lot of fun with LFS in the past and got my monnies worth long ago. So rather than wave an LFS flag, or moan about the content, what i've said is "yup, bored now, but i'll come back later" ... and until then i'll just be jealous of Scawen + co's work-life balance.

Very balance point of view

I think alot more than we know goes on behind the scenes and we may well be pleasently surprised when some of those things surface in time.

But my view has always been if nothing else happens I'm still content with the journey I've had with LFS thus far. On the other hand if it continues to change grow in the future its a bonus...

Quote from JJ72 :but there are certainly ways to create new "content" for LFS as well, the babyR for example, right now I am running a 90ps LX4 with street normals and opendiff, uber soft suspension and it's a new experience.

That's one thing I would love to see implemented, server side settings for "class restrictions" i.e. setup restrictions. So we can run servers with setup restrictions on the RAC to emulate a mazda miata cup serries for example, it would really increase the possible combinations of content in LFS.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Technique :When you connect to an LFS server it's like a completely different experience. Total freedom. People chatting back and forth. It's not just a racing sim. It's like a big hang out for racing nerdz Not sure how else I can describe it.

I agree the ease of communication and freedom of interaction in LFS has a huge impact on enjoyment of the sim.
Glenn67
S2 licensed
Quote from bbman :I can't see why he is so helpless to suggest an improvement within LfS when there are two ways more sensible and more logical:

1. Give your setup proper names. Of course as5_genal_045648 won't make much sense...
2. If you have to insist on this frankly dumb naming system, why don't you count the damn tracks when you even select them yourself?

Being disorganized is no basis for an improvement suggestion...

Well even if your sets are named like AS Hist not everyone is familiar enough of every combo to recognise what track it is when they join in an online pickup race.

Really it's good to make any system as easy and fool proof as possible when implementing, so I think it is a very good idea to display the full and short name of the current loaded track in the garage set selection screen this will help newbies and those oldies of us that don't use LFS regularly enough to be familiar with every track.

As for setup disorganisation I have been hoping for years to have a folder achitecture to help organise setup. When I'm building a new setup I can have twelve or more setups for the same track let alone for all tracks. Having filter buttons would be great also so you could filter say enduro, HL, race, etc....
Glenn67
S2 licensed
Quote from rediske :eerrrm.... just watch the video I've made,
I hope you'll get the point.

+1,000

If you first enter a sever online you can't see your online PB without first selecting a car. So you have to select a car pit out, check for pb, ok so now I know track, go back to garage and select appropriate setup.

Would be so much easier if track is identified in car setup selection screen

It would make it much friendlier to new commers also
Glenn67
S2 licensed
I drive a similar distance and have 38 corners from memory so if you say yours is relatively straight I'd guess 23?
Glenn67
S2 licensed
Its a World racing sim - i.e. not focused on local cars tracks but on fictional cars and real cars that have a wide audience on fictional tracks. I have raced and made friends with people from every corner of the Earth. (improvements in collision physics and the recent language updates will make this even more true)

Its very Online oriented
- has very good netcode (started out with 56k modem back in '04) very easy to find online servers, great facilities for sharing sets, chatting, etc Excellent support for addon apps to improve online server functionality and LFS functionality itself.

Physics
- the physics along with the community is what first attracted me to LFS (and still does) It has great physics which are being developed further as time goes on.

The Community
- I also don't just mean on the forums, although I've had many interesting discusions on the forum the friends I've made are almost always online first.
It amazes me how many old timers have never posted on the forums and it's a loss to the forums that they don't as many are great gentleman who are always a pleasure to bump into online.
Also it's a great community in regards to how much alot of the members cotribute past and present, this has certainly increased my enjoyment of LFS.
Lastly it's a great community because the developers interact with it quite openly.
The development process - I actually thoroughly enjoy being apart of the process, testing each new patch participating in discussion when I have something relevant to say. Seeing how each new development effort changes the behaviour of the cars/online experience, etc.
Glenn67
S2 licensed
Why do you feel hopeless?

Everytime they bring out a test patch series, you can help by testing and reporting bugs.

You can be part of a dynamic community to what ever level you desire, plenty of opportunities from participating in events to helping organise events to programing insim add-ons, there is a vast amount of areas that you can be involved in depending on what skills/imagination/time you have.

Feeling hopeless is a state of mind

Quote from Technique :The problem with the current improvements forum is that good feature requests may get buried under countless repeated posts. The forum has no structure in place to put value to the ideas suggested.

On that I do agree also, but we don't really know if good suggestions go unnoticed or not as Scawen has said he doesn't always acknowledge things that he makes notes about even in the bug threads. He might do the same in the improvement section as well. Either way I agree that the improvement section has grown large and unwieldily and could benefit from better structure.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Technique :What's nice about these system is that bugs and features with more votes rise to the top so that it's fairly evident which features the users care most about.

Wouldn't necesarily agree... your assuming that the majority of forum members want to see LFS develop into an online racing simulator, and that most serious sim drivers visit/post in the forums.

That simply isn't the case and as a consequence the most popular things judged by forum members may not be what is best for the sim.

I don't think a democracy is the best structure for developing a sim (rfactor?) I am sure Scawen and co have no shortage of ideas and have also a pretty good grasp on what the community think is important. More importantly though they also have a vision of what they see in a sim and even though at times we may struggle to see that they see, they do see
Glenn67
S2 licensed
Quote from Inouva :Dont flame me for this...

I can just see LFS in S3 the ultimate free roam city driving sim with drift arena's, airport tracks and a to b highway sprints
Glenn67
S2 licensed
Glad to see someone has done this was wishing for such functionality back in 2005/6. Will be highly useful for many team admins I'm sure
Glenn67
S2 licensed
Quote from Xenix74 :My 4 Monitor setup looks like

Hmmm... nice view but looks like a 5 monitor setup would be perfect goes to buy lotto ticket :Kick_Can_
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from danowat :The good 'ol ban hammer is working overtime this week!!!

And I must say that I'm glad to see it it's been needed imo been feeling too much like a uni dorm recently


Maybe that is an unlisted change in Z
Glenn67
S2 licensed
Do messages come in seperate packets than other LFS stuff? If so maybe someone could write an app to kill all incoming LFS text messages

I agree that the constant onscreen spam these days is just too much
Glenn67
S2 licensed
Quote from DrFred :why? to give advantage to manual clutching racers?

I quess so... but most likely because it fitted in with the introduction of the FBM which prompted Scawen then to revisit the clutch and I guess he has an ongoing vision of bringing LFS closer to reality as the sim progresses. He tends to focus on one area at a time.

Next on his list is improving collision physics and damage modelling, I'm looking forward to that
Glenn67
S2 licensed
Quote from DrFred :auto blip/lift?

Auto blip/lift have been removed since patch Y
FGED GREDG RDFGDR GSFDG