The online racing simulator
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Glenn67
S2 licensed
Quote from Becky Rose :Did you meen to say ?:
We really need to enforce wikipedia-style post citation for cases like this.

I think you have made your point you are bored!
Glenn67
S2 licensed
Quote from Technique :Whatever the cause, I would expect the best sample based sound system to capture all these nuances. If you were to blind fold me, I could probably tell you whether I was in 1st, 2nd, or 3rd just based on what I hear from the drivers position.

Interesting point for each increase in gear and car speed the engine would be under more load for the same RPM. So I would guess that intake and exhaust noises would be different along with even the intensity of each explosion of gasses be slightly different due to varing air/fuel mixture.
Glenn67
S2 licensed
Quote from Becky Rose :Yes i'm bored of the content and i'm not racing of late and hanv't really done so for over half a year I think, but rather than go off in a huff i'll be back on track when LFS excites me again, I dont be-grudge the game or the way the devs are making it as i've had an aweful lot of fun with LFS in the past and got my monnies worth long ago. So rather than wave an LFS flag, or moan about the content, what i've said is "yup, bored now, but i'll come back later" ... and until then i'll just be jealous of Scawen + co's work-life balance.

Very balance point of view

I think alot more than we know goes on behind the scenes and we may well be pleasently surprised when some of those things surface in time.

But my view has always been if nothing else happens I'm still content with the journey I've had with LFS thus far. On the other hand if it continues to change grow in the future its a bonus...

Quote from JJ72 :but there are certainly ways to create new "content" for LFS as well, the babyR for example, right now I am running a 90ps LX4 with street normals and opendiff, uber soft suspension and it's a new experience.

That's one thing I would love to see implemented, server side settings for "class restrictions" i.e. setup restrictions. So we can run servers with setup restrictions on the RAC to emulate a mazda miata cup serries for example, it would really increase the possible combinations of content in LFS.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Technique :When you connect to an LFS server it's like a completely different experience. Total freedom. People chatting back and forth. It's not just a racing sim. It's like a big hang out for racing nerdz Not sure how else I can describe it.

I agree the ease of communication and freedom of interaction in LFS has a huge impact on enjoyment of the sim.
Glenn67
S2 licensed
Quote from bbman :I can't see why he is so helpless to suggest an improvement within LfS when there are two ways more sensible and more logical:

1. Give your setup proper names. Of course as5_genal_045648 won't make much sense...
2. If you have to insist on this frankly dumb naming system, why don't you count the damn tracks when you even select them yourself?

Being disorganized is no basis for an improvement suggestion...

Well even if your sets are named like AS Hist not everyone is familiar enough of every combo to recognise what track it is when they join in an online pickup race.

Really it's good to make any system as easy and fool proof as possible when implementing, so I think it is a very good idea to display the full and short name of the current loaded track in the garage set selection screen this will help newbies and those oldies of us that don't use LFS regularly enough to be familiar with every track.

As for setup disorganisation I have been hoping for years to have a folder achitecture to help organise setup. When I'm building a new setup I can have twelve or more setups for the same track let alone for all tracks. Having filter buttons would be great also so you could filter say enduro, HL, race, etc....
Glenn67
S2 licensed
Quote from rediske :eerrrm.... just watch the video I've made,
I hope you'll get the point.

+1,000

If you first enter a sever online you can't see your online PB without first selecting a car. So you have to select a car pit out, check for pb, ok so now I know track, go back to garage and select appropriate setup.

Would be so much easier if track is identified in car setup selection screen

It would make it much friendlier to new commers also
Glenn67
S2 licensed
I drive a similar distance and have 38 corners from memory so if you say yours is relatively straight I'd guess 23?
Glenn67
S2 licensed
Its a World racing sim - i.e. not focused on local cars tracks but on fictional cars and real cars that have a wide audience on fictional tracks. I have raced and made friends with people from every corner of the Earth. (improvements in collision physics and the recent language updates will make this even more true)

Its very Online oriented
- has very good netcode (started out with 56k modem back in '04) very easy to find online servers, great facilities for sharing sets, chatting, etc Excellent support for addon apps to improve online server functionality and LFS functionality itself.

Physics
- the physics along with the community is what first attracted me to LFS (and still does) It has great physics which are being developed further as time goes on.

The Community
- I also don't just mean on the forums, although I've had many interesting discusions on the forum the friends I've made are almost always online first.
It amazes me how many old timers have never posted on the forums and it's a loss to the forums that they don't as many are great gentleman who are always a pleasure to bump into online.
Also it's a great community in regards to how much alot of the members cotribute past and present, this has certainly increased my enjoyment of LFS.
Lastly it's a great community because the developers interact with it quite openly.
The development process - I actually thoroughly enjoy being apart of the process, testing each new patch participating in discussion when I have something relevant to say. Seeing how each new development effort changes the behaviour of the cars/online experience, etc.
Glenn67
S2 licensed
Why do you feel hopeless?

Everytime they bring out a test patch series, you can help by testing and reporting bugs.

You can be part of a dynamic community to what ever level you desire, plenty of opportunities from participating in events to helping organise events to programing insim add-ons, there is a vast amount of areas that you can be involved in depending on what skills/imagination/time you have.

Feeling hopeless is a state of mind

Quote from Technique :The problem with the current improvements forum is that good feature requests may get buried under countless repeated posts. The forum has no structure in place to put value to the ideas suggested.

On that I do agree also, but we don't really know if good suggestions go unnoticed or not as Scawen has said he doesn't always acknowledge things that he makes notes about even in the bug threads. He might do the same in the improvement section as well. Either way I agree that the improvement section has grown large and unwieldily and could benefit from better structure.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Technique :What's nice about these system is that bugs and features with more votes rise to the top so that it's fairly evident which features the users care most about.

Wouldn't necesarily agree... your assuming that the majority of forum members want to see LFS develop into an online racing simulator, and that most serious sim drivers visit/post in the forums.

That simply isn't the case and as a consequence the most popular things judged by forum members may not be what is best for the sim.

I don't think a democracy is the best structure for developing a sim (rfactor?) I am sure Scawen and co have no shortage of ideas and have also a pretty good grasp on what the community think is important. More importantly though they also have a vision of what they see in a sim and even though at times we may struggle to see that they see, they do see
Glenn67
S2 licensed
Quote from Inouva :Dont flame me for this...

I can just see LFS in S3 the ultimate free roam city driving sim with drift arena's, airport tracks and a to b highway sprints
Glenn67
S2 licensed
Glad to see someone has done this was wishing for such functionality back in 2005/6. Will be highly useful for many team admins I'm sure
Glenn67
S2 licensed
Quote from Xenix74 :My 4 Monitor setup looks like

Hmmm... nice view but looks like a 5 monitor setup would be perfect goes to buy lotto ticket :Kick_Can_
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from danowat :The good 'ol ban hammer is working overtime this week!!!

And I must say that I'm glad to see it it's been needed imo been feeling too much like a uni dorm recently


Maybe that is an unlisted change in Z
Glenn67
S2 licensed
Do messages come in seperate packets than other LFS stuff? If so maybe someone could write an app to kill all incoming LFS text messages

I agree that the constant onscreen spam these days is just too much
Glenn67
S2 licensed
Quote from DrFred :why? to give advantage to manual clutching racers?

I quess so... but most likely because it fitted in with the introduction of the FBM which prompted Scawen then to revisit the clutch and I guess he has an ongoing vision of bringing LFS closer to reality as the sim progresses. He tends to focus on one area at a time.

Next on his list is improving collision physics and damage modelling, I'm looking forward to that
Glenn67
S2 licensed
Quote from DrFred :auto blip/lift?

Auto blip/lift have been removed since patch Y
Glenn67
S2 licensed
The UFR is a blast to drive you can really throw it around.

It must be my imagination also (completely new install) but the tyre physics feel somehow different, I was suddenly able to keep it near the limit in the xfg easier than Y feels good though - must be a placebo effect I guess

Quote from Scawen :CAR PHYSICS CHANGES :

Big GTR class :

XRR : weight dist back 1.5% - CoG down 13 mm
FZR : weight dist forward 1.5% - CoG down 5 mm
FXR : weight dist back 1.5% - CoG down 8 mm

TBO class :

XRT : weight dist back 1% - CoG down 3 mm
RB4 : CoG down 10 mm

XRT and RB4 also got a small rear suspension update to raise the rear roll centre a little. This should reduce body roll and make them nicer to drive.

Small GTR class :

XFR CoG down by 10 mm and weight distribution back 1.0%
UFR CoG down by 22 mm and weight distribution back 1.5%

XFR also now has a sequential gearbox.

HOTLAPS :

Because of the physics changes, the hotlap tables for eight cars will need to be removed :

XFG / RB4 / XRT / UFR / XFR / FXR / XRR / FZR

Hotlaps for the other 12 cars will remain and can still be run in version Z.

I noticed Scawen says that hotlaps need to be reset for XFG but cant see any mention of physics changes listed for the XFG. Has the new interiors affected the physics? And does it effect it much?
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from P5YcHoM4N :My FOV would not be 720º because it was multiplied by 4.

Well that all depends if you have had any medication today I think Lerts has had plenty
Glenn67
S2 licensed
Glenn67
S2 licensed
I don't recall seeing any complaints ever when purchased direct through www.lfs.net I think you should question the security of the transaction at your end more than LFS's end tbh

Short answer yes it's safe as long as you use a secure and upto date PC yourself. I've been using internet banking, etc for years without any problems. Have had more problems with transactions carried out human to human than I have ever had with an electronic one
Glenn67
S2 licensed
To me LFS still is full of potential and I can see a bright future for it.

I along with several others eagerly look forward to further improvements in various facets of physics simulation, and equaly enhancements to the game environment and physics world (I'm being deliberatly vague because I don't think this is the place, plenty of interesting disuccions around the forum on these aspects over the years)

But with that I am fully happy and content with LFS in its current state, LFS is what you make of it Like Technique comments the updates are icing on the cake.

I look forward to the next series of patches especially keen to see how the collision and damage model is improved, as that has great potential to improve racing in many ways.

Meanwhile I'll see some of you on the track as I always do. Oh and there are others that I bump into online that have been around since ancient times that have never posted on the forums. So a portion of those that really like racing online are rarely seen here
Glenn67
S2 licensed
I believe fitness can have a dramatic effect on many area's of your life, some of which are to reduce stress, raise energy levels and sharpen the mind all of which could potentialy help in driving.

On pressure, pressure will expose your true colours I.e. if your supremly confident in your ability and have developed skill in an area, then being under pressure will enable you to perform at your peek. On the other hand if you haven't really done your homework and are at all doubtfull of your ability then pressure will have the reverse effect and most likely cause you to stumble.
Glenn67
S2 licensed
Quote from ksa_land :Just another video at the nordschleife. It's a "Taxi drive". A normal person is passenger in a Porsche 996 Cup car with a real racing driver (Dirk Adorf) driving it.
Just pure fun to look at the passengers face

lol for a large portion of the time it looked like he was wishing it was over already

He looked knackered after one lap as a passenger , gives you an appreciation of the physical effort it must take to drive one
It's so easy to drive in a sim without any of the physical effects. I've seen drivers get out of the v8supercars that could barely stand up because of the physical exhaustion looking like they had done ten rounds with mike tyson
FGED GREDG RDFGDR GSFDG