Interesting post, I have been through this experience myself more than once in LFS over the years. In deed it is the whole pick up racing thing with people you know that has always been the x factor in LFS for me. Not tied into a league but not racing with strangers.
My first experiences were jumping onto the SRT server (which later became Team400) with the numerous friendly characters around at that time. It is teams that run and admin public pick up servers that have provided the fantastic racing environments in LFS over the years. The reality is there is still servers out there that do provide those environments but they don't stay static, it takes a lot of dedication, time and effort to run such servers and as a consequence they wane and die over time but others come along and replace them.
This though makes it quite difficult for a returning old player to find a place to fit in as he has these reference points which were established after months (probably even years) of LFS time, and is hoping to fit right back in with minimal effort. The reality is though to get back some of that early magic you have to more than likely put in several months of effort to find and develop a group of guys you race with regularly again, and this can be frustrating for an experienced player.
Not really, iRacing has had huge dollars and big teams thrown at it, yet at the times I'm on it isn't substantially busier than LFS was up until recently.
The primary difference is that iRacing does not give you the freedom of choice that LFS does and therefore more effectively concentrates racers.
The paradox is that it is the freedom of choice that has always attracted me to LFS which may be a part of it's undoing.
LFS in many ways is a much more finished and polished product than iRacing. Neither sim is perfect and both could be much better than the other with what I see as finishing touches. I don't think the race is over between sims just yet, but the next year will be decisive I think.
When something like that happens though that is what your brain does automatically, everything goes into ultra slow motion and you react calmly and rationally, it's only afterwards you go sh!t that was close
I've had several similar incidents with live stock and wild life at various points in my life, the worst was coming around a bend at 3am in the morning at 130+ km/h in a remote section of highway which passes through cattle station country in a suziki vitara to find a dozen cows asleep on the road and off to the verge. I had no time to come to a stop and decided instantly that there might be just enough room to weave through them and that skidding might make them startle and move so I didn't jump on the anchors and instead weaved my way through them. There was no time for panic until after it was all over, the human mind has a powerful survival mechanism kick in under such circumstances
Yes I do see were your going with this and (from a none programmers point of view) don't see any reason why you wouldn't see some success with that route. I guess what I was trying to say is that from a human player point of view I suspect that AI base on a different method would most likely still end up lifeless and unrewarding to race against. As it is the fallible human aspect of racing that makes racing racing.
[edit]I guess how you implement the human fallibility aspect is what will make the difference to whether the AI is believable or not which is why I was musing about reading data (accuracy of measurement), interpreting data (knowing what to do) and reacting to data (whether or not reacting in a timely manner is possible) in a general sense. [/edit]
Last edited by Glenn67, .
Reason : didn't see above post before posting :p
Are you assuming that humans aren't constantly interpreting physics data when they are driving or playing sport, etc? Because as humans we have very good equipment for interpreting our physical world with surprising accuracy when highly practised.
For example accomplished machine operators are able to judge the size of small gaps within a few thousands of an inch, a veteran grocer is able to estimate by feel within a few grams how much a bunch of bananas weigh, an accomplished golfer is able to judge very accurately the amount of force required along with an appropriate trajectory of the ball to get a hole in one allowing for wind, temperature, humidity and distance among other things. Likewise an experienced sniper can hit a target from a long distance allowing for similar factors. A highly tuned ear of a veteran sound technician can isolate one frequency out of thousands in a concert or recording situation and make the necessary adjustments to improve the sound quality. A prize winning photographer is able to asses a scene and compose a shot of a life time. The human body and mind can be trained to extraordinary levels of accuracy.
Effectively the whole human body is a bunch of sensors constantly receiving all manner of data that our central massively parallel computer is continually interpreting and then re-interpreting. So in my mind it is not a question of weather an AI should have physics data as input but that the physics input should be scaled in accuracy depending on the knowledge and experience of the AI, as it would be for humans. Also the other major flaw that humans have over AI is that our emotions can cloud or effect how we interpret the data we receive. Which is the very thing that makes racing what it is, if it wasn't for this one aspect racing would be entirely frustrating and unrewarding!
So an AI's ability to interpret data accurately also needs to vary in real time depending on what's happening around them and also on there current confidence level, etc. I.e in a race as a human you can start out with a quite optimism which if luck goes your way might build to supreme confidence, then if something happens to rattle your cage your confidence might be shattered for a number of laps before building again to quite optimism towards the end of the race. Using that as an example of a drivers emotional state at different stages in the race, you will also notice that is closely linked to how accurately we are perceiving the physics of our world at each stage. In the quite optimism stage we are most likely judging distance and our reaction times are about average or slightly above our competitors, when we are supremely confident is when we feel like the car and our body are one and everything just has a natural flow and feels like we have ample time to read, interpret and react to any situation. On the other hand when our cage has been rattled we find our "racing mind" is being distracted by questioning thoughts of what we know, have my tyres gone off too much? did my suspension get damaged? I don't think I can go as fast as the other guy and I don't know why! When this happens we feel like the signals our body is receiving are out of sync with how the car is reacting and we find ourselves struggling to read, interpret and react to situations as they arise.
So in my mind it's not the data that the AI use that needs to be scrutinised so much as the way that data is read then interpreted and finally acted upon to make it more human like.
Circumstance similar happened to my wife many years ago with an unmarked police car, she actually was afraid it was some idiot that could be out to harm her. She tried slowing down, etc which didn't work and then decided to speed up to get away from the potential danger. Again on empty dual lane roads late at night as soon as she got above 10km/h over the speed limit the flashing lights came on and she was pulled over and given a ticket! When my wife got home she was still shaken by the thought it could have been someone out to harm her. This was from two young cops, their training really should cover rules of engagement with the public in unmarked cars that take into account how the public might perceive the situation if they act with intent without making it clear that they are police. We were very young at the time so didn't pursue it, if it happened now I'd definitely consider it.
Wow I just went and checked out iRacing website out of curiosity and the first thing that caught my eye was a news article about Wyatt Gooden taking out the VW TDI Cup serries with Modoff a close second
I remember meeting Gooden when he first got into LFS some 4 or 5 years ago and telling him he would be faster than me in no time Well sure enough it didn't take him and Modoff long to be super quick, to see him go on and now get the opportunity to a real life drive through winning an iRacing serries brings a smile to my dial Well done WGooden and Modoff best of luck to the both of you in your futures
That's my preference also and is what we will be edging towards with the new physics arriving here soon.
But I think we will still be some way off from where I hope we will be one day. The most needed enhancement in physics going forward is to get away from the perfect static environmental physics we currently have. Particularly important imo is dynamic rubberised racing line that can also be set like wind atm, variable marbles and dirt off the racing line, track temperature variation in real time along with differences in shaded and sunny positions, changing light conditions both from time of day and moving cloud cover, rain, etc...
Having said all that though I do want to see the option for limited set ups in the road cars for one main reason, it would be a good entry point for new players as they can feel confident that others are running similar set ups to what they have and can learn how to make set up changes at a basic level rather than be thrown into the deep end.
It is caused by diff settings and was very noticeable before pre-load was introduced.
You can influence this behaviour by tweaking either or both coast locking and pre-load. Although the effect can actually be used to advantage. I generally prefer a more open coast and pre-load setting over a tight coast setting especially in longer races because it protects you from over revving and damaging your engine if you down shift a bit too soon.
Don't forget one of the main side effects of the 'current' physics is that it looks very likely that the outside tyres in a turn are able too take more load than they should, which would naturally equate to more tyre flex.
We can be fairly certain that 'tyre load sensitivity' is one of the key areas that Scawen has/is working on in the new physics.
Also as much as we go on about LFS physics tyre design within LFS, they would still be a rather simple and unrefined tyre compared to even performance tyres in real life let alone formula 1 tyres, much like the new ESP in the VW will be a much simpler version of the real thing
Well anyone that had LFS between 2002 and late 2003 is definitely old timers in LFS terms even if their age is 20 and lets see you are 37 and had LFS also in the 2002 - 2003 bracket so your definitely an old timer
I myself only started out in LFS in early 2004 so I am only just scrapping into that bracket of old timers by the slimiest of margins, so taking that into account with my age of 42 I reckon in LFS terms I'm about your age or possibly even younger than you you old fart
Yeah I'm hoping the new physics improvements will freshen up those poor tbo's a bit myself
Set up restrictions have been discussed many times over the years, I'm certain Scawen has taken on board those discussions (he says as much in the first post) and will implement a system that fits and works well with LFS keeping in mind LFS intended audience and the current LFS community. Although as always you will not be able to keep everyone happy
Replace the shockies with slightly heavier duty ones, replace all your suspension bushes with better quality ones and check all suspension related nuts and bolts are tightened to spec that along with the above mentioned brake fliud, pads and tyres.
You get allocated new unlocks regularly and additionally Scawen did say that enough unlocks would be available to cover the situation as explained on the Z28 download post irc
Really looking forward to a test drive and having to adjust set-ups and driving style to the new physics, which is always the most fun times in LFS for me
Thanks for the report.
PS - AI improvements would be great also, there is a one thing that bugs me with the AI at the moment (other than the obvious bugs) it is that when you position your car on their inside on the exit of a corner (sometimes even on the entry and often mid corner also) they pretty much stop in their tracks rather than race you.
If the AI detect they are being squeezed and there is not enough racing room then perhaps just a momentary lift off of the throttle is sufficient. At the moment it is too easy to overtake the AI in this circumstance as they drop too far behind and are then not in a position to race you any further.
Also AI being more human like would make it much more interesting i.e. their driving ability fluctuates during a race depending on their own ability rating, the length of a race, being under pressure, trying to catch an opponent, etc.
Just to add to this, as above everything worked fine with XP SP3. I have changed no hardware but have done a clean install of Windows 7 64bit and installed all the latest versions of drivers software for nvidia GTX260 (191.07) and TH2G (1.0.0.6) also installed a clean full version of LFS S2 Z25.
I get the exact same symptoms as atledreier in all circumstances he has described.
1) Does LFS work in a smaller 3 screen mode? (Yes AA works in all modes 3840x1024 32bit and below and works at 5040x1050 32 bit without AA)
2) What about on a wide desktop? Try stretching or maximising an LFS window instead of going full screen. (AA works at 5040x1050 32 bit when LFS is in windowed mode and stretched across three screens)
3) What about a lower memory mode, like 16 bit instead of 32 - and try a 16 bit Z-buffer. (Going 16 bit Z-buffer doesn't help, 16 bit 5040x1050 is not an available option to try)
4) Does it crash in all screens, such as the entry screen, or only in-game? (It crashes in all screens including the entry screen when enabling AA)
Note: I can enable AA manually from within the Nvidia control panel ok.
Main machine for LFS has been Win XP Pro since 2004 now SP3, secondary machine Ubuntu 9.10.
Voted for Win 7 as I'm about to upgrade main machine to Win 7 Pro 64 bit - the disk is sitting on my desk waiting for me to get off my ass I avoided the whole Vista life cycle but now will upgrade to Seven as I need to stay at least semi in touch with what's happening for supporting work PCs lol.
Sounds to me like an ISP problem, I had a similar problem a few weeks ago (but not the same) in that I suddenly couldn't connect to anything LFS. The forums, main site or the master server. It took my ISP the best part of a week to track down the problem and resolve it. I've learnt from experience that if you haven't changed anything since the last time you know it has worked then it will be almost 100% certain that it's an ISP problem