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Glenn67
S2 licensed
My mind boggles
Glenn67
S2 licensed
Hmm anyone remember a discussion in which a guy in Australia was offering to laser scan the Adelaide track and give the data to the developers, he was also considering doing other tracks as I recall. I can't for the life of me find the thread any more ... [insert more insane conspiracy ramblings here]
Glenn67
S2 licensed
Only two servers that I can see that might suit your needs are:

[dSRC]Hardcore
Aleajecta NARA

The one I used to race on was NARAARR>Home but the two guys behind it have moved on was always fun racing but not many took it up.

http://www.lfsforum.net/showthread.php?t=56395
Last edited by Glenn67, .
Glenn67
S2 licensed
You are right many have already moved to iracing and many more are thinking of doing so, on the other hand iracing does have weaknesses also which people will see more as time goes on its the natural progression of things.

I think there would have been quite a flow to iracing regardless of how many updates LFS released in the last year, my perspective is that the LFS developers have realised this was happening and have taken the time to improve their product on a fundamental level which then gives them a much better base to compete with the likes of iracing in the future. If iracing has better physics, better FFB and better tracks, etc then doesn't matter how much content you pump into LFS, LFS would still loose more "sim" racers and only keep the gamers that don't want to pay a lot of money for "realism". Where if they fundamentally improve the physics and hopefully at some point introduce more dynamic track environments then they will be able to attract back sim race enthusiests old and new in there droves imo.

So while there is no question of an ebb at the moment in "good" drivers leaving, I believe that there will be a flow back either in new blood or old and new at a latter stage. Life always has up and down cycles, a down cycle is not necessarily a bad thing though it can be a time were you take stock and gain strength for the next up wave

There was a strong feeling of an ebb phase in LFS back in late 2005 early 2006 with the older LFS players also, many long term prominant LFS memebers quitely disappeared arround that time. But many new people came along and the LFS community was stronger than ever, in a different way perhaps but none the less a very strong and vibrant community.

I'm fairly certain that after a natural time of consolidation that the community will grow again most likely in a way that is different to the last two phases, but it will still likely be a strong vibrant community in the future also. I'll stick around to see what happens anyway, and I know people that have not played LFS in years still pop into the forum every now and then, alot did not like the transition from S1 to S2 so who knows the new tyre physics might be what draws those oldies back or it just might attract a whole different crowd
Glenn67
S2 licensed
We are all keen to see things sooner rather than later but sometimes it's just not possible without taking shortcuts which would then have an adverse impact on the future.

Would I have liked to see a major patch released last xmas? - YES!
Would I have liked to see the tyre physics patch update finished and released instead of some comment about it? - YES!

Am I willing to wait as long as it takes for it to be done? - YES!
Am I happy with LFS and what I get out of the game atm? - YES!

Now I know not everybody feels the same and some people will move on, they always have but that is ok. LFS has lost a fair amount of momentum with the online user base, I should know Australia has always had a very small user base so we feel it more than most. I do not however believe that that will result in LFS going the way of the dinosaur. In the past two years LFS has faced increasing competition, competition is good though. One thing it does is causes the competitiors to focus more clearly on their products uniquness, perhaps that is partly what prompted Scawen to make the desicion to entirely redo the tyre physics model. If he pulls off a much improved tyre physics model that will give them a very good base to complete S3 with all the rich features we desire in a sim while still being able to mix it with the big boys in terms of as real as it gets. Really all the other features are fine tunning once you have got the base right and tyre physics is where the rubber meets the road
Glenn67
S2 licensed
RAC, MRT ?
Glenn67
S2 licensed
It's also likely to effect how tyres wear and how they heat and cool in longer races... as tyre loads will be different. Would be interesting to see if the heat model has got a rework as well.

Quote from percy 2k7 :Hmm, i wouldn't be so sure tbh.

I tend to agree trail braking could possibly be easier as well as getting power down (diff wise). Also there might be less problem with clutch pack diffs and low preload under brakes and an while individual tyre may have less grip the overall grip might be similar.

One thing is for sure though and that is that the current setups we all run will suck with the new physics
Last edited by Glenn67, .
Glenn67
S2 licensed
Nice I'm having a look now
Glenn67
S2 licensed
Quote from DoC_uk :if you like me .... in the 25-30 ..... also 20-70 bracket ...it hurts man ...it really hurts

Suck it up!

Well that's what I always get told when I use that tact!
Glenn67
S2 licensed
On different tracks the affects are different, on some tracks you seem to put just an edge of a wheel over and your tyre will collect dirt on others you can put a wheel almost entirely off the track without collecting dirt. You just get to know where you can get away with it and were you can't. It also depends on your set up in some circumstances for example inside curb a set up can keep the inside wheel in the air thus not collecting dirt

This is one area that I think we will see change in with the new tyre physics, I suspect that the outside tyre currently takes on too much dirt at the moment when you touch dirt because the outside wheels are currently taking too much load.
Glenn67
S2 licensed
Quote from arrowkart4 :mint, this meeans i dont haveto get up at 4 am

lol and when you go on their server to hotlap its likely to be empty so you can have all good runs
Glenn67
S2 licensed
Quote from pik_d :Put this in your sig, problem solved.

It's no longer an issue or matters (if it ever did) and besides sigs suck.
Glenn67
S2 licensed
Think of your user name like a tattoo, it is hard to remove, costs money to do so and many my not recognise you again oh and it's a pain

Quote from Mp3 Astra :No it's not against the rules although all moderators know that you're the same person. Why you'd want to do that is beyond me. This whole thing is a sham!

While it's not against the rules to have two S2 accounts, it is requested that only one account be used for posting on the forum. I stick to that rule in most cases, the only time I don't is when I'm leaving a post which another member might not recognise me by my new user name but would likely remember me by my old one

My old acc was B2B@300 not easy for people to remember and a very unmeaningful name, Glenn67 on the other hand is my name + year born which is a much more meaningful and easier to remember user name
Last edited by Glenn67, .
Glenn67
S2 licensed
As long as they go for physics behaviour that mimics real life as best as possible with the limitations they have, LFS will continue to be popular among all types of motor sport enthusiasts

As for all sliding off at the first corner it might be the case if they use their old setups, but Scawen has said they have reworked all the default, Race S setups etc, so I think it might even be the opposite, we will have to wait and see I personally wouldn't expect the corner grip level to change all that much but more how it looses and regains grip to feel a lot different and quite possibly more intuitive. I'm looking forward to seeing how it changes set up building. And I will particularly be interested in how it effects heating and cooling of tyres and the effect that has on grip when compared to now. Also the behaviour of different diffs with oversteer understeer, etc...
This will be of interest to both drifters and racers

I also suspect with more road going type setups the new physics may yield better handling at low speed which will interest cruises so it could possibly make a lot of people happy, but that is all speculation
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from MadCat360 :Fantasmicalogical!

Aussie translation "Fanfrickentastic!"
Glenn67
S2 licensed
Whole new tyre physics model! Look forward to testing it

I've thought for about a year now that the old model felt well balanced and more natural to how a real life car would corner with a symmetrical setup when in LFS you set positive camber on the inside tyre for a corner. It's good to know I wasn't totally crazy, because when I made such comments to some people they thought I was looney lol

That could possibly have a bearing on so many things in LFS my mind is drooling If the inside has more play at the limit of grip than it does now then cutting a corner will possibly be less advantage than currently Also the very obvious one is that locked diffs and high preload will behave a little differently at the limit than they currently do, and when trail braking into a corner the clutch pack diff will likely behave a little differently to how it does now with low preload.... also I can see that camber tyre wear heat etc all could be different - the mind boggles at the possibilities

Thx for the report the wait will be worth it imo

kaynd had some interesting ideas as well. http://www.lfsforum.net/showthread.php?p=960535#post960535

Another area that might benefit from all this is low speed grip?
Last edited by Glenn67, .
Glenn67
S2 licensed
+1 to Spicy's thoughts he sums it up very well, and explains the short comings of past systems. I'd almost have to think for such a "universal" system to take hold though that it would have to be endorsed and supported by the dev's or at least be seen to be non team owned but rather community owned in some way...
Glenn67
S2 licensed
Quote from NotAnIllusion :edit: Just to continue the latter point a bit. It's very easy to modify an actual pedal's response to work like a button clutch and still show up as an axis, but even faster.

And even Scawen has suggested to do such a thing to get more realistic clutch behaviour, so he must be a cheater too! omg the creator of the game is a hackzor

I use AC because I'm lazy to try use CL or BC, I know it is the slowest method of them all but am willing to accept that as it is also the laziest method of them all. Frankly that's exactly how I think it should be

The only criticism I have of the AC at the moment is how it disengages the clutch (at a millisecond level) when compared to both the CL and BC methods. If the AC operated more similarly to how CL operates I actually think the AC would give an unfair advantage, but I'm guessing the majority would be quick to shout that it is my choice to not use the AC in that circumstance. Well guess what
Glenn67
S2 licensed
The big difference is not in the difference of speed it takes to change gears between the different methods but that one method (AC) is in the 100% disengaged position for a significantly longer period than the other methods.
So even though the shift speed is similar the net distance traveled on the track is much different because the AC holds the fully disengaged position longer than it should resulting in lost acceleration. I think we covered this about 300 posts ago around July last year

This is one thing I really hope gets sorted at the next physics update then finally this thread can die
Glenn67
S2 licensed
I have TH2G digital edition worked in LFS straight off the bat for me, similar system specs to you but running WinXPPro SP3. Could be a Win7 thing

So it will fire up and run in single screen resolution?
Is it a new install of LFS or an old copied one?

On a quick search for "TH2G win7" and from the hits I'd has a guess that it would be a Win7 build and driver compatibility issue. Is it possible to try an XP compatibility mode? I've read about virtual XP under windows 7 but have no experience so can't help any further...
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from bandaid :LFS is my crack.:eclipsee_

If that's the case you must be gettin the sweats by now
Glenn67
S2 licensed
Quote from legoflamb :It all depends on the time of day, even if there is no one on I'll still want to complete some laps. Short 5 lap sprints were the only choice of populated servers, and I needed to break away from that.

That I can fully understand I rarely join a server with 5 laps these days. I have the same problems in Aus as well, often are lucky to be racing one or two let alone a full server. And I can't convince myself to join euro servers any more because the ping is just too high for good racing, otherwise I would join the TRDT enduro server regularly . USA servers could still be viable but I don't see any at the time I go on LFS I race with a Canadian guy a fair bit, but I believe he gets up at 3 or 4 am to race with his Aussie team m8's

Does lambchop still do LFS or has he moved on to other?
Glenn67
S2 licensed
Quote from legoflamb :The incident is somewhere near the last fourth of the replay.

That's sad you'd think people would get the hint after you don't vote to restart the first few times but then to make it his mission to prevent you from getting to the end is really low... it's easy to blame in on youth but lets just say he has a mental age of six if someone doesn't have patience why do they bother even joining an enduro server

It's also sad you were racing alone, I feel bad for you and feel I must come and race with you now
Glenn67
S2 licensed
I never really notice the helmets
Glenn67
S2 licensed
You certainly have been baiting the hook a lot lately Bob
FGED GREDG RDFGDR GSFDG