If your just looking to have the same setups as most other people that are fast, just go to the two sites below and click the links to download "All Setups". Extract them into your setup folder within LFS. Then you will have a set for most combos that is fast and good enough for the average pickup race without having to know anything about setups
I guess it's a personal thing anyway, I have driven and used a whole variety of settings first on a momo and now on a g25 from 15%, 50%, 80%,90% and now 100% for extended lengths of time and to me I just don't get the same feedback feel I get at 80-100% range as you get in the 10-30% range and I'm talking about reading the car at or near it's grip limit. Maybe it causes clipping in some circumstances but it's the feel at or near the grip limit that is most important.
Also I tend to use caster to get the optimum feel between cars, rather than adjust ffb strength for each car.
I've got a G25 and to me I just loose all the feel when I drop back to such low settings feels like it's not even worth bothering with ffb at that level. Sure it's easy to drive but doesn't feel like your connected to anything.
I've never detected abnormal behaviour at the high settings only when I go above 100% do I feel abnormal FFB, how can you tell if it's clipping as you say?
From the same source McLaren M6B onborad footage 6min makes me drool camera mounted behind the engine for best sound and you can see throttle body so can see how gentle he has to be most times...
But still that is better than LFS for most of the out of the way places as in terms of the internet the US is the centre of the world so hence is likely to have less problem laggers than if it were located in Europe.
My pings to US servers are about 200ms to Europe they are 380 - 400ms...
Also don't forget that iRacing has unlikely been fully stress tested yet, at least to the same extent as LFS. It's not abnormal to be on LFS with players from opposite sides of the earth on all types of connections (wireless, dialup, etc) so in that regard its remarkable we don't see more problems.
Correct me if I'm wrong but isn't iRacing endevouring to keep players local as well. This would eliminate alot of the potenial lag problems straight off
You can't possibly ever know where the next position of a car will be 100% it would just be a matter of which method produces the least amount of errors?
Anyway LFS's netcode is very good upto about the same point as iRacing from the comments people are making. Cause I can race smoothly (I ask people and they say they see no lag) with ping of around 380 - 420ms so jerky movement of cars happen due to lost packets or very high ping in LFS. Seems in iRacing that car just disappears momentarily in those circumstances.
How about predictive analysis of some sort in relation to driver inputs (using say the last few packets and extrapolating what the next might be) and track position in regard to driving line / opponents etc.
I've always been of the opinion that physics is always going to be limited by the hardware that is available, so your simply not going to see gigantic leaps in physics. Physics will develop slowly in-line with average PC hardware.
As it becomes more the norm for people to have multi processor systems (i.e. quad core and above) you might see some sims that take advantage of it and introduce more complex physics models.
Laser scanning tracks, real cars, event management systems etc can be worked on right now. But the importance of those things can be seen quite differently by each individual.
If a sim focuses on real content then by default it is going to appeal more to people that know and see that real content either on teli or in rl. For me living in Australia the real content of iRacing isn't that important as I don't relate to it as much as someone in the US. Although the apeal of more realistic tracks is there.
So that leaves the event management systems.
While there is some very good aspects of the event management system that appeal to me, there is also some large negatives. The ones that concern me the most are: the limits on when races occur, and potential lack of competitors.
1. The Pontiac Solstice looks ok for a starter car I guess. Will it convice me to buy into irental, no. I'd need to see VERY good physics along with the tracks. And I simply can not imagine the restricitive racing methology will ever work in my time zone. So definetly will be watching this one from a distance to see how it progresses.
I personally think that like alot of things implemented in LFS they work well within the range of normal racing but don't necessarily follow how rl tyres would behave outside normal race use patterns.
I think with the slicks in LFS there is a reasonably believable heat cycle throughout a race. I do think that fresh tyres should be grippier than slightly used tyres and yes tyres should have a more dramatic change in grip levels when the rubber gets really low as its likely to be a different stiffer compound and be running on the webbing structural materials before the tyre pops although in a racing environment the transition is likely to be pretty quick.
With road tyres it is likely to be quite different in some areas. New fresh tyres still should have alot of grip, but new tyres should be prone to overheating the tread blocks and give larger slip angles than partly worn treaded tyres, partially worn tyres would give more stable heat characteristics and feel firmer more confident in corners. How road tyres heat/cool during there life time most likely should change alot more than slicks due to variying amount of flex in the tread blocks and potentially increasing amount of rubber in contact with the road as the tyre wears depending on the tread design.
Damn I'm slow at writing, what forbin and tristan said also
I've noted in the V8Supercar field they often refer to fresh green tyres to having alot more grip than tyres that have done a stint. So the characteristics of the control tyre they use must change quite alot from new to used condiition even within the race - not accounting for heat cycles.
Anything below 20degC is cold for me and you would have to be well above 38degC before I'd say it is hot I grew up in a region of Australia were the average all year round was mid to high 30's
The Alps is a bit too cold for serious brake fade testing I think you all need to come to Bathurst or Hidden Valley if you want to get serious. Were not too bad at BBQ's and piss ups either
In rl too high a pressure or too low a pressure both result in bad overheating problems and uneven wear.
In LFS the tyres are much more tolerant and the heat model isn't quite right in some areas.
So long story short in LFS adjust your pressures for optimum temps verses speed. As reducing pressure increases rolling risistance you need to come to the best compromise between temperature profile (cornering grip) and pressure (top speed/acceleration) for a given combo.
Exactly, you rarely have to pay the price given if you are a good negotiator
It's a skill not well known or thought of which can make a huge difference to your life overall. I.e wage rise negotiations, buying a car, puchasing a house, getting a better interest rate, etc, etc It could make 100's of thousands of dollars difference over your lifetime if you become an accomplished negotiator off topic I know
Well just for the sake of discussion (as gentlefoot is obviously bored )
A quick test with AI in UF1's (least setup options) arround AS Cadet Rev (short track) shows that there is a little less than 2s between the AI using the default hard track set and the AI using a set closely approximating the WR set. The fastest AI was nearly 3s off WR pace and the slowest AI using the Hardtrack set was 4.5s off WR pace.
So a quick conclusion we can draw from that is that if you are 6.6% away from WR pace then a good set might net you a gain of 2.6% closer to WR pace while improving driving skill will give you a net improvemnet of 4% closer to WR pace.
From this we can see that improving driving skill will give the greatest improvement, but we can also see that setup does play an important roll. Say 40% is down to setup and 60% is down to driving skill.
There are some factors that aren't so obvious that can change this picture dramatically though. Factors that affect you driving confidence which I belive actually tip the balance more towards 50% setup and 50% skill.
An experienced driver can take a poor set and get reasonable results out of it because they "know what they can do" and therefore have confidence that they can achieve the best the set is capable of. An inexperienced driver on the other hand is all at sea when the car behaves not as expected which sets back his confidence in the car/track combo, causing him to drive more timidly as he becomes unsure of what is possible.
So a better set to a novice driver (that is keen to learn) will increase the speed at which his driving skill improves by giving him more confidence in the car/track combo.
My personal opinion is that sets and driving skill is optimised when they develop side by side, you shouldn't really seperate the two.
So advice to a novice driver that is 6% or more away from WR pace would be to get a decent set they like then practise at improving their driving skill till they are within 2-3% of WR pace.
From that point onwards set development and skill development are much more closely related.