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Glenn67
S2 licensed
Quote from rc10racer :I'll let someone else guess it but if someone knew me they would know it.

Chase view? surely not
Glenn67
S2 licensed
Quote from yoyoML :You don't feel anything in LFS that resembles "...this torque reaches a maximum at 2-4 degrees of slip and falls to zero as the tire reaches its maximum lateral force capability."

It has bothered me that caster needs to be set so high to get good feel you could be right. As good as the tyres are I think they are still in a pretty basic form - but simple is often better than complex - I'm sure tyres will develop more down the road when LFS is more complete overall.
Glenn67
S2 licensed
20" 1,680x1,050 FOV 98
Glenn67
S2 licensed
Quote from dougie-lampkin :Hmm, dunno so I was always taught to ride in the worn dug outs made by quads, and they were called berms...

Well I guess they could be very small berms must be an Australian thing

http://www.wisegeek.com/what-is-a-berm.htm

There you go

Now back to painting my roof
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Intrepid :
some kart crashes from Argentina - http://uk.youtube.com/watch?v=zGmDWkaIARw - some of those can ****1ng hurt


Ouch
Glenn67
S2 licensed
As Woz said lag has very little to do with ping and much to do with stability of the network infrastrucure. I was in a team that had teammates from all over the world (France, England, USA, Argentina, Australia) we had very little dramas with lag even when I was on dial up and yet it's common to see others on high speed connections that lag terriably. Lag is not such a simple open and shut case
Glenn67
S2 licensed
Quote from JohnnyFX :In other words, just because you can't see the guy doesn't mean you're not racing him.

/OT wouldn't it be cool if you could see the guy though I just watch a video of a rl race and an interview with the drivers afterwards decribing that at one point he could see the whites of the eyes in the review mirror of the guy he was chasing and at that point he knew he had a chance of winning
Glenn67
S2 licensed
Quote from Blakey. :Do people chat to eachother much whilst playing, over Ventrillo for example? it would be great to really get involved with, and try to understand how some other drivers do it

You don't have to be in a team to chat. Once you get known around the place you will find plenty of friendly teams that will let you into there chat servers. I'm almost always in a TS server somewhere while racing
Glenn67
S2 licensed
Quote from jwardy :is this the first lfs couple ?

Definately not the first couple the first couple I was aware of was roadhog and sexkitten - anyone remember them from s1 demo days They were both alot of fun. Sexkitten in particular had a whole lot of F binds that used to have the server in stitches whenever she raced

oh yeah, welcome to S2 guys enjoy your stay
Glenn67
S2 licensed
Thank you XRRoy and amp88 I will download these tonight, great xmas gift thanks guys
Glenn67
S2 licensed
Quote from kaynd :This has nothing to do with what I wrote in my previews post.

/OT No it didn't have anything to do with it other than the way you are responding to this thread very much reminds me of the other thread - which I enjoyed the discusions we had so it brought a smile to my face so the silly smile was/is genuine
Glenn67
S2 licensed
Quote from lEl E Talon :Just out of curiosity, can servers disable ABS for the series races? Thats such a big part of the game that it would be abit dumb to use it in proper races.

At the moment you will have to write an insim app to force people to spec if they have abs enabled, Scawen has included insim flags/packets for abs and tc. I guess at a latter stage he might have it as a server setup option also
Glenn67
S2 licensed
Quote from kaynd :here we go...

This reminds me about a particular thread on AC and button clutch macros

Just to be clear - my preference is for as much adjustability as possible - heck I'd love more options - even the ability to design a car from scratch (including aero, suspension and engine packages - heck why not even rubber compounds I'd be in my element ) but I do also want to see setup restrictions to be possible to be set from the server and the ability for servers to distribute a default set for that server to drivers that are joining the server for the first time. That's because I'd really really like to see spec racing
Glenn67
S2 licensed
Quote from swisscosmo :Hey guys

Yes Z5 is not compatible you need to upgrade to Z9 which is the current test patch that needs testing
Glenn67
S2 licensed
Quote from Woz :I am looking forwards to the VW not having setup options It is pure driver skill then, nothing else.

Add to that forced cockpit view and full manual mode (h pattern and manual clutch) and it would be alot of fun I'm slowly getting the hang of heel toe
Glenn67
S2 licensed
Haven't posted stuff from Bathurst for a while

Some history...

1974 footage - I love the language http://uk.youtube.com/watch?v=xanv9baKtSM

1978 Ford XC Cobra Pole Qualifying http://uk.youtube.com/watch?v=KjML-uMY_nc

2002 Scaife in better times (interesting insights also) http://uk.youtube.com/watch?v=-l-lbhBy30c

Enjoy
Glenn67
S2 licensed
Very interesting to hear you impressions, I know there are many others that see it the same way.

Two other interesting discussions on tyre physics you might find interesting.

Tyre Physics - http://www.lfsforum.net/showthread.php?t=17232
Objective tyre model / physics discussion thread.. - http://www.lfsforum.net/showth ... t=4761&highlight=grip

I've always felt that there is something not quite right in how tyres regain grip once they have lost traction altogether which could make a difference to how easy hard it is to catch slides not withstanding that you can't feel forces. I think they have tried to overcome this in recent years by overcompesating in grip as Tristan states.

We see tyre deformation in LFS as being visually spectacular but it would be interesting to know if the contact patch simulation reflects this? I suspect some of the issue arises from the contact patch simulation, the too consistent virtual world and the too high variation in grip levels vs tyre temp (especially road tyres).
Glenn67
S2 licensed
Quote from NightShift :I think you would need specific support implemented in InSim to make this happen?

Agreed and the chances of getting insim support for monitoring setups is fairly reasonable imo - Patch Z8 just got two insim packets for TC and ABS
Glenn67
S2 licensed
Quote from frokki :Exactly. If you ever bring back LX8, please make it LX8 instead of another dull car.

Agreed
Glenn67
S2 licensed
Quote from kaynd :Even in these canned products… you have a perfectly matched damper with a specific spring regarding the weight that it’s going to hold, and then you get 8-16 settings to fine tune your damping. If you put different springs you have to re-valve your dampers in order to match with them, so you can again have that small available range of settings to fine tune your vehicle.
Who is going to play that R&D role in LFS? Why I am not able to do that myself?

The main difference between a full race preped car and a road or track day car is that in a full race preped car the dampers are likely to be much more closely tunned to individual tracks while the road and track versions are only likely to be tunned for overall balance and handeling in a generic sense.

I agree that damper tunning is and would be the biggest potential flaw if setup restricitions are implemented. The way dampers are handled between different cars already is ok imo. Personally I actually would be happy with even more variables to play with when fooling around with setups, but on the other hand I would very much like to see spec type servers that have the ability to limit how a car is setup. This is for a number of reasons - you could create a serries on say the RAC but enforce wieght and power restrictions along with setup parameters to emulate a spec miata cup serries for example. Or a rookie race server like ctra could force a stock setup which just allowed certain settings to be adjusted, etc.

I still think having the ability to have server side setup restrictions and setup distribution is needed and would add to the sim. I also agree it would be ashame to see too much setup adjustment flexability to go ovrall.

I would traditionaly think this type of setup control wouldn't work as sever operators wouldn't use it - but I do believe that that is changing and over time with the development of more public insim apps that are user friendly this type of system would be more publicly supported.

Quote from NightShift :And who exactly would drive the rookie?

I'd think going forward we would see more and more tear level racing servers and on those severs it would be ideal to implement, you are right though on public servers such a system traditionaly wouldn't work.
Last edited by Glenn67, .
Glenn67
S2 licensed
Quote from Vain :The average driver is best protected by not being allowed to drive a car. Unless the driver is a racing driver he should be disconnected from the real physics as much as possible. Computers can drive much better than the average driver.

I'd agree with that on many levels I'd even go further and include race drivers though Why? because most incidents occur through distraction, tiredness, being under the influence or something happening that cant be anticipated. And while a good experienced driver can get out of sticky spots better than the average joe - good drivers still die on the roads The future is cars that drive themselves with passengers that can sit back and read the LFSForum dreaming of the day when they actually drove to work on one of the cars many inbuilt broadband connected computer onboard entertainment systems hmm maybe we could set up a wheel in the car and play LFS all wouldn't be lost
Glenn67
S2 licensed
Quote from menantoll :What about adding XFG & XRG to Race 2?

Yeah I was going to say the same thing, alot of higher lic drivers actually like xfg/xrg racing so if race 2 was multiclass but you still had to have silver or above to join it might get busier I haven't been on ctra for ages and have silver lic - with xfg/xrg on race 2 I would very likely become more regular on ctra.
Glenn67
S2 licensed
I did along similar lines as well, so we all agree but Kegetys idea handles most peoples concerns in the cleanest way and would fit in with the way LFS and LFSWorld handles things. Which is why it jumped out and hit me in the face
Glenn67
S2 licensed
Quote from Kegetys :Quote from another thread I posted earlier:

Didn't see that post before Kegetys, but imo that is an awsome idea and exactly how I'd like to see it it would enable much greater variation in combo as an added bonus Also if you did it that way lfsworld could even track pb's and hl for the different classes
Glenn67
S2 licensed
Quote from ZORER :And also don't forget the weather. Cooler the weather, faster the car goes. And i live in a warm climate country so that explains why i can't be faster.

That's not an excuse you might loose out on straight line speed but because your tyres and road surface will be hotter you'll have better cornering grip
FGED GREDG RDFGDR GSFDG