I believe most if not all of the issues with the digital speado that people are having are from developing bad and unrealistic habits in the first place.
It should also be noted that Pre X30 setups are really not valid in X31/Y anymore
Pre X30 I'd have agreed with the digital speedo outcry, infact I used to use it all the time and have since S1H in 2004 along with custom wheels view. All for the same reasons as being stated here now about needing compensation for FOV and lack of feel limitations that a sim cant give.
I have found that you can now setup cars far more realisticly than before
(i.e. less camber, slightly higher tyre presasures, softer spring rates and realistic diff use. Also with engine changes gears need adjusting) but if you do all that all the cars I've tried so far give far more indication and predictability at the limit than before with a FFB wheel. So much so that I don't miss the digital speado for a sec now
Real life racing - including qualifying - is much more less predictable than a sim. Sim tracks are still relatively smooth and don't change much from lap to lap. Real tracks change dynamicly from lap to lap. Rubber builds up on the racing line to give extra grip in the dry but less in the wet. Rubber fragments build up off the racing line to reduce grip. Sand is brought onto the track whenever a car reenters from an off. Temperature changes affect grip etc etc
So irl you cant race with a digital speado like is described, not because it not possible to have an accurate digital speado fitted to a race car, but because the track conditions are live and vary alot compared to a sim and it's simply unrealistic to expect the same grip lap after lap (therefore same speed at apex) irl
Another point to note is the pre X30 digital speedo wasn't a hundred percent accurate. At one stage it was as it just told you the exact velocity of the car at any given moment, but several versions ago that was changed so that the speedo gave you what the wheels were recording. So if the wheels were spinning it would report higher than actual speed. Likewise when driving at the limit your tyres do have some slip and the speed isn't accurate. At that time there was an outcry also, because it would be so much harder, but as time went on people adjusted to it.
I don't see it any different now
if everyone is in the same environement its a level playing field, the aliens will still be aliens and people will adjust. But what I do see as very promising is that this "race simulator" is getting closer to being a race simulator and less a game with good physics and imo that is a good thing
I'm personally looking forward to a time when the tracks are much more variable too