Watch WR replays noting brake points and apex speeds and while your learning a track tack emulate the driving of WR holder but brake 10m earlier and take the corner 5-10km/hr (at the apex) slower. Once your comfortable with that you should be as fast as the AI or faster and be ready for online.
I was just using you to make a point, I am pretty sure it was you though but from along time ago when tyre heat was still pretty new, back in the days of team400
The new AI are a great improvement over the old versions, but they still quite often take certain sections of some tracks way too slow. So don't use them to learn from other than getting familiar with a combo.
Download some WR replays off http://www.lfsworld.net/
That depends on the patch version you talk about, there have been wr sets with high rear ARB in the past and currently most UF1 WR sets use max rear spring and damper settings.
What the aim of the extreme high ARB whichever end it is on is to cause one wheel to lift on turn in (turning towards the appex under braking) thus causing oversteer when you would expect understeer.
If you look at flotches sets for the UFR at AS2 for example you can find versions were he uses high ARB at the rear as well as the front.
I'd agree with that, I recall seeing bawbag in the fxo driving consistently fast laps in a league race at SO with little problem with his tyres while others in the same race ended up poping a tyre due to overheating. I remember some people asking how he did it and if it was his set. His answer was that it was in the driving not the set.
As the saying goes - to be the fastest you have to be the one closest to losing control while remaining in control.
In LFS we don't have fear about going over the limit so often in our attempts to try and emulate wr pace are in reality going over the limit marginaly thus losing time and also causing excessive tyre heat wear.
I don't believe the "horrid steering torque forces" are as strong as in real life though.
I base this on what my dad has described from his days of running a mini at the speedway many years ago.
The mini was fully preped for the time (mid 70's) from my recollections (I was only 8 at the time ) it had twin su carbs (basically one barel per cylinder) was fully blue printed, lightened running gear, bored out, etc. He used to run slicks which from memory were of the same size both sides. His competitors were running RWD cars which ranged from fuel injected 6s upto big V8's many of which ran different size tyres both sides for running on an oval dirt track.
On muddy track conditions he would be competitive but have a hard time. The ideal track conditions he diecribes as basically like tarmac i.e. dryed out smooth track with rubber laid down. In these conditions he used to win with ease, to such an extent that he was often handicaped by up to 1 full lap.
I know since talking with him that it did definately have a welded diff, stiff ARB at the rear and camber adjusted via cutting and rewelding various suspension components. So I would have to conclude from this that his setup was similar to the so called expliot setups seen in LFS.
He did describe to me that there was a special knack to driving this mini in that configuration. The person he sold the mini to after he retired accused him of sabortage because he just couldn't get it to go around corners under power. He would come flying up to a corner and try power around and end up going straight up the embankment. Thats how extreme the "horrid torque forces" were.
To get around the corners my father would blip the throttle causing sudden wieght shifts thus allowing him to rotate the car into the corner, he would then plant his foot back on the power and power through the whole corner. He was thus able to keep max power down for a very large percentage of the track, where his competitors would be straggling to keep power down in their bigger and more powerful RWD cars.
So I believe there are still some issues in LFS which allow this type of setup to be too easy to drive, whatever they may be
Firstly Scawen has suggested that since patch Y we should be using the next tyres up to get similar performance to pre patch Y. So if your old set uses R2 you should probably change the fronts to R3s.
As for locked diff's on FWD well there will always be alot of debate about what is realistic and what is not
Definately on dirt it's not uncommon for FWD to use a welded diff, and people do use it on tarmac also in some cases. Wheather that is faster than a properly set up car I don't know, in reality it's probably the cheapest way not the best way
I can think of a great way to test but will need a few hundred thousand to pull it off
Take a FBMW to a skid pad, setup a PC with LFS and FBMW at skid pad. Setup sensors on the real FBMW for steering, throttle, brake, etc which send the same inputs back to the game test drive real car which will also control LFS at same time then compare.
You reckon the 80's generation has seen alot of change I often marvel at the exploits of my parents
They were born in the forties.
And have seen the stedy progression of change from the days before electricity was common place and horsepower was the number of horses pulling their cart to our current era and along the way they have somehow managed to keep up with it all
And with different cars the rpm bar would change color differently for different engines. The same is true between different cars for the clutch heat bar as each car has different clutch characteristics.
If you make the clutches more heavy duty and then you don't need to think about mechanical sympathy then what's the point of having clutch heat in the first place
Most people don't have an issue with the clutch overheating, just in some isolated circumstances. So that tells me it ok but anyways I'm sure it will get fine tuned along the way as its early days yet.
I'll have to admit to being a total forum whore checking it probably a dozen times a day on average, it's definately a habit because I often find myself wondering why
Used to be a very regular racer also, but have dropped back to only going online in LFS occasionally these days.
@ wsinda thats ok because that is the segment I was most curious about.
Yes to both questions (although it doesn't kill the engine as in damage it kills it as in stalling).
The clutch as implemented at the moment is not a 100% simulation and will have bugs especially in areas that are extreme or outside what is considered normal racing conditions.
The important thing is that it behaves as expected in race conditions most of the time, this can be said about a number of physics implementations in LFS including areo and tyres.
Show me were Scawen claims anything but what I just stated.
Yep if we didn't have unlimited setup options, there would be less "this isn't right!" threads and if people would just actually listen to what the developers say they would realise that alot of things are not fully implemented yet and therefore are a compromise favouring "normal racing conditions"....
That is what I long for the most that the environment is not static.
That along with improved physics is most welcome but I guess these things are for S3
I've never been bothered with new content (tracks/cars) too much, infact I find it frustrating how it pulls all the attention for the first few months reducing activity on the combos I like
I'm much more excited about imrpoved gameplay (grip on racing line, improved physics, etc) this is what gives and will give LFS the edge, not tracks and cars