I get what you mean I mean what were they thinking in that second picture anyone with an ounce of common sense would realise that the bottom forklift would be overloaded and therefore would require extra counter balancing at the rear... hmm maybe like a full 44 gallon drum stuck on the back, jeez doesn't anyone think before they act theses days
While you might see some impact there I think the more telling statistic will be how many pre 2008 LFS S2 Lic holders don't upgrade to S3 when it comes out. I've moved on to another sim and am committing myself to it more and more as time goes on, for me at least LFS is going to have to see a big leap in progress for it to draw me back. But there is plenty of time my subscription doesn't run out until Dec 2011
I love driving the spec racer in the current iRacing build, I even put more rear anti roll on than most others have as I like it with more over steer than what most sets have got currently If you find it is giving you snap over steer when you lift off simply keep a bit of throttle on as you transition, I also tend to bring the brake bias forward a little compared to the baseline.
@ SilverArrows77 - it definately is more stable with larger steering lock.
It's not an easy question, I guess every incident has to be considered on its own merits. I am like you in many ways and like gentlemanly battles were it's not who wins but how you play the game. Real racing is much harsher than that though and is much more like a clash of unyielding wills.
Also you have to remember that in real racing the dynamics are much different as you have a pit crew and stewards, so you as a driver are not making decisions as who is at fault mid race but rather the stewards will issue a penalty if they deem it necessary and your team boss will most likely be in contact with the stewards appealing, if that fails you will receive a penalty which could be less than the initial penalty depending on how successful the crew chiefs appeal was. It is pretty standard for crew chiefs to instruct drivers to carry on as normal and even ignore black flags as they will be appealing, if their appeal is successful it means nothing if you have already come in for the stop go.
Now in sim racing you are asking the driver to determine who is at fault and issue his own penalty, my experience is that often when you think you are in the right your not. Also if you think like this as a habit you will more likely yield than not even if it isn't your fault. One of my biggest problems in sim racing has been being too much of a soft target, leaving too much room, being too polite - I've had drivers of similar ability or better berate me for be too soft and boring. So you can definitely take it too far.
I think there needs to be a balance, I personally will give back a position if I think it is 80%+ my fault but am likely to continue on if it is any less, I don't have any issue with another driver being in an incident with me and carrying on even if I think he was largely to blame (excepting of course blatant wrecking).
In what way doesn't it make sense? Ducky said he drove the car, he didn't say he left foot braked the car like Murphy. Murphy's car isn't his normal drive it was just a one of test drive, he normally drives a commodore cup car which is different again.
Scott just curious while we are on this topic if you know the regulations for the different (Commodore Cup, V8Supercars) serries and weather or not it specifies anything about steering sensitivity (deg of rotation) and also pedal layout?
That's were a lot make the mistake, when you hear smooth it doesn't necessarily mean smooth control inputs. There are situations were very quick control inputs can still maintain smooth weight transfer and car trajectories which result in faster lap times. I've found this to be true in both LFS and iRental, but at my age is only something I can pull off successfully when I'm in the zone which doesn't happen all that often! Unlike young quacks that live in the twilight zone
I know what it is like to not have much time, I've been renovating houses (myself), subdividing blocks and getting houses built, working a job concurrently, then a year and half ago bought a business and am currently heavily involved in expanding it along with ongoing renovation and subdivision projects.
What helped me and the stats show it is that I built a racing rig in a day and a half and now have a set up I can jump into anytime I have some spare time without having to set anything up, normally this is between 10pm and midnight . But if I were in your shoes I'd be spending all my energy on the real thing too.
Ok to add to the days driven per year stats, here is a "significant patches per year" stat*:
09 | 1?
08 | 1
07 | 2
06 | 2
05 | 3
04 | 3
*this is subjective from a quick search, definitely not conclusive!
What I considered significant patches:
12/2003 0.3E S1
03/2004 0.3F S1 - patch that was current when I found LFS early April 04
04/2004 0.3G S1
10/2004 0.5K Pre official S2
04/2005 0.5L
06/2005 0.5P First S2 with full content
04/2006 0.5T
12/2006 0.5V
06/2007 0.5X
12/2007 0.5Y
07/2008 0.5Z
11/2009 0.5Z28 questionable as to how significant, really the next patch release with significant new content is the next one in the line.
So really content peaked in mid 05 with some solid improvements in 06 which then has tapped since, so while LFS online numbers stay relatively constant it can be seen that long term player usage does correlate somewhat with significant patch releases*. No surprise to most of us though I should imagine
I've driven for 36 hours with one break of two hours in real life, but certainly not on a race track at ten tenths and it isn't something I'd recommend or would do again .
Even a one and a half hour stint I find myself prone to mistakes around the 1 hour mark.
The most difficult stage in real life is about 12 hours in, after that it seems to get easier again. Would be interesting to see if something similar happens in race conditions
You were more active than Tristan has been for two years Tristan peeked quite early giving 04-05 a good bash then dwindled rapidly thereafter. Danowat showed a little more endurance peeking later in 06 before his activity tapped off then fell away sharply in 09.
Drove in a friendly enduro serries with the XRR on all the Aston configs, I have avoided the GTR's up until now. Must say that the XRR will always be a sentimental favourite now, when set up right it is a sweet drivers car
+1 to Tristans - I'll always be interested in LFS development but have plenty of other things to keep me going in the mean time
I've thought of changing around the pedals altogether and retraining myself To me the ideal pedal set up could be:
Left Pedal - Brake
Middle Pedal - Clutch
Right Pedal - Throttle
I can 100% see your point of view, I also can easily see LFS being very competitive with a couple of things. Tyre physics - which is in the works, track detail which is likely to be better with a laser scanned track (but all the tracks need to be a bit less smooth and lastly a few extra details such as dynamic racing line would make a world of difference for me.
The other sim that I now am racing more regularly though already has the tracks soughted, has tyre physics with less problems and are in the process of bringing out improvements to the tyre physics also. In addition it already has some form of rubberised racing line, although very simple. And there are a very many people calling for better dynamic track conditions which are more likely to be implemented in that sim sooner. The main kill factor for me of that sim isn't so much cost but it's very American focussed content, this is however changing with time and I can see a future where it will be a well rounded sim. Importantly it has set up servers in Australia and is adding Australian content, so I suspect that a year or two down the road it will have a higher population of Australian sim drivers than LFS which is what will most likely be key to which sim I spend most time in.
Your POT is read by a ADC so the PC is seeing a digital representaion of an analog signal, not the actual analog singnal. Hence why some pay dollars to get higher precision analog to digital converters as well as better quality POTs which then in turn gives greater precision in control input in a game as it will be "closer" to an analog signal...
I am giving iRacing ago, but am also looking forward to the physics updates, laser scanned track and other updates that will come out in LFS in the next several years.
Take out the laser scanned tracks from iRacing add a new tyre physics update to LFS and I'd suspect that LFS would look the more polished of the two tbo. Imo iRacings physics are a little better than LFS atm but it is predominately the extra track fidelity that really makes the difference. What surprises me about iRacing when you consider the massive budget and team they have in comparison to LFS is how unfinished certain aspects of it feel.
While progress may feel unbearably slow at the moment I haven't written off LFS and have confidence that it will still hold its own in the sim world future for some years yet. While we wait for that to happen though I have plenty of other things to keep me occupied.
When you can remember the days that you would run into most of the top league runners on public pick up racing servers and you would go to join a server and you'd know 80-90% of the people in it. Oh and yeah clicking like mad on the connect button sometimes for as long as ten minutes to ensure you got into your server of choice
In my mind the problem is that the line between msn and forum is very blurred these days. Once upon a time you didn't post unless it was constructive relevant information (most of the time), now we tend to treat forums as places to chat, which is fine in it self. The problem arises when the chat sinks to the level we would expect in some night club area in the back streets of a city. For some that is fine for others it's not the place we would choose to be. I for one used to get bothered by such posts but these days just choose not to respond or if I do respond I just respond to the OP in an informative manner and hope that that in some way will influence others to do the same over time.
Anyway I do agree that the forum isn't what it used to be, but that is partly to do with LFS's state of affairs as well as it's age as mrodgers mentioned.