Be sure to try the Spec Racer before you leave for good, though.. with Ian Lake's setup (attached) it feels GREAT. Best feeling car I've ever tried in any sim. Period. Official races start again on Tuesday, and it seems like this series will be very well populated. I'm looking forward to it!
He's been sharing this set publically on the iRacing forums BTW, so he won't mind that I pass it on.
No, I'm using right foot braking, so I have to lift off when I brake. But once I've heel&toed for a corner I have to get back on the accelerator quickly. You don't want to go coasting through a corner, that's what I meant. (That's of course not often a good idea in any car, but this one really punishes you if you do!)
Tried it at Laguna now as well. It's a good 4 seconds faster than the Solstice.
All I can say after 10 minutes of testing at Lime Rock is...
YES!!!! THIS is what a race car should feel like!! It's more grounded than the Skippy, but it's still gonna slide the back end out in the corners if you're not careful. Force feedback wise it's defininitely more similar to the SKippy than the Solstice. You can feel every bump.
Word of advice: DON'T go off the accelerator on the faster corners! It doesn't like that very much. (just like the Skippy)
I'm going back to Lime Rock. See you in a few weeks.
Well, that's not strictly true.. there are other sites which provide stats. This one, for example. You do need a password, though, but not your own iRacing identity.
I don't know, but for this discussion it doesn't really matter. The point is that early observations indicate that the current flu outbreak shows pretty much the same tendency: a disproportionately high peak for young adults compared to normal flus.
Not my kind of thing, really. I never was a Formula fan. I think the Mustang will be my next purchase, whenever it's out. Or maybe the Spec Racer Ford.
Well it's pretty easy if you just drive the lower licenced cars. I've done most of my racing in the Advanced Solstice, and I'm # 111 in iRating! It's a bit silly that I should be able to join the pro series when I've never even touched the cars they're going to use.. I'm struggling enough with the Skippy, so I can't imagine what the top cars are like..!
In fact some major car manufacturers are looking into this right now. (finding a standardized size and shape of their batteries to allow for easy replacement) Electric cars today often have their batteries in inaccessible places, and this needs to be improved as well if this is going to work. At least it's good that they're working on it!
I did a google search, but I couldn't find the link I was looking for.
Yep. I happen to take a course called Hydrogen and fuel cell technology right now. Here are some points to consider:
Storage. Liquid and compressed hydrogen is a no-go. It's dangerous, requires too much energy and suffers from boil-off. (the content vaporizes at ~ 1% per day)
Metal hydride storage is much safer, but the best can store ten weight percent of hydrogen. Most are in the region of 2-5 weigth percent. --> it gets very heavy. Here's a graph: http://img23.imageshack.us/img23/8093/utennavneen.png
Hydrogen production. Electrolysis of water to form hydrogen + oxygen gas is normally ~ 50%.
Fuel cell efficiency is approximately the same
Transport and storage. The hydrogen must be transported somehow, most likely in compressed or liquid state. This, too, requires lots of energy for compression (again, see graph), cooling and transport, and suffers from boil-off.
There's lots more points to that list.. at the end, you have to multiply all the efficiencies. We did a lab where the end efficiency of the whole system from water to fuel cell was 2%.. that gives an idea.
I'm not saying that batteries are problem free... far from it. But it sure looks a lot more promising to me. (Maybe I'm biased, as I'm studying nanotechnology with emphasis on materials, energy and the environment. :shy
Well said. I'm convinced that electric cars is the future. Forget about hydrogen.. it's too cumbersome and requires too much infrastructure. Electric is much easier.
The challenge is that charging takes too long. This is hard to avoid.. if you want to charge the whole battery in 30 seconds you'll need a power cable the thickness of your wrist.. not gonna happen. Therefore, the key would be that you simply go to a gas station and get the whole battery pack replaced every time you run out. Just as fast as filling gas. The gas station would trickle charge the empty batteries all the time, taking advantage of periods when there's excess electricity (at night, and when it's windy/sunny if they're using windmills/solar cells. Actually, one of the big challenges with using wind power is that it's so uneven.. the battery charging strategy could help even out the dips and peaks!)
Anyway.. enough rambling.. in short, electric = good in the long term, but if the government wants to spend money on it now, they should channel their funds into research instead of subsidizing people to buy 1st gen electric cars.
I got rid of stuttering by reducing the number of sound streams in the .cfg file. Search on the iracing forums, you'll find plenty of different suggestions you can try!
Can someone who's used headpones and the Z5500 for racing sims (LFS or other) say a few words about how it compares? I've never used speakers myself, only headphones.
The estimates are crap. You need to run a bunch of laps, and then check the "laps remaining" stats IMMEDIATELY. If you wait, the estimate will get way too high. Silly really..
I was under the impression that DXTweak doesn't work with iRacing? It doesn't do squat for me anyway.
I've got the Nixim mod as well, and sometimes I would lock up with the Skip. But there is a trick: after plugging in the pedals, depress the brake pedal as hard as you can using your hand. Like you're doing CPR on an elephant. So when you brake fully in game you'll only reach ~ 80% of brake travel! Makes it a lot harder to lock up.
Now this I just can't understand. Are you using headphones or speakers? IMO headphones are essential (unless you have really good speakers) for simracing. There's so much info! With the Solstice (which is the only car I'm really familiar with) I can tell precisely how close I am to locking up my brakes, and how close I am to exceeding the optimal slip angle, based on sound alone. I do agree that the sound (and force feedback, for that matter) with the Skippy is kinda weird when you're sliding excessively, but that's my only gripe so far. IMO, iRacing > LFS >>>>> nKP in terms of tire sounds.
I drove the RAC almost exclusively for half a year in the beginning of my LFS career. In my opinion it's the most rewarding car to drive once you get comfy with it. Also it feels a lot more real than the FZ5, which just slides around like crazy. The RAC's understeer makes it feel more "grounded" in a way, which I think is good.
So: give it time, have some patience, and I assure you the RAC can be a load of fun!