I've had some luck on my DFP with setting the FF in profiler to 80%-90%.
It took out the notch but you'll need a day or two to get used to the FF as it will feel a tad different. One benefit of this is that it'll allow you to be more precise in setting FF in LFS as the 5% difference is now much smaller.
IMO, the only thing we need are slicks and a cage on the LX6 and just call it LXR or something in that nature. i don't believe it needs to be in a class other then it's own, although I'd love to see the RAC get race ready as well (maybe they could compete)
IMO, the LX cars are the most fun in the whole game, if raced on a hard track (South City, Fern bay, etc) as they are not meant for high-speed racing but rather maneuverability. Slap some slicks on them and you got an amazing car.
I've personally never noticed VSync off issues for as long as I remeber, shooters or racing games.
However, whenever I tried to set it on, I have had a major drop in frame rates.
Also, Vsync syncs the FPS to you monitor Mhz. You can do the same thing ingame with cap FPS without all the other issues of Vsync.
Deggis, I haven't noticed any bluring or "speed" induced things while I played it. It wasn't for a long time but it just looked like racing software should look these days.
And GT5 models look more like renders then a bloody game. Props to the people who are putting their time into it (and getting paid a hell of a lot of money for it)
For the sake of dreaming I had a chance to play GT HD on PS3 last weekend and all I can say is....wow.
The look of it is great. No silly blurring, no unrealistic candy....just beautiful.
Now just imagine LFS physics and GTHD looks......it gives me grown up feelings
That's great to hear man. As far as AA and AF, they are:
AA= Anti aliasing (removes jagged edges)
AF= Anisotropic filtering (easiest way to put it is that it smooths out games)
You can set these at the nVidia Control panel under "Manage 3D Settings"---->Program Settings------->LFS (you might need to add it as an application)
If you are getting 200 with standard settings and Vsync off, try setting them ass high as you can leaving Vsync off and see how much better you can make the game look while retaining good FPS.
Here's something that you might try. Set everything in LFS to high as possible and check your frames.
Now go to your graphics card settings and force off AA and AF and see if that might be the culprit.
if you see a huge increase in the FPS then you know where to look for tweaking and if not, do exactly the opposite.
With your system, you should be getting constant FPS above 70.
Good luck
So you don't agree that the community paying servers have anything to do with the popularity of the game?
Interesting.
Also, server ops don't need to purchase the game in order to run a server for it. They do however have to foot the bill for it on a monthly basis.
Decent elevation changes and blind corners could turn current tracks nto great tracks without the need to add chicanes or tighten corners.
Just IMO.
Also, SO is a GREAT track. Especially SO long rev. Too bad not too many servers are running it. I love the fact that Scavier has set a LX SO course for the LX event. TY guys.
24 frames is the trashhold for your brain. However, a trashhold is just that. Recomended frames are 36, just to avoid abnormalities (movies, flash, etc). Translated into gaming, this is a whole different animal since 36 FPS in terms of graphical rendering is a bit different. I'd love to get into it but it's too late and I'm goign to bed.
Not to be a prick but how can Scawen decide what type a server someone should have?
After all, the ops are paying for it, not Scawen. The popularity of this game (or sim, for the anal ones) relies solely on running servers. Since no full time servers are run by Scavier, options like this should be 100% up to admins and ops.
Also, I'm all up for making this as realistic as possible. But you can't have realistic penalties for coalitions with half assed collision detection. Anyone with a high ping can set you flying off the track without even trying.
I believe some "realism" needs to be sacrificed until the proper code is in place to allow for such rules.
Just IMO.
25 fps will give a quite the headache over a short period of time. Just hope you're not prone to seizures.
As far as LFS needing eye candy, I fully agree. Life is full of eye candy, so should be a sim. By this I don't mean tunnel vision at speed, blur effects and such. I mean balanced lightning, dust, light effects, etc. However, it's not the ver. of DX thats the problem. It's the devs not doing anything about it/with it.
He probably wanted to quote me.
Well S2 has been alpha for an extremely long time. At $50+ a pop (price changes every day due to the money market) it's the most expensive alpha any of you have ever used.
All of us have paid for a game that we don't have...just a promise for it.
I believe we have the right to make simple small requests as to what we wish to be done with our money.
As for rF, it's not perfect. No sim/game is and neither will be LFS.
To me it's a simple case of logic. You get more quality cars, more quality tracks and constant community additions. Also, while rF is a fully released game, it's still updated, fixed and changed....all of those things available for free (same as the LFS "Alpha" patches).
Now fact is, I'm not going to give up anything I've paid for. I'll just play both.
As for your comment there, I missed your logic by a mile.
Quote: Dont forget that RF is a FULLY Released sim...
LFS is 'ALPHA' (Pre Beta?)
Tracks and physics arent finalized (and neither are cars)!
Why leave LFS over that?
In other words, why leave a more expensive alpha game that promises to be something decent sometime between now and forever over a finalized game with more content, realistic tracks and frequent content additions as well as physics changes?
I have always wished for this before I got my wheel.
My best sollution was setting button rate to 2.7-3
If you're gentle, you got the best of both worlds.
Try it...it might work for you.
I love that two part of the track as well as the one before last corner on AS. Those 2 downhill chicanes as well as that mentioned corner made me fall in love with AS initially.
Like you said, we need much more of that.
You seem to have misunderstood me.
I'm saying that LFS does NOT have decent elevation changes and blind corners most RL tracks sport.
Hence why they feel very arcade and "flat" to me.
@ Deggis
Well the issue with the kerbs, grass and feedback is an issue of track modeling rather then the code IMO. in RL, if you touch the kerb or a a side gets on grass, you feel it.
Kerbs shake madly at low speeds and make a loud noise at higher speeds as well as harden you wheel (harden might not be the correct term but you get the idea).
While sand will really unbalance your car in RL, due to the slowing nature of it, grass feels slippery but controllable. You also feel it really good on the wheel as it lightens immensely.
However, neither makes you lose it as it's represented in LFS.
LCD's don't flicker...just thought you should know.
As far as X and headaches..YES. I have started getting some headaches from X and I think I know why.
If you play patch W or even V and then fire up X, you'll notice X being much more choppy and "laggy" or whatever you want to call it.
I first thought it was just me playing too much but it seems more people have noticed this.
At the risk of being flamed, I just tried out rFactor and actually liked it.
If it wasn't for the wheel lag, I'd most likely leave LFS for a while.
The reason for this are tracks and wheel feedback.
First off, the tracks in rF really provide the driver with some challenges. From elevation changes and blind corners to differences in surface shape. This, combined with the slight shake effect, really provides you with a sense of speed as well as environment...2 things LFS is badly missing.
Tracks are also much slower yet feel the correct speed. (210kph feels as fast as it should...heck 150 does as well)
Another thing that LFS needs is proper feedback in regards to wheel slip, surface, kerbs and grass/sand.
This all makes the BF1 in rF so much more fun then LFS.
I think the main issue with LFS currently (aside from some major physics issues) are the tracks. Being so unrealistic in terms of corners and elevation changes is really pulling this game down in my book (racing fun wise)
This post is in no way intended to flame LFS in any shape of form not to promote rF. I've been playing LFS for a long time and plan on sticking with it much longer.
I just think that the devs need a few pointers from other "sims" in order to make LFS one of the best sims around.
Then it's a no brainer. G25 is your best bet.
Check Amazon for cheaper prices. If $300 is too much for you, DFP is the mext one down on my list (and what I use). Target.com had/has a nice sale on it for $79 but it does not have a clutch or an H gate.
Just keep in mind that the DFP, while bigger then the momo, is a small wheel. Much smaller then most real wheels.
One thing that works for me is streightening the wheel and floor it, even in corners. I know it sounds insane but it works (not sharp corners, obviously). I'm not much off fast people and always in top 5 in races.
So, the more you get the wheel streight, the more you can give it throttle. Just trust the F08's suspension and downforce.
As far as rotation, I always set it in profiler and LFS to what the car is. The 900 in both really doesn't work for me. I use 105% ff in profiler and between 15 and 25 ingame, depending on the car, set and track. Make sure your FF is strong enough that you feel it but not too strong so you have to wrestle with it. I kinda like lower FF for the F08 as it makes me more smooth.
Lol, while we are off topic.
I actually enjoy racing on tracks that I have less experience at. It's fun, you learn the lines, the speed....it's a challenge! I also tend to be more relaxed when I'm not racing for that extra 0:00.10 on BL or AS Nat'l in the FRZ or FOX for example.
Lately for me, nothing beats LX4 or 6 on FE or SO...any of them.
There is something so rewarding racing against others on the track with equal experience in a twitchy yet fun car then "Pro's" doing hotlaps on Pub servers.
Maybe it's just me.
I really can't race AS nat'l anymore. Same goes for BL.
We have so many nice tracks, some extremely well suited for fo8 and BF1 yet people just go with the plain AS nat'l and FOX on BL.
Once we get some servers with WE, AS Grand Prix, KY etc you'll see a much bigger population in racers online.
Let's just hope it actually happens.
I have one suggestion.
Would it be possible to place the PIT info into the setup rather then keeping it global like it currently is? (Fuel, Tyre change, etc)
As many of us have specific sets for specific combos thus including this would allow us to use different PIT strategies with different sets as part of a specific set.
In terms of bugs, I'm one of those "lucky" people that never has issues with any of the test patches so
You would instantly know if another peice of software or your OS is using bandwidth hence choking your system.
You would also know not to take the sharp corner in record time with 3 other racers during this period of time.
+1 as long as it's not sticking out like a sore thumb.
Well it seems that unplugging the wheel from the PC and reconnecting fixed it.
Thanks anyway.
Another quick one:
It seems that whatever I set wheel rotation to be in LFS, it's ignored.
I have to adjust it in Logitech Profiler to desired rotation.
Is there a way around that so it can be done in-game?