The online racing simulator
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JasonJ
S2 licensed
Good job man!
JasonJ
S2 licensed
Of interest..
Quote from Ball Bearing Turbo :..
When I first got them I ran for a lot more than 2 hours at a time some nights, no problem. I actually posted a thread wondering why I found my eyes LESS tired than after sessions of non-stereo gaming, I can still only assume it's because my eyes are at least adjusting "one parameter more" constantly so the muscles don't stay locked quite the same way as with 2D.
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Had the same effect myself. I felt that my eyes were focused 4 feet or so behind the screen. Much more relaxing than focusing at my normal 2 feet away. I can cetainly feel it when I've done a heavy session at close focus for many hours, yet no harsh feeling when focusing further away even for hours. It was like I wasn't even gaming at all!
JasonJ
S2 licensed
Quote from zapz :So Jason, does your 40" monitor work in 3D with LFS? I read somewhere that the 120hz HD TV's didn't work with PC's in 3D. Hope I'm wrong about that, I'd love to have a 32-40" 3D screen on the PC. Nah, just anaglyph 3D, my screen is only series 5. It outputs PC (DVI>HDMI) to 60Hz, I was just using it as an example of 3D at 40".

I'll concede your point that you need a bigger screen for full immersion. But to do something like that, in 3D, correctly is a huge expense, even without the motion simulator, and I'd say you'd get 90% of that with a single screen with smaller FOV and one of those IR head tracking devices. We're talking about < $1K USD for something like that and less than $600 if you're willing to use a smaller screen (24"). Ok, maybe you missed my point, not just a bigger screen, but something like multi-screen or a single PJ to make it 2m+ wide is really best IMO. I have tried (psuedo) TrackIR to compensate for only one screen. It's great for flight sims etc, but when racing, you really need side views in your peripheral, because it's mega weird/hard to look sideways to check opponents and keep the perfect line while on the ragged edge. You glance a little bit with your head, you think your going one way, but then straighten your head and the car is going somewhere else! Now I see even 52 inch 3D screen wouldn't be good enough, for me . Just don't want to see ppl spend money and be disappointed, so I am offering my perspective on it.

As for the wheel getting in the way... well you just put the screen in front of the wheel and turn of the virtual wheel & driver animations. Of course you'd need a really hi-res screen (which does not exist) to pull off sitting so close. Yeah, I've done that, check my sig. It's quite close as possible and the 1080p is quite good enough resolution at that distance (can't see gaps between pixels) and I'm usually pretty picky when looking at my screen.
or.... I think now I re-read this, you actually mean put the screen between my head and the wheel? Ah yes, but i have these things connecting me to the wheel - arms. Sometimes they reach to the top of the wheel, the screen would have to be too high. I have tried that high FOV and squashed my face against the screen hehe, but so close to the screen gives a headache fast. And yes the pixels are too blocky that close.


Anyway this was about a single PJ vs a single monitor and I still don't see any advantage for the PJ (when using 3D) at current HD resolutions.

When I get the new home theater up and running, I'll try it out with LFS. Should be something to experience even in 2d. Just don't sit at the back of the room like I see so many do. They may as well use a 19" when sitting that far back. Try and make it match the size of a small car, because the gaming wheels are slightly smaller than normal, then it will match up well. Some people you see try on 4m screen and sit 3 meters away at 90 degrees FOV an their windscreen is the size of a small bus and they look like a mouse in a car so i dunoo how they think that is real.. I've only been able to try with a 1024x768 projector so not enough resolution to get to a higher FOV sitting close, but man it was intense being surrounded 180 degrees, even at such crappy resolution.
Please me know how it goes, I assume you have a 1080 beamer guys?

I think with my experiences, if I was trying to get the best experience for my money, I wouldn't buy a single 3D TV just for car sims. Either I would get myself two more extra large 2D screens or just a single 3D Projector and make a slightly curved screen because you need that screen width to wrap around your view. Please don't anyone take any offence, this is just my point of view, not saying anyone has made the wrong choice getting a 3D monitor, of course it would look great, maybe you play other games to - FPS's etc.

BTW thanks for the red bull link, that was cool to watch

Really surprised Red Bull or others won't make a 3D version of that. It's not like they can't afford it. The company owner has his own Cobra FFS. Think about that next time your sipping on your next can of that poison!


Anyway going back to your original point, a perfect 3D screen at 40" at 4-16 times the currect resolution at 1.5 ft from the head, well I dunno. I think that will never come soon at that resolution, would have to be so close to get a good FOV to try and focus properly without a headache would be difficult, and would be so costly, that 2x 1080p 3D beamers would be sufficiently awsome and about the same price?

Would really like to know how BBT goes eventually with the single beamer solution in 3D, is it good enough resolution to get a proper real life sized large FOV. I've considered renting one for testing it, but even for one day it's the same cost as a large full HD TV.
Last edited by JasonJ, .
JasonJ
S2 licensed
Might not be this, but it's worth trying other things if you have no luck turning off CPU temp monitoring for auto speed throttling.

I noticed you mentioned red clipping sounds. I had sound issues once when I was furiously downloading all sorts of .eng files. A couple of them actually caused the game to 'spike' the sound occasionally. Can't explain why, but they where not good. Kind of like the sound files were corrupted or not quite right for LFS. If you've downloaded any .eng files, replace them with the originals. If you don't have the originals install LFS in another directory and get them from there.

Even then, try another separate install of LFS in another directory with default everything to see if the problem goes away. Could be something else, like too many skins, too many high res textures, something you downloaded to enhance LFS etc etc. I once had an enhanced smoke .dds file that was too big and caused stutter (seemingly random, but it was when people skidded and created the slightest bit of smoke). Just try a separate fresh install and defrag your HDD is something easy to try out to see if it's something you added to LFS that's causing the problem.

Also something to try, turn off saving replay function. [not enabled - not saved] for SP/MP in Options >> Game. On my old PC (Radeon 9500pro) I used to get some occasional stutter when replay was enabled to even manual save.

Let us know how it goes.


edit
ooh, oh and something else, The Sound Lag option in Options >> Misc. Take note of what it is at default, then adjust that. I've noticed posts in the past where that this can resolve some sound issues, but I'm not sure how it works really.
Last edited by JasonJ, .
JasonJ
S2 licensed
Now ppl complaining about shit they don't even have? Please post your LFS rig as the thread states and leave out the pissing contest over who's got the PC most suited to their needs...Christ, it's pathetic.


I used to enjoy this thread, reading about new rigs and what's available, new hardware and the diverse range of rigs. Keep thread going, here's my dedicated gaming PC:

CPU Intel e8400 3.0 GHz
RAM 4GB
GPU ZOTAC GTX 295 1792MB
Windows 7 x64
40" Samsung series 5 LCD 1920x1080
Custom cockpit frame w/ comfy '92 Corolla seat
Logitech G25 Wheel
Logitech Attack3 Joystick (for car handbrake/helicopter collective)
Logitech Extreme 3D Pro (for flight joystick)
Logitech 2:1 speakers
Pics in signature
JasonJ
S2 licensed
Quote from dadge :is your wheel set up correctly?
in your windows control panel, your ffb needs to be over 100% (103% seems to be the trend). all dampers and spring settings go to 0%.
you then control the ffb with in the game. the shortcuts for ffb are , and . i use 25% ingame along with the above settings in my control panel.

EDIT: this should help: http://en.lfsmanual.net/wiki/W ... tting_up_a_Logitech_Wheel

Looking for the most realistic feel here of course. I thought logitech fixed this driver issue a while ago where we had to set 101% or so? Is this not the case? I've been using 100% in profiler for a long time now, since I thought it was fixed ~.~

Should I use 103%? I'll try it out for a few days, but any info on this would be appreciated.
JasonJ
S2 licensed
I think zippy re-installed LFS because his head axis stopped functioning.
JasonJ
S2 licensed
Quote from zapz :It all comes down to how close you sit to the monitor. 40" would take up almost your entire field of view at a 1-2 ft viewing distance

You would think so.... but actually it doesn't. Only about 60 degrees. IMHO full imersive racing can only be achieved with something at least 145 degrees, which doesn't work on even a large single monitor. You need the peripheral field of view filled up so you have to turn your head if you really want the perfect solution. Like the Red Bull simulator

Sorry for a slight off topic, but someone? said the perfect 3D screen would be 40" and I beg to differ, that's all I wanted to say. I have 40" set to about 85 degrees FOV and still I always feel it is never enough (width) even in anaglyph 3D, I still don't feel immersed. Also you cannot get it (LCD) as close as 1.5 ft because the wheel is sitting there -and your arms I might add, to mount it there you would have to look upwards all the time. (Mines about 60cm away) A projector doesn't have this problem.
3x 3D 40" screens would be close to perfect 'cept for bloomin' bezels, gah!

Good luck BBT with the new projector, even with only one you should be able to get some serious FOV and a large enough screen to feel motion sick.
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from broken :.
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I just don't get all this "hate" ..thing ..which is going on around here.

Don't waste time trying to "get it".


Quote from Confucius : Everything has its beauty but not everyone sees it.

Just turn on the Cruise filter [Race] and your problems are solved. You can get back to living life and being happy.



Finally to the topic OP - gummi1337...
A cruise insim app. is quite a large project to start from scratch. 1000's lines of code and 100's of hours work. You are not going to easily find someone who is willing to do all that work for you for free at your bidding. There are many free downloadable insim applications in this forum that support cruise functionality. Try downloading one of those those and getting it running. Then you might be able to end up modifying it yourself if you still haven't found someone to help you. I've rarely seen anyone asking for a custom cruise insim app get a coder at the drop of a hat. If so, money was most likely involved or something in return.
Goodluck.
Last edited by JasonJ, .
JasonJ
S2 licensed
Well if you are splashing out and buying 1 3D Projector, may as well buy three...
http://www.youtube.com/watch?v=ocDMNX9KlY8

And for what it's worth, one 40" screen does not provide large enough scale/size for the large FOV (>140) required for true immersive racing. Just saying.
<< 40" at 145 FOV... crap
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from Ripley :I'm trying to gather informations on FTNOIR, but had very little success. Every site or post I find on the subject is rather "obscure" to those who don't know much about "virtual" peripherals and such...
Can you please describe what you did?

I just read through these posts and followed the instructions. It was difficult to set up because I had never used it before, but get familiar with it and you can figure it out.
http://forums.eagle.ru/showthread.php?t=56424
http://forums.eagle.ru/showthread.php?t=56837
rfactor http://www.thewayiplay.com/mai ... ic=1177.msg18477#msg18477

Quote from Ripley :
Did you install FaceAPI libraries?

Yes, it's like trying to run a .NET application without the .NET libraries installed, you need to install those API's.

Quote from Ripley :
And what about PPJoy?

You need a virtual joystick to command LFS. LFS will not understand information from a web cam or web cam software (FTNOIR). The FaceTrackNoIR software converts head movements to virtual joystick movements.
Install FTNOIR First and get that tracking your head.
Install PPJoy
Run PPJoy Joystick Driver >> Configure Joysticks
Click Add, Virtual Joystick, Controller Number(next in sequence available)
Check your game controllers menu, you should have an extra joystick

You then restart FTNOIR and set it to send info to the virtual joystick, then you can configure LFS to accept head x,y,z movements from that virtual joystick.

The GlovePIE program used in some examples is to smooth out the result.
Some examples are telling you to use TrackIR fixer. This is so you can use FTNOIR and skip the Virtual Joystick procedure. However this fixer is an illegal hack to get past Natural Point's TrackIR encrypted protocol and send head movements directly to the game. I found the virtual joystick solution worked the same. Just that it requires the extra step (virtual joystick) to setup.


My web cam is only 320x240 @30FPS so end result was crap. You can get it to work with such a crappy cam, but it is not very responsive and appears to be laggy because it is smoothing out bad cam resolution. It's not going to stack up against $300 TrackIR which has a high res cam at ~100FPS
Last edited by JasonJ, .
JasonJ
S2 licensed
aye, so it's not related to FacetrackNoIR.
JasonJ
S2 licensed
^ srsly?.....

ahem..ok a vid, some good'uns in here
http://www.break.com/index/summer-fail-compilation.html
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from Krane :Hilarious not evident

There's a hidden hack in youtube, just unclick the mute button and it's working.
JasonJ
S2 licensed
To save time, instead of a fresh install you can install a seperate version of demo just to try it with fresh settings,


(Something obvious, but might have been overlooked)
I re-read your post and noticed you mentioned that "axis" look is enabled, but make sure you have also assigned the axis to Look Heading[axis] etc. in Controls>>Axes/FF


(Something to try/test)
Instead of relying on facetrackNoIR, first see if the virtual joystick works for you at all in LFS, ie: Remap any other real joystick axis to create virtual joystick movement using PPJoy Joystick remixer and see if that can control the Look Heading.
I did a test myself: I remapped one of my 3 joysticks X-axis to the PPJoy Virtual Joystick 5 X-axis, (yes I have 4 other devices connected). Then I used that virtual axis to make head movements in LFS. It worked fine.
Note: Remixer must stay open to test this. You could even try re-mapping a foot pedal to another virtual axis if you have no other spare joysticks.



Can't imagine why you are having issues if you can see the axis moving about in the Controls>>Axis/FF Available axis sliders when you move your head about. As long as you map them in LFS to Look pitch/heading/roll, it should work.
JasonJ
S2 licensed
Yes, look sensitivity is only for mouse look. Sorry.

---

uhmm ok, it's been some weeks sice I got my PPJoy working for another purpose, but in Win7 you need to disable driver signing to make PPJoy work. The PPJoy creator is not going to pay the $1000's M$ wants to officially allow his code to run.

You know about this?

I have Win7 x64 Ultimate.
These are notes I have in my PPJoy install folder:
Quote :Install PPJoy by first disabling driver signing

Accessories >> Command Prompt >> Run As Administrator >>
BCDEDIT -SET TESTSIGNING ON

Then reboot, Test mode will appear bottom right of screen

Then run PPJoy installer


BCDEDIT -SET TESTSIGNING OFF
will stop it working

This allows all unsigned code to execute on your machine. So beware.
Last edited by JasonJ, .
JasonJ
S2 licensed
Sorry, but that colour is hardcoded into the game itself. You cannot change it.
JasonJ
S2 licensed
You registered then downloaded and installed the faceAPI? They are not quite clear that this is required.
Quote :After installing this, you will not need to install the faceAPI or the faceAPI demo. The file is quite big (~45MB), sorry: apparently it needs to be...

Maybe it's the LOOK SENSITIVITY 0.00 in the Options menu, under View. If that's at 0.00 it won't work.
Last edited by JasonJ, .
JasonJ
S2 licensed
No comma should be used before "and", so stay in school.


JasonJ
S2 licensed
JasonJ
S2 licensed
Quote from everyone : it's the textures repeating

"That was - a good try"



It's been few years since I've messed about with this so I am not completely fluent with all the details, BUT I am 100% sure it's where the edge of the finish line is part of the road texture. The repeating pattern crops it at the pixel where the chequered pattern starts. Easy to test if you erase the white chequer pattern in the texture file. You can see it appears on certain areas of the track because that's where that particular part of road texture is used. Also you can tell it's the chequered flag texture because it appears as a broken line across the road, like a cross section of the chequered flag texture.

I think it's probably caused by the Anisotropic Filtering (AF) component bleeding the pixels. I've noticed it on some cards more than others. Both nVidia and ATi IIRC. I think playing around with AF settings will reduce it in some cases, but sometimes at the sacrifice of graphics aesthetics, ie: crap AF.

I came across these findings when editing track texture files for cruise servers. I removed the chequered flag pattern off the road and the anomoly disappeared.

I think I noticed it mentioned in release notes a couple of years ago as a KNOWN ISSUE and still needs to be addressed. However, I don't know which release it was - about W or Y release (when the graphics details were increased).

In my opinion it's a game bug that could be fixed by changing the size of the cropped area on a repeating texture or redo some textures. However this would require some time to make them line up properly again - not a GPU fault. Can be fixed by manually erasing (repairing) the first few pixel rows on the checkered flag textures, but when you do that the chequered flag pattern on the finish has a gap in it.

edit: actually it's been so long I cannot remember if it's the bottom of the chequered flag texture, or the top of it. So I'm not sure if it is the AF bleed causing it or it's just the chequered flag segment in the texture that is too long.
Last edited by JasonJ, .
JasonJ
S2 licensed
Quote from Jordan2007 :Looks good, Hopefully they put a Clutch in this game

Quote from speed1230 :Back to more traditional CMR hopefully

Don't hold your breath. Another console target game, focus will be ollie/kickflip.
Last edited by JasonJ, .
JasonJ
S2 licensed
You'd answered logitekg25's post so that's why I was quoting you.
I was answering logitekg25's post about changing his pot. Sorry you misunderstood me.
JasonJ
S2 licensed
Quote from Feffe85 :I had the same problem with my pedals a couple of months ago.

Took them apart and removed all dust and cathair, then sprayed them ALOT with 5-56 (same thing as wd40 tbh, but doesnt do anything to plastic). Now they work like new

Changing pot requires reconnecting wires and there's a chance the one you have spare is a different ohms rating to the logitech pedal pot.
JasonJ
S2 licensed


You can see a small rectangular slot under those three prongs, like a letter box slot. This is the hole to spray your cleaner into, you will need a can with a tiny straw nozzle. 1/10th second squirt once or twice. Then move the pedal in and out about 20-40 times to clean the pot.
Then recalibrate in LFS.


I've seen people report that they used CRC/WD-40 without problem, but I have also read that those oil cleaners can melt some plastics. So I used electrical contact cleaner, which is the same price.
FGED GREDG RDFGDR GSFDG