Of interest..
Had the same effect myself. I felt that my eyes were focused 4 feet or so behind the screen. Much more relaxing than focusing at my normal 2 feet away. I can cetainly feel it when I've done a heavy session at close focus for many hours, yet no harsh feeling when focusing further away even for hours. It was like I wasn't even gaming at all!
Really surprised Red Bull or others won't make a 3D version of that. It's not like they can't afford it. The company owner has his own Cobra FFS. Think about that next time your sipping on your next can of that poison!
Anyway going back to your original point, a perfect 3D screen at 40" at 4-16 times the currect resolution at 1.5 ft from the head, well I dunno. I think that will never come soon at that resolution, would have to be so close to get a good FOV to try and focus properly without a headache would be difficult, and would be so costly, that 2x 1080p 3D beamers would be sufficiently awsome and about the same price?
Would really like to know how BBT goes eventually with the single beamer solution in 3D, is it good enough resolution to get a proper real life sized large FOV. I've considered renting one for testing it, but even for one day it's the same cost as a large full HD TV.
Might not be this, but it's worth trying other things if you have no luck turning off CPU temp monitoring for auto speed throttling.
I noticed you mentioned red clipping sounds. I had sound issues once when I was furiously downloading all sorts of .eng files. A couple of them actually caused the game to 'spike' the sound occasionally. Can't explain why, but they where not good. Kind of like the sound files were corrupted or not quite right for LFS. If you've downloaded any .eng files, replace them with the originals. If you don't have the originals install LFS in another directory and get them from there.
Even then, try another separate install of LFS in another directory with default everything to see if the problem goes away. Could be something else, like too many skins, too many high res textures, something you downloaded to enhance LFS etc etc. I once had an enhanced smoke .dds file that was too big and caused stutter (seemingly random, but it was when people skidded and created the slightest bit of smoke). Just try a separate fresh install and defrag your HDD is something easy to try out to see if it's something you added to LFS that's causing the problem.
Also something to try, turn off saving replay function. [not enabled - not saved] for SP/MP in Options >> Game. On my old PC (Radeon 9500pro) I used to get some occasional stutter when replay was enabled to even manual save.
Let us know how it goes.
edit
ooh, oh and something else, The Sound Lag option in Options >> Misc. Take note of what it is at default, then adjust that. I've noticed posts in the past where that this can resolve some sound issues, but I'm not sure how it works really.
Now ppl complaining about shit they don't even have? Please post your LFS rig as the thread states and leave out the pissing contest over who's got the PC most suited to their needs...Christ, it's pathetic.
I used to enjoy this thread, reading about new rigs and what's available, new hardware and the diverse range of rigs. Keep thread going, here's my dedicated gaming PC:
CPU Intel e8400 3.0 GHz
RAM 4GB
GPU ZOTAC GTX 295 1792MB
Windows 7 x64
40" Samsung series 5 LCD 1920x1080
Custom cockpit frame w/ comfy '92 Corolla seat
Logitech G25 Wheel
Logitech Attack3 Joystick (for car handbrake/helicopter collective)
Logitech Extreme 3D Pro (for flight joystick)
Logitech 2:1 speakers
Pics in signature
Looking for the most realistic feel here of course. I thought logitech fixed this driver issue a while ago where we had to set 101% or so? Is this not the case? I've been using 100% in profiler for a long time now, since I thought it was fixed ~.~
Should I use 103%? I'll try it out for a few days, but any info on this would be appreciated.
You would think so.... but actually it doesn't. Only about 60 degrees. IMHO full imersive racing can only be achieved with something at least 145 degrees, which doesn't work on even a large single monitor. You need the peripheral field of view filled up so you have to turn your head if you really want the perfect solution. Like the Red Bull simulator
Sorry for a slight off topic, but someone? said the perfect 3D screen would be 40" and I beg to differ, that's all I wanted to say. I have 40" set to about 85 degrees FOV and still I always feel it is never enough (width) even in anaglyph 3D, I still don't feel immersed. Also you cannot get it (LCD) as close as 1.5 ft because the wheel is sitting there -and your arms I might add, to mount it there you would have to look upwards all the time. (Mines about 60cm away) A projector doesn't have this problem.
3x 3D 40" screens would be close to perfect 'cept for bloomin' bezels, gah!
Good luck BBT with the new projector, even with only one you should be able to get some serious FOV and a large enough screen to feel motion sick.
Just turn on the Cruise filter [Race] and your problems are solved. You can get back to living life and being happy.
Finally to the topic OP - gummi1337...
A cruise insim app. is quite a large project to start from scratch. 1000's lines of code and 100's of hours work. You are not going to easily find someone who is willing to do all that work for you for free at your bidding. There are many free downloadable insim applications in this forum that support cruise functionality. Try downloading one of those those and getting it running. Then you might be able to end up modifying it yourself if you still haven't found someone to help you. I've rarely seen anyone asking for a custom cruise insim app get a coder at the drop of a hat. If so, money was most likely involved or something in return.
Goodluck.
And for what it's worth, one 40" screen does not provide large enough scale/size for the large FOV (>140) required for true immersive racing. Just saying.
<< 40" at 145 FOV... crap
Yes, it's like trying to run a .NET application without the .NET libraries installed, you need to install those API's.
You need a virtual joystick to command LFS. LFS will not understand information from a web cam or web cam software (FTNOIR). The FaceTrackNoIR software converts head movements to virtual joystick movements.
Install FTNOIR First and get that tracking your head.
Install PPJoy
Run PPJoy Joystick Driver >> Configure Joysticks
Click Add, Virtual Joystick, Controller Number(next in sequence available)
Check your game controllers menu, you should have an extra joystick
You then restart FTNOIR and set it to send info to the virtual joystick, then you can configure LFS to accept head x,y,z movements from that virtual joystick.
The GlovePIE program used in some examples is to smooth out the result.
Some examples are telling you to use TrackIR fixer. This is so you can use FTNOIR and skip the Virtual Joystick procedure. However this fixer is an illegal hack to get past Natural Point's TrackIR encrypted protocol and send head movements directly to the game. I found the virtual joystick solution worked the same. Just that it requires the extra step (virtual joystick) to setup.
My web cam is only 320x240 @30FPS so end result was crap. You can get it to work with such a crappy cam, but it is not very responsive and appears to be laggy because it is smoothing out bad cam resolution. It's not going to stack up against $300 TrackIR which has a high res cam at ~100FPS
To save time, instead of a fresh install you can install a seperate version of demo just to try it with fresh settings,
(Something obvious, but might have been overlooked)
I re-read your post and noticed you mentioned that "axis" look is enabled, but make sure you have also assigned the axis to Look Heading[axis] etc. in Controls>>Axes/FF
(Something to try/test)
Instead of relying on facetrackNoIR, first see if the virtual joystick works for you at all in LFS, ie: Remap any other real joystick axis to create virtual joystick movement using PPJoy Joystick remixer and see if that can control the Look Heading.
I did a test myself: I remapped one of my 3 joysticks X-axis to the PPJoy Virtual Joystick 5 X-axis, (yes I have 4 other devices connected). Then I used that virtual axis to make head movements in LFS. It worked fine.
Note: Remixer must stay open to test this. You could even try re-mapping a foot pedal to another virtual axis if you have no other spare joysticks.
Can't imagine why you are having issues if you can see the axis moving about in the Controls>>Axis/FF Available axis sliders when you move your head about. As long as you map them in LFS to Look pitch/heading/roll, it should work.
Yes, look sensitivity is only for mouse look. Sorry.
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uhmm ok, it's been some weeks sice I got my PPJoy working for another purpose, but in Win7 you need to disable driver signing to make PPJoy work. The PPJoy creator is not going to pay the $1000's M$ wants to officially allow his code to run.
You know about this?
I have Win7 x64 Ultimate.
These are notes I have in my PPJoy install folder:
This allows all unsigned code to execute on your machine. So beware.
It's been few years since I've messed about with this so I am not completely fluent with all the details, BUT I am 100% sure it's where the edge of the finish line is part of the road texture. The repeating pattern crops it at the pixel where the chequered pattern starts. Easy to test if you erase the white chequer pattern in the texture file. You can see it appears on certain areas of the track because that's where that particular part of road texture is used. Also you can tell it's the chequered flag texture because it appears as a broken line across the road, like a cross section of the chequered flag texture.
I think it's probably caused by the Anisotropic Filtering (AF) component bleeding the pixels. I've noticed it on some cards more than others. Both nVidia and ATi IIRC. I think playing around with AF settings will reduce it in some cases, but sometimes at the sacrifice of graphics aesthetics, ie: crap AF.
I came across these findings when editing track texture files for cruise servers. I removed the chequered flag pattern off the road and the anomoly disappeared.
I think I noticed it mentioned in release notes a couple of years ago as a KNOWN ISSUE and still needs to be addressed. However, I don't know which release it was - about W or Y release (when the graphics details were increased).
In my opinion it's a game bug that could be fixed by changing the size of the cropped area on a repeating texture or redo some textures. However this would require some time to make them line up properly again - not a GPU fault. Can be fixed by manually erasing (repairing) the first few pixel rows on the checkered flag textures, but when you do that the chequered flag pattern on the finish has a gap in it.
edit: actually it's been so long I cannot remember if it's the bottom of the chequered flag texture, or the top of it. So I'm not sure if it is the AF bleed causing it or it's just the chequered flag segment in the texture that is too long.
You'd answered logitekg25's post so that's why I was quoting you.
I was answering logitekg25's post about changing his pot. Sorry you misunderstood me.
You can see a small rectangular slot under those three prongs, like a letter box slot. This is the hole to spray your cleaner into, you will need a can with a tiny straw nozzle. 1/10th second squirt once or twice. Then move the pedal in and out about 20-40 times to clean the pot.
Then recalibrate in LFS.
I've seen people report that they used CRC/WD-40 without problem, but I have also read that those oil cleaners can melt some plastics. So I used electrical contact cleaner, which is the same price.