They have often times stated that they don't want other people on board.
More people does not mean faster development.
These types of discussions related to the pace of LFS development have been around for as long as I can remember and a comment like yours is made everytime. Yet, where are these new and better sims?
It could be because of your processor update. LFS's unlock system uses a snapshot of your hardware configuration as a way of "identification".
It's no big deal as you receive new unlocks anyway.
depends on what features you are basing it on. So far, very little, if any have been confirmed by the devs as a certainty. Most of what these days are considered to be plans for S3 have spawned out of the community's collective head.
Basically I think that required features for S3 are limited to LFS' primary goals, which (in my interpretation) are making this sim as realistic as far as physics go, and to represent a wide variety of motorracing. The latter is primarily content related, which should take much less time once all the key physics features are implemented and completed.
It´s pretty simple really, the average Joe just doesn´t care about realistic physics. Sim racers aren´t exactly a target audience for the big software houses, so they just don´t bother.
Besides that, even if developers would care about quality there´s always the guys in suits that care more about deadlines than quality.
The mainstream games market is really competitive so speed is high on the priority list.
Big deal about the hotlaps. The last thing that should slow down LFS development are hotlaps. LFS is not finished, so hotlaps will be reset plenty of times to come. That's something people have to deal with when playing a game in development. It certainly shouldn't slow down development or release frequency.
You just mean pictures of wheels right?
Take a look on manufacturers websites, they often have pictures.
You could also look around here: http://www.smcars.net/forums/wheels-rims/
There IS a big difference. Sim racers may be considered gamers, but gamers aren't necessarily sim racers. Most people who play LFS definitely have different preferences, priorities and mentality than people who mostly play games like NFS.
I agree the typical gamer doesn't really fit in LFS. LFS isn't the type of game that needs millions of players as it is a niche product.
This would only raise the workload for the devs which is high enough as it is developing one version. So it would slown down development of LFS in general.
Besides, no seperate edition is needed for drifters as drifting does not require special features.
Also, I think it would attract...the wrong kind of crowd.
So that would be a no.
You should really try to find stuff out by yourself, you will learn much more and better from it. At least try to get an understanding of the interface and tools. If you don't know how to resize or move objects you really should find out that first otherwise you will keep asking EVERYTHING here step by step.
The point is, this discussion has been held....countless times. I suggest to look for those using the search and don't expect to find too many answers in them.