Who's getting pounced on? People are just expressing their thoughts and opinions about it. If that happens to be different from other people's opinion, then so be it. It has nothing to do with pouncing though. I just don't like to see my words twisted.
Yes, me too. But we would all immediately download a new fictional track as soon as it was available as well. So no big difference there.
...please actually try to understand what is said. Neither me or anyone is saying that there should be no real life things in LFS, let alone be taken out. Some people just don't see real life based content as a necessity. Your twisting a statement completely to the other extreme, not following some members' logic. Or can you point me to a post in this thread of someone saying real life cars to be taken out?
Would I like the ring or any other RL track in LFS? Sure, the more content, the better. Do I feel LFS is incomplete without them? No.
I guess most people would upgrade instantly/soon with every new update so the problems would be temporary I guess.
As far as waiting for S3, I guess those same features would be delivered in "sub-stages" as well in the form of incompatible patches so the waiting would be just as long in the original plans I think.
I think that would be a good idea, seeing as the difference over time between S1 and S2 is basically only in the content as well.
Anyway, it's not that I don't have faith in how they'll do it. Ultimately all is fine to me, I'm not going anywhere
Wasn't there an S4 planned originally as well? If only for a short time? I think I remember reading that somewhere once, but I could be wrong. I hope they'll stick to the original plan though, wouldn't the alternative way cause a fragmentation of the userbase?
I don't understand that. First you say LFS doesn't need a RL track, and then you say that it should of course have one to be a serious simulator. It's quite contradictory if you ask me.
I wouldn't mind a RL in LFS, but the reason as to why it is a "necessity" to some really escapes me.
3D Studio Max and a rendering plugin like Brazil or vRay are the most used.
They aren't the actual models used by the game itself, but the CMX files made specifically for the CMX Viewer. See the additional downloads section on liveforspeed.net if you don't have that already.
Hence why I used the term "software"... I know how to differentiate a game from an OS thank you.
An operating system and a game both fall into the category software wouldn't you agree?
Hmm, yeah. What does that have to do with anything I said. I know how MS licenses work trust me.
How often do you see the term "MSDOS-PC" being used these days anyway? I never see it.
Mostly they're just called a "PC" or a "Designed for Windows XP/Vista PC", and occasionally still "IBM-compatible PC", as IBM created the original version of what we refer to as PC's these days.
Your interpretation of that law is incorrect or incomplete at best.
And besides, being able to see the source code of a piece of software does not make you the owner of the software. Even if for instance the Windows source code was opened up completely, wouldn't mean you would be allowed to alter it and distribute your own version. You do not have the same legal rights the owner has.
So let me get this straight, MS developed Vista FOR the EU?
Good for you. I am however pointing out that not all games (if any) have a 100% official guarantee for it. I know that's a stretch and a bit anal but so is the scenario of all three LFS devs vanishing from the earth so to speak or LFS getting in trouble with the EU.
Just because you are able to point out a game that you're able to use years after purchase doesn't mean it's like that with all games. You certainly don't have any legally binding guarantee by the creators.
If the LFS devs would have to go out of business they could make sure people are able to keep on using it. For instance by releasing a patch which would permanently unlock all copies. And they could give out details to the community how they could set up their own masterserver. After all, the servers which LFS are played on are independent of the developers.
1. skins in skins_x could be private
2. you're probably missing the default helmet skin or you renamed it.
3. please try to write at least remotely proper english
LAME doesn't offer binaries, only the source code. Not by the developers at least. I believe that makes the difference.
Once you build an app using the MP3 format I believe licenses come into the picture. Not a big expert on the matter though.
about using mp3, afaik using an mp3 decoder in the game would result in the devs having to pay license fees to the patent holders of the format.
ogg is open source and not subjected to license fees.
Thanks. So just like a bump map basically? But do you put the texture in one of the materials' slots? Like you do with a bump map? I can't remember if there is something like a luminescence slot, and I can't check it right now. Are you using Brazil? I'm using vRay so maybe it's different there.
that reminds me, if you really want to convert the files use www.irfanview.com
It's a lovely freeware image viewer and it does a great job at batch converting. You'll have to download the plugins pack for dds support, it's available on the same page.
@Crashgate3: afaik the dds plugin for photoshop works with psp too.
I'm sure it would be possible to create an option for the user to either use dynamic environment mapping or fake reflections so people with slow systems would not be harmed by it.