The online racing simulator
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joen
S2 licensed
Quote from CSU1 :Would track data not already exist? Could it not be bought? Why would anyone need to spend A LOT of time getting data when its been done countless times before?

Maybe, but it still would have to be modelled, mapped, textured, etc. And I don't think the devs would want to just convert some track from another game.

Besides: in other games/sims it was either created by a mod group and not the game creators or by a larger development team with more than just one artist.
Last edited by joen, .
joen
S2 licensed
Quote from George Kuyumji :How anyone could NOT want to have the Nordschleife in a Driving Simulation is totally incomprehensible to me.

I don't think people are against having it in LFS, I think they prefer to see the time spent on creating it (which would be A LOT of time) be used to create 2 or 3 other tracks which bring more to online racing.

Quote :
There are so many Arcade Racers out there, why shouldnt a Simulation simulate a real Track?

It isn't necessary imo. It doesn't make it more realistic. As I've said before, reality doesn't equal realism.
Last edited by joen, .
joen
S2 licensed
Quote from geeman1 :The cars are the same for everyone, so they should also sound the same
-1

agreed.
I can already picture a V8 XFG going by And I don't want to spend time disabling sounds setups for people with silly sounds.
-1
joen
S2 licensed
The reflections are fake in a way. Sure they are real refelctions but not of the actual environment you're driving in, but of an environment texture file. So they will never be "right".
Only way to fix this is updating the graphics engine to use real reflections.
joen
S2 licensed
Would be hard to make those exact same lights unless you have the original photograph they were made from. Simply upscaling them won't result in higher quality ofcourse.
joen
S2 licensed
Congrats on getting your sounds included in the patches Dave I feel that once a new official release of LFS with your sounds included comes out they will play a significant role in new user's first impressions of LFS Truly something to be proud of
joen
S2 licensed
Quote from jamesrowe :Shame I cant get into the FZ5 in the real world I try but my screen seems to stop me

You need to download the CMX Matrix exporter, search for it in the unofficial addons section.
joen
S2 licensed
Then so be it. There's been lots of talk about LFS price lately, and most dedicated users feel LFS gives great value for money. There will always be higher prices for people because of the currency conversion but that's just the way it is, nothing anybody can do about it.
It all comes down to how much LFS is worth to you. To me, they could charge double and I would still pay it.

Check the prices that are being charged for flight simulators, and you will see that they cost as least as much. And comparing LFS to flight simulators is more sensible than comparing it to say, NFS.

Value for money is what it's all about, not the actual price. And as far as value for money is concerned, LFS is as cheap as it gets. If some people aren't prepared to pay the price, then that's their decision, then they weren't meant to play LFS. And yes, I know the price is harder to take in some countries, but again that's the way it is.
Last edited by joen, .
joen
S2 licensed
Quote from johnfromsunnymull : i cant get miles on my thing because i dont have S2

Yep sorry, I didn't pay attention well, I edited it out. My mistake.
joen
S2 licensed
very little teams are actually tied to a certain nationality. most of them have drivers from various countries. Why does it need to be a scottish team?
Last edited by joen, .
joen
S2 licensed
A lot of what you see in this tutorial applies to rendering with vRay also. The main difference between working with Brazil or vRay lies in the materials. And if you've got a basic understanding of materials in Brazil it shouldn't be that hard to recreate the materials in vRay.
joen
S2 licensed
I think it looks nice. HDRI can work good, but often time it's overused and in a very unreal way.
The quality of the reflections is also influenced by the car materials. So instead of using just a diffuse color look into creating a paint material.
joen
S2 licensed
Quote from LFSn00b :Please?

it's been two hours since your request
joen
S2 licensed
Then I would say your FPS is fine, quite good actually
joen
S2 licensed
depends on the rest of your system as well. LFS relies more on the CPU than on your graphics card.
joen
S2 licensed
Besides several LFS cars are based on older cars, like the XFG and XRT, so digital speedo's would look weird IMO.
On the GTR cars however I would expect digtial ones, and I wouldn't be surprised if we get them when Eric releases the new GTR interiors.

I agree on moving the numbers outside the ring though. And certainly about using fixed dials using a texture too. That way each car could get a more unique feel.
joen
S2 licensed
hehe, Go Santa!

Great promotion for LFS guys
joen
S2 licensed
Yes, but I'm guessing you're using Ian's scenes and those use tga files. So if you set a general path to your lfs dds directory it will not find anything because it's looking for tga files and there are none in the lfs dds directory.
What I mean is that you should set the path to the individual textures in the material editor.
joen
S2 licensed
You probably just don't have the right paths to the textures set in the materials. There's no need to convert anything, dds should work just fine.
joen
S2 licensed
You could start a server.

Or not.

Online racing will survive regardless of your choice.
Why do you ask for confirmation, just do whatever you want.
joen
S2 licensed
Quote from Glenn67 :Good to see that everyone's expectations about how S2 licensed people act towards demo uses is being upheld

I would have said the same thing if he was S2 licensed. You're the one who's seeing an S2 vs. demo thing in this. So I suggest you take a look at your own prejudice before insinuating others are.
Last edited by joen, .
joen
S2 licensed
fps = clan, map, etc

racing sim = team, track, etc

calling a racing team a clan sounds so....wrong
joen
S2 licensed
Quote from Indiana Jim :
This is the most expensive game I've bought and it's still a beta.

It's an alpha actually. Which doesn't really mean a thing anyway. It doesn't say anything about the quality of a product. Look at nKPro, it's at 1.0.3 or something and it's a pile of crap.

Quote :
Not only that, I really don't own the game, they do.

Like it is with most software you buy. You don't own your Windows either, you own a license which entitles you to use it. Ofcourse they own the game, it's their creation. Name me one commercial game where you actually own it.

Quote :
Remember that these guys are not backed by a larger corporation that would make good on their promises.

That actually speaks more in their favor than against them. Do you have any guarantee that you can play an EA game online untill the end of time? Furthermore you're stretching enormously.
Last edited by joen, .
joen
S2 licensed
Quote from Scawen :In particular I think most people will be happy that we are now using DaveWS's sounds as the default sounds! Thank you Dave!

I suspected you were going to do that Excellent decision!

Quote :
Separate FOV stored for each car's custom view

:static:

Other stuff sounds great too ofcourse, thanks Scawen
joen
S2 licensed
No. Not because LFS isn´t worth my money, totally the contrary, but I just don´t see where you get the idea from that more money means faster development.

As for real life content, it´s not important to me, plus there´s more to getting licenses than just money, there´s too much complications. Who decides which content, Will the funding be even remotely enough to attain licenses? Probably not.
Last edited by joen, .
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