Maybe, but it still would have to be modelled, mapped, textured, etc. And I don't think the devs would want to just convert some track from another game.
Besides: in other games/sims it was either created by a mod group and not the game creators or by a larger development team with more than just one artist.
I don't think people are against having it in LFS, I think they prefer to see the time spent on creating it (which would be A LOT of time) be used to create 2 or 3 other tracks which bring more to online racing.
It isn't necessary imo. It doesn't make it more realistic. As I've said before, reality doesn't equal realism.
The reflections are fake in a way. Sure they are real refelctions but not of the actual environment you're driving in, but of an environment texture file. So they will never be "right".
Only way to fix this is updating the graphics engine to use real reflections.
Would be hard to make those exact same lights unless you have the original photograph they were made from. Simply upscaling them won't result in higher quality ofcourse.
Congrats on getting your sounds included in the patches Dave I feel that once a new official release of LFS with your sounds included comes out they will play a significant role in new user's first impressions of LFS Truly something to be proud of
Then so be it. There's been lots of talk about LFS price lately, and most dedicated users feel LFS gives great value for money. There will always be higher prices for people because of the currency conversion but that's just the way it is, nothing anybody can do about it.
It all comes down to how much LFS is worth to you. To me, they could charge double and I would still pay it.
Check the prices that are being charged for flight simulators, and you will see that they cost as least as much. And comparing LFS to flight simulators is more sensible than comparing it to say, NFS.
Value for money is what it's all about, not the actual price. And as far as value for money is concerned, LFS is as cheap as it gets. If some people aren't prepared to pay the price, then that's their decision, then they weren't meant to play LFS. And yes, I know the price is harder to take in some countries, but again that's the way it is.
very little teams are actually tied to a certain nationality. most of them have drivers from various countries. Why does it need to be a scottish team?
A lot of what you see in this tutorial applies to rendering with vRay also. The main difference between working with Brazil or vRay lies in the materials. And if you've got a basic understanding of materials in Brazil it shouldn't be that hard to recreate the materials in vRay.
I think it looks nice. HDRI can work good, but often time it's overused and in a very unreal way.
The quality of the reflections is also influenced by the car materials. So instead of using just a diffuse color look into creating a paint material.
Besides several LFS cars are based on older cars, like the XFG and XRT, so digital speedo's would look weird IMO.
On the GTR cars however I would expect digtial ones, and I wouldn't be surprised if we get them when Eric releases the new GTR interiors.
I agree on moving the numbers outside the ring though. And certainly about using fixed dials using a texture too. That way each car could get a more unique feel.
Yes, but I'm guessing you're using Ian's scenes and those use tga files. So if you set a general path to your lfs dds directory it will not find anything because it's looking for tga files and there are none in the lfs dds directory.
What I mean is that you should set the path to the individual textures in the material editor.
I would have said the same thing if he was S2 licensed. You're the one who's seeing an S2 vs. demo thing in this. So I suggest you take a look at your own prejudice before insinuating others are.
It's an alpha actually. Which doesn't really mean a thing anyway. It doesn't say anything about the quality of a product. Look at nKPro, it's at 1.0.3 or something and it's a pile of crap.
Like it is with most software you buy. You don't own your Windows either, you own a license which entitles you to use it. Ofcourse they own the game, it's their creation. Name me one commercial game where you actually own it.
That actually speaks more in their favor than against them. Do you have any guarantee that you can play an EA game online untill the end of time? Furthermore you're stretching enormously.
No. Not because LFS isn´t worth my money, totally the contrary, but I just don´t see where you get the idea from that more money means faster development.
As for real life content, it´s not important to me, plus there´s more to getting licenses than just money, there´s too much complications. Who decides which content, Will the funding be even remotely enough to attain licenses? Probably not.