On the XR_Interior1.dds there is a white square with a black outline around it. The white part controls the color of tha garnish (although that part isn't white ingame, which probably has to do with vertex shading).
Anyway, you can give the white area another color and it will change the part you're talking about, but that's about it.
Also, changing that color will also change the color of the window edges and several other parts of the car you probably don't want to have a different color.
Like already stated, the damage system will be improved. So it's not something that needs pointing out, it's an important part of LFS' future development.
Ok. So you crash, and your player dies. Then what? You can't play for an hour or something?
Pointless. You don't see real drivers strolling the track in real life racing.
And then? Have a chat?
See point 3.
So, no. I could make a much longer list of improvements that would make LFS much much much more realistic than silly stuff like that.
My thoughts exactly, that would be such a great addition to the AU and open up a lot of possibilities. It would make AU so much fun. That and a better collision detection
No it wouldn't, but you already know that if you actually read my post.
Besides that, the hack would still be possible as it's not textures making the drivers look like that. But that's beside the point.
Yes well, if it was made client side it will still look extremely cool... for them.
I already explained why it bothers me (although it's a bit of a big word for it) I think it looks unrealistic and only helps reinforce some people's opinion on LFS as being arcadey (which it's not of course). Do I care about that, yes I do.
It ruins the experience for me.
Whenever this discussion comes up, the standard response is always something along the lines of "why do you care?" or "big deal" Well, if you don't care about it, that's perfectly fine. But it's like I (or someone else who shares my opinion) have to defend why I have my opinion.
As much as you wonder why I want it removed, I wonder why you would be against removing it.
Well, then the devs might as well graphically strip down to untextured cars and tracks. Realism and immersion entail more to me. Ofcourse the driving and competition is the most important, but the visual aspect is important to me as well and has a great influence on the immersion.
Funny how the general feeling on this board is that what truly matters in a racing sim is realism, yet helmet and suit less drivers in racing cars seem to be an exception on this.
If LFS wants to be perceived as a serious racing simulator silly things like this will have to go.
It should at least be made client-side. After all, some people say why should you care about it being used. Well, then obviously people who use them shouldn't care that other people can't see their t-shirts and weird faces.
If a hack would be made available that (visually) strips the car of it's body would some people still say why would you car how other people's cars look like?
First thing I thought too. Looks fun though, to kart on that is... So I'd like it too if we get karts with the tracks yes, i know chassis flex isn't implemented yet
That would require the modelling of a track, which isn't easy and/or fast to do.
Using a screenshot of a track as a background would be possible but then you could just as well take a screenshot of the car as well.
I very occasionally fire up nK but not for long. And rFactor when I want to try out some mod just out of curiosity but it mostly ends after a couple of laps.
There have been improvements in the past, it sounds much better imo than the patch U and V versions. The BF1 is just the hardest car to get right I guess because of the very distinctive sound of F1 cars. I think more additions to the sound engine are needed to get it better.
You like the old sounds better, I like the new sounds better. So it is a matter of personal preference as well. Anyway, there´s an editor you can use, that´s the beauty of it.
You know, people aren't born with a paypal account. If you don't have one, what's stopping you from getting one? I got my paypal account especially for LFS.
I am not saying you're attacking at all, and I don't have any guards to drop. I think you're just easily offended. I'm just stating that sometimes people tend to think anything new is going to be the final version. Did you follow the thread on the patch V sounds? countless remarks on vacuum cleaners. Read that and you'll know what I mean.
If you know so much about LFS and know all the blabla, maybe you could have expected that sort of response? And maybe you could have provided your feedback on Dave's sound when they were first introduced? Just asking if people have even listened to the sounds before including them is just a pointless remark, as you know what the answer to your own question is.
I think it's better to stick to Dave's sounds. Otherwise we'll maybe end up with 10 different "official" pack creators. Besides Dave has something to build on now.
And actually there should be no problem with the sounds for you, as we have a sound editor now, so you can make them exactly the way you think they should be.
Please consider that the sound system has been completely reworked starting with patch V, and more improvements will come.
That's why Scawen said Dave did so well within the limitations of the current sound engine.
I can't really see what's to complain about the new sounds. No they're not perfect yet, but for a long time the sounds did not get any improvements, and now they are getting attention. Noone ever said these are the final sounds, after all LFS is a work in progress. Compared to the previous default sounds I think they're a HUGE step forward. The sounds Dave and others have managed to get out of the current engine have made me a firm believer in the new sound system. Imagine what will be possible when Scawen works on the engine some more. IMO the engine sounds in LFS have never been this good, so that makes me confident about this feature.