It may not require AS MUCH skill as a fully coded application, but come on, the guy's 8 years old. Do you EXPECT him to be a fully accomplished programmer? I certainly wouldn't expect any 8 year old to be. So please, don't give him a hard time.
Amen to that. I've met some people in world I am glad to call friends. Not been in as long as you have, but it's amazing how quickly I fit in. Yes, the UI isn't exactly the best, but I have this to say to the people who don't like it: come up with something better please, the SL viewer is open source, you know
As for the network lag. The datacentres that Linden Lab use are on the West Coast of America. This isn't exactly going to help us Europeans that are logging in from some 6,000 miles away. Average ping to a region for me is about 160ms, and I personally think SL does a damn fine job of compensating for that. I rarely have trouble moving about in world. Try saying the same for something like UT2004 is you have a ping that high.
General concensus from the people I talk to in world (a lot of them are damn good builders) is that it will take a while for sculpties to take off...Maya is too damn expensive for most, and the other software needed to create then (Wings3D, Blender) don't exactly make it easy. The whole process of creating a heightmap for it isn't worth the effort at the moment.
Hey, what's wrong with furries? Many of the friends I have made (and I myself, occasionally) are furries. I find the people who are furries are more genuine than the people who spend thousands of Lindens making a human avatar look good. Fine, they may not have human avatars, but remember, it is a human at the other end, please treat them that way
So the devs (who are by definition entrepreneurs) can't try and make a little bit of money (and let's face it, they won't be making much at all from the skin downloading service)? If people want to hand their money to ScaViEr to get the high res skins downloaded automatically, it's their choice. If they don't, that's also their choice. The people who don't want to pay for a premium service (noone goes bickering on about people paying more for a better net connection, or a better PC, do they?) don't have to
P.S. (to keep this slightly on topic) the skins look soooo good now, thanks Scawen/Vic!
Last edited by JohnUK89, .
Reason : oops, grammar :P
Along the lines of Quake 3 engine based stuff, there's OpenArena at http://openarena.ws/
There's also a game called Sauerbraten (http://sauerbraten.org/), which has the rather nice feature of multiplayer map editing, where anyone in the game can edit a map while in play
Ello all,
I have just installed Cedega 6 on my Linux partition and have tried to unlock it, only to be hit with an "Unlocking Error" message. I am running Patch W, which should have fixed this issue. Maybe something to do with the version leap in Cedega?
Hiya all,
I've been having a little difficulty finding the soundfonts that came with my Sound Blaster Audigy sound card, and was wondering if anybody knew of anywhere I could get hold of them. If not, are there any other places that I can get General MIDI compatible soundfonts (must be in SF2 format, as I'm trying to use them in Linux).
Thanks
Considering the entire LFS community would hang, draw and quarter you if you did, feel free
Back onto topic...I think the global balancing is a good idea, being a slow as hell n00b in the TBO's I need it to keep up with the RB4's and FXO's in the STCC
CRT or LCD? An LCD doesn't actually use refresh rates per se, they use response times in ms, which is the amount of time the liquid crystal takes to change from one state to another. The 60Hz your computer reports is simply how many frames are being sent to the monitor. CRT's refresh rates are how often the electron guns can scan the screen per second, so that is in Hz