The online racing simulator
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lalathegreat
Demo licensed
Quote from tristancliffe :The mass makes no difference - it's the inertia that counts. If you had say a 10kg flywheel with x moment of inertia, and replaced it with a 100kg flywheel with x-1 moment of inertia you'd find the engine would actually rev as quickly as a 10kg, x-1 flywheel.

Confusing weight (mass) with moment of inertia is a mistake and an inaccuracy. Just nit picking, and I'm surprised one of you didn't realise what I was getting at

Edit: I realise that reducing the mass will almost certainly reduce the moment of inertia, but it remains incorrect to say low flywheel weight is wanted.

MMm you claim the mass makes no difference its the inertia that counts, yet momment of inertia is derived from mass(along with some other stuff). so reducing the mass should reduce moment of inertia.

this dosent necessarily mean that the lightest will be better as you could move and shift mass around the flywheel the inertia
Last edited by lalathegreat, .
lalathegreat
Demo licensed
you gotta hate how the Torque Just Dies after 6000rpms
lalathegreat
Demo licensed
Quote from Jertje :Odd, I have both versions and can't seem to recall any such difference.

thats what i was thinking. i can't imagine some one developing a game like that and changing it significantly. i searched for evidence but all i got was hear say.
lalathegreat
Demo licensed
Quote from Forbin :IMO, nothing on any console can come close to the better sims on PC (i.e. LFS and RBR). A lot of it has to do with the nature of consoles as mainstream gaming devices. Racing games developed on them must appeal to the mainstream (NFS, GT, Forza, PGR). There has been at least one exception in the form of a bike sim, though. TT Superbikes* on PS2 is really good as far as bike sims go, though of course it also has its quirks.

*not to be confused with Superbikes II or Superbikes: Riding Challenge which is arcade crap

isnt richard burns rally on ps2?
http://www.gamespot.com/ps2/dr ... hardburnsrally/index.html
lalathegreat
Demo licensed
Meh...
Quote : Originally Posted by Scawen
We have a special software render in the dev version which draws all the objects from every point, in a colour coded way and uses that to make a special efficient list that decides which objects can be drawn depending on where you are in the track path, so raising the frame rate a lot. You may have seen that go wrong in some cases where a car appears to be driving round in the air, probably after seeing a message "follower could not find position". And another flaw is that in some rare places, an object like a lamp post or something can appear and disappear incorrectly, due to being falsely obscured in the original software render.



Anyway, the optimiser render is a bit lower resolution than your screen, and that object which is missng there, was probably obscured during the optimiser render, although really it should be visible. My plan is to draw the optimiser at higher resolution to further reduce this kind of glitch.


Quote : Originally Posted by Scawen
Yes that is a problem, and the main reason why we don't have a free roaming mode in the tracks yet. It's not just what's visible but also the lighting including lightmap and shadows that go over the car.

It seems possible to sort this out, by somehow having more than one path available at a time, for example both Blackwood configs together would cover the whole area, or at South City, the Long and Classic configs together would cover it all. Then LFS would need to do some path switching when you went too far off one path, it could work out which one to use.

But as usual quite a lot of code reorganising is needed because it's only designed to have one path and lightmap at the moment, other than that i guess it's a bit like being in Autocross mode, that means ignoring wrong way driving and disabling disabling path lap counting and AI drivers. So it's something i'd like to do but it's not high enough priority yet.

lalathegreat
Demo licensed
honeslly i stand by sony on their decision. I hate the concept of having to pay for something so simple as a "computer controled motor". its not like the pantent was some big revolutionary concept.
for those who don't know there is a company, imersion that owns patents for force feed back. so if you have any hardware that has force feed back you have to pay them royalties.

orginally the patents were in the hands of another company but imersion bought that company. the day after the patents where placed in their name they filed class actions suits against microsoft and sony. M$ settled but sony deicded to fight and lost. they had to pay 90 million dollars to imersion for royalties for ps2. soon after sony annouced that that ps3's controller would not feature under the pretence that it would not work with their tilt feature. imersion then responded by plublishing a survey to gamers about how they would feel if rumble was removed from gaming.

imersion is just money sapping pigs if u ask me. am not even sure they even create any force feed back devices worth looking at. Why should a company like logitec who creates there own devices, have to turn around and pay imersion for something as simple as force feed back.
lalathegreat
Demo licensed
it dosent have force feed back in the traditional rumble in the main controller. for legal reasons as mentioned. But FF wheels seem to work i hurd that games like carbon have force feed back
lalathegreat
Demo licensed
yea am gonna go with female...was wondering before "why "he" choosed "becky" as "his" name."
lalathegreat
Demo licensed
Quote from Shotglass :if that was the case drifters would produce smoke a whole lot faster than they currently do



i guess she either means the smx files for her spectator tool or the dds files

afaik the grip change is always clearly visible with different colours/shades of the tarmac

Becky = Female ????
Sry to go off topic
lalathegreat
Demo licensed
Quote from Hurts2bStock :This HD video trailer shows just how "floaty" the physics are in the game, nice graphics yeah but it's such a wast to make games like this.
http://www.gametrailers.com/player.php?id=15224&type=wmv

Not sure i know what u mean by floaty but that video shows the arcadish mode with you have to play it with all the aids turned off too really judge
lalathegreat
Demo licensed
Quote from ajp71 :The highest res ones are 1290 x 780, the absolute minimum requirement for Sony to stamp HD on the box. I play LFS in HD (and higher res than that ) on a 3 year old crap computer on an 8 year old monitor and it looks better than that, I'm not saying the PS3s res/graphics isn't much worse than the current crop of computers but it's not at all futrewise, it'll soon be blown away by pretty ordinary equipment, same with the PS2 really I don't see why people said they were anything out of the ordinary Halo on the original Xbox did look pretty cool though.

EDIT - Having looked at the volumetric lighting thingy it does look pretty cool I'd love to see a Le Mans sim with that kind of dawn sombody needs to go break the news to Sony that F1 cars don't so night races

by PC standards thats a low resolution, I can play half life 1 at 1920X1080 dosent mean it gonna look better than 800X600. that game seems to have more going on graphically so i can imagine there somewhere at the limits of their fillrate budget
lalathegreat
Demo licensed
Quote from ajp71 :But it's not any good anyway, it's low res, too dark to see anything (what's it hidding?), and over effects not too mention a decent PC (ie not mine) could give better AA than that.

what exactly do u consider low Res.
its dark because its at dawn where there isnt alot of ambient light. i don't personally see any problems with AA. am sure i could find jagies if i hunted for them.
speaking of light,The Volumentric Lighting is cool
http://smallvillestories.free.fr/images/Afrika/f12.gif
lalathegreat
Demo licensed
Thats is indeed in game look for pics and videos on gaming web sites.
http://www.theimageplace.net/uploads/5cbc7f551f.jpg
Last edited by lalathegreat, .
lalathegreat
Demo licensed
Quote from deggis :über next gen graphics = bloom & motion blur

If this over-exaggerated bloom shit is the best that next gen graphics cards can do, then I'm very disappointed. Goodbye fotorealistic graphics. I don't mean only this F1 game, games in general. Though this doesn't have bloom but anyways.

Dosent look to bad when your playing it though, as most the things that are blured are stuff your not paying attension too
lalathegreat
Demo licensed
Quote from Bob Smith :
I see their promoting F1 style racing with those 3 lap races.

I think thats due to the context the picture was taking in. Most likely a demo Limiting it to 3 laps
lalathegreat
Demo licensed
You cant expect these games to raise the bar interms of simmulation if they did they simply would not sell anything. Still looks to be fun with all the aids turned off though.
F1 Ps3
lalathegreat
Demo licensed
Last edited by lalathegreat, .
lalathegreat
Demo licensed
Quote from tristancliffe :Disgusting! And the interior is 60's bland, only without the tasteful materials. JTbo said it about right, but I disagree about the wheel.

And yup, I think Evo's are boring. Having driven a few cars I can safely say the Evo is not at the top of the list of entertainment value. But I appreciate that you clearly didn't start this thread to get comments and critisism on the car, as you become all defensive whenever anything bad about (a big list) is mentioned. Oh, and you can edit posts, so there is no need to do 17 in a row.

Lol i have to ask what cars do you like? what would be your dream car. every time i see you comment on a car you Seem to hate it. I can't imagine you holding your MX-5 over some of these cars ive seen you disagree with.
lalathegreat
Demo licensed
Quote from SamH :What I'd really like, though realism doesn't exactly fit with this idea, would be a pitspotter-type thingymabob.. a proximity alert for cars around you. If a car's sitting at my rear left quarter, I'd like a tone beeping at me, coming from there. The closer they are, the more rapid the "ping".

It'd be worth buying the extra speakers if I had that!!

Well isnt that basically surround sound, being able to hear where the engine is?
Understand where your coming from though i hate going into a corner and hearing someone and not knowing where they are.
lalathegreat
Demo licensed
I don't know too much about tires, but i would imagine that they all don't act the same. So to say that the tires should cool down faster because that is more akin to reality seems far fetched so to speak. What you should really ask for is the ability to fiddle with tire parameters
Compound hardness
sidewall stiffness
thread patterns
basically all relevant stuff that effect tire heat and life and grip.

i Imagine LFS tire algorithms arent so simple to the point where he can change a value (IE*TireCoolDownTime*) and get the resulting effect.
LFS tires act correct they heat up and cool down when they should. How great are those effects should be based on tire properties. maybe a better request would be; to be able to change realistic properties to get a desired effect.
lalathegreat
Demo licensed
Quote from tristancliffe :Peer Pressure when I was 15, behind the bike sheds at school (not the bike sheds we learn to snog behind - the other bike sheds!)

not familiar with the term "bike shed", enlighten me.
lalathegreat
Demo licensed
very interesting topic, i don't smoke and having read some discriptions;scawen's*** won't ever. Just curious what made you guys start??
lalathegreat
Demo licensed
that is quite a big generalization
lalathegreat
Demo licensed
Quote from Cue-Ball :While I agree with you on these points, the sad fact is that wishing for them doesn't do any good. 3D sound, EAX support, more varied sounds, more accurate sounds, etc. all have to be programmed by someone. In the case of LFS that someone is Scawen. As much as we all want better sound we also want about eleventy billion other things as well. There's only 24 hours in a day and we can't expect everything all at once. The new sounds have been very controversial and Scawen knows that they still need work. I fully expect that after his holiday break the sounds will be the first thing he works on since there have been so many comments about them. However; I definitely wouldn't expect to see 3D sound or EAX support in S2. That would require an entire rewrite of the sound code and while it would definitely be nice to have, it's certainly not a necessity. Better engine, transmission, and ambient sounds can go a long, long way towards satisfying everyone. Heck, GTR2 doesn't have 3D sound, 5.1 support, etc. and everyone raves about how great it sounds (even though it's not nearly as communicative as LFS).

for me the 3d sound should be priotiy though, i don't know why a game like gtr dosent have it but gtr dosent set any standards. i have dosne some 3d sound demos before using open al and directx audio and they arent insanely hard to do. although a game like LFS am sure it isnt going to be a walk in the park.

for those who are clueless on this its basically all u have to do is have a listener and some sources both have (x,y,z) cordinates, feeding those parameters into an api which then sends it off to the soundcard to do all the comlicated reverberations and multichannel stuff. he dosent have to rewrite anything just write some a little more (that is prob an understament though)


still there only one programmer. and that buts a damper on situation there gonna be comprimises here and there
lalathegreat
Demo licensed
i have to agree with the logitudinal thing, somehow lauching a car at 9000rpm full boost is faster that 5000rpm being more conservative
FGED GREDG RDFGDR GSFDG