The horrible power bands are largely due to the horrible engine model. its something that needs to be tossed out and redone at some point. take the xrt for example. you could be in any gear and it won't hit full boost until like 5000rpm; plus the turbo spools linearly like wtf.
if that is true; then that could be the reason in the low RPM "high" load you would take away timing for the reasons said. so if the person who set it up added timing that could be the reason. I have a high Hp NA car 250hp 2.0 liter and thats the way its set up; cranking is around 18 degrees and at 50% throttle is pulled back to 6-5 degrees.
ultimate point here is you can really deduce anything about the physics by watching someone drive. i mean if he was drifting around the track with the F1 car. you can then say thats not correct. but something as subtle as driving over the curbs i doubt he can tell if its correct or not considering the other varibles
if u look at the video it seems hes not driving it at its full potencial. hes over breaking and is slighty on the throttle. that was the first video posted he prob just wanted to get a "clean" lap around for the video
Further along we know are
* perfection of AI: it felt like he was working on that for the longest while. and you know what, the AI is faster but they still crash me.
* interiors of cars: again hes been working on that for the longest time yet too see the fruits of his labor
you have to figure though that if the AI (or another update) has little too no importance to someone its hard for them to sit there and wait for the improvements they would like too see. me personally would like too see improvements that would improve the user base. especially in my time zone. if i had 400 people racing in my time zone i would not care about updates so much because i would be having fun.
i mean they don't have too but it would be nice. GT4 was delivered as a a full game unlike LFS which is presumed to be incomplete. i would expect more tracks to come in the full game.
the guy does have some valid points. ie lack of content update and the fact you never really know what there working on until its released
though u really can't compare what PD does in one year to what the LFS team does. the PD team is huge. but still i feel that what the lfs team does in a year leaves alot to be desired especially if your not happy with the current content as i am.
I don't know about other countries but here in America, you can walk into like a grocery store and buy a giftcard. as in you hand the person cash and they give u a card that is essentially a credit card with X amount of money on it.
Living in new york and being pretty involved in that type of stuff, more on the spectator side. it isn't that organized. there are some spots you can go to on the weekend and there might be like 100 cars there and u can get into some random races. eventually the cops will come and every one runs to their cars and rush onto the highway. i personally casual walk back to my car and sit there. cops usually go for the ones running anyway. 15 mins later everyone back at the spot. this continues until someone crashes, blows up leaving anti freeze all over. sometimes the cops just give up and park a ambulance close. for me its interesting watching it; is it dangerous of course just as dangerous as spectating a rally.
if its a race for like money, 3000+ they usually do that on a highway and they shut it down for like 20 mins to do it. i specifically don't go when its some muscle car because those things don't go straight
driving the XRT at different power levels is a different experience if you can't see that then i doubt your knowledge on racing. its not just about having more power so let me drive this car. Its about how the experience changes when the your racing at different level.
that was an example and i meant it that everyone was using the same version in the race. the idea is that 250XRT is gonna be a lot different to lets say a 400HP one.
just as a note you can't base a 400hp or any modified version off of lfs tweak because LFS do not have correct engine simulation
i disagree completely. and your looking at one dimension of the advantage of having it.
yes the reason people tend to share setups is because LFS has so few tracks + everyone stupidly plays the same combo. what happens, people make really specific setups per track combo. i suppose if you asked someone to make a setup that would have to be used across several tracks you would see peoples preferences come into play, as sacrifices would need to be considered
but there are advantages of being able to race the cars of different levels, IE XRT @250hp-@300 etc. bringing some cars into the same class.IE XRT vs RAC sort of thing. i simply think it adds to the simulation, its not all about outsmarting the competitor in the garage. too me its arcardish or immature to have to race around in the same exact cars.
i think this is a cultural thing though Europeans seem to be more suspension obsessed, where as Americans all about engines and japan is the middle ground