As some may know I am more on the side of "tunning". its seems quite a few people have misconceptions of what "tunning" would look like
in lfs. I get the feeling that people imagine it would look something like NFS's when it should be noted that NFs' "tunning" is just as realistc as its suspension, tyre, etc simulation.
Your not going to have 1200HP XRT on 40psi going around a circuit track for any amount of time. in real there barriers to how much power you can make One example. Type of Fuel. Eg its impossible to have the above XRT running on pump gas but most likely possible on nitro methane.
the idea that you can tune now with tweak is weak because the changes you make are not realistic.
Alot of people say it won't add anything again i disagree. It should be noted that simulation is trying to emulate reality. and in reality there isn't a racing league in existence that does not have regulations. so to say that everyone is going to use the most powerful setup is again weak. i think it goes with out saying is any Engine modification implemented needs a way to be regulated online by server admin and such.
Deeper Game play experience
one advantage of Engine tunning is not necessarily strategy in racing but more and different classes of racing. you could have naturally aspirated XRT and it could be a different experience to what is currently implemented.
Could balance game play.
Next thing nay sayers are probably saying is well that kills pickup races. no one is going to want to agree on regulations. and that sorta stuff happens alot in real life. answer to that would be Standards. Example STCC league could have their own standard. Advantage of that is STCC founders could balance out the current imbalance between the cars used.
%and just because i know someone is thinking its gonna be hard to keep track different regulations. a template system could be implemented so that once loaded its impossible to adjust beyond or below regulation.
people also seem to think there is a best engine setup, and preference have nothing to do with it. doesn't seem crazy to me to see someone creating a car with a excellent top end. one could be fast on the straight away and slower else where. with some driving skill one might be able fend off anyone any attacks in slower area. that seems like a strategy to me, i would not mind trying giving a situation. (that was off the top of my head)
Adding a full blown engine simulation it would be easy to implement a engine damage, better sounds, Real time back fire and exhaust fumes, and most things associated with the engine.
Simulation and complexity go hand in hand in my mind.
Only down side is LFS community size can't support any of this. though i do make the argument that it would bring in alot of people From GT, Forza, Drag racing fans.