This would be the case if there werent any retrictions. A server retriction such as no cars over 250HP or torque about or something would counter act that. Am not at all asking for free for all u know
Free for all would be good in certain cases.
there is a big difference between free for all and with retrictions. Imagine u enter a Server with TBO 300 class everyone on there has a maximum of 300hp the logic everyone is using is that but where back at sqaure one so whats the point.
point is the whole race Changes 300 HP is not the same as 250HP it takes more skill your gonna have different braking points,Different Fuel consumption, wheel spin might come on easier. the whole mentality of driving the car will have to change.
take for example GTR class lets say u have a 650 Class
think for a minute of things that would change.
Maybe the AWD GTR now has an advantage because of its AWD in getting the power to the ground
The GTR(car that dominates) now is prob going to have a harder because its a mid ship
Choice of tires.
Can't think of any more cause i havent driven them.
i did say in my thread that i rather see alot of other things implemented before Such a system. This is probably why the dev have not fixed the GTR perfomance gap. As they continue to update the physics engine, changes they make might offset any correction they made to the cars. Being S2 is in its "alpha" stage it would be harder to spot any anomalies with varying engine outputs
I see where u guys are coming from with the setups. my disagreement comes from the fact i rather see a driver adapt his style to a car before changing it.
But my need for Editable Engine parameters doesent come from the need to out tune somone you know. but to keep races fresh.i would love to be able to try and chase down an XRT with a GTi for example
In my opinion LFS suffers from the fact that it has so little cars. its a seriuous turn off. And most of them in the same class can't Run against each other. makes me feel its a waste of a physics engine.
There many performance aspects to setups aswell just because u like it dosent mean its Fast. Everyone is ajusting to what they feel is good.
the same concept can be applied to an Engine aswell. some people people may like and engine with a a strong low End thought it might not be the fastest.
no, Driving Sets have much to do with performance. where do u get this logic from. i said before Current suspension setups influence Cornering Speed Acceleration.
um no, the trial and error aspect was to show that it isnt complex to figure out the results of a given change. what i was trying to convey is in real life u cannot Trial and Error to figure what the right turbo for a given application is. In Virtual Reality it is alot Quicker. Am not quite sure how u manage to deduce Little simulation out of my post
am not asking for a free for all no limits. just because you can change power levels of cars dosent mean you cannot have Equal Racing. i would love to have the ability to race with 600HP GTR cars and not just one power level over and over. it dosent mean Everyone cannot be on the same level.
Changing the power Levels Changes the whole Dynamics of a race, racing lines, braking points, pit strategy, it keeps the racing fresh.
a
was it really that unclear what i was talking about. Regardless that isnt the point.
this is the best part about virtual Reality Trial and error is alot less complicated than it would be in real life. In real life u can't just Shift S to you garage and change the A/r hit ESC and pull out the pits.
If i was going to put a turbo onto a car in real life i would look at the displacement, camshafts, Stroke, valve timming, Exhuast manifolds, Boost maps for the compressor, before i select which turbo i would get.
Compared to LFS i would just go, ok lemme start out with this and see how that works; ok that sucks *changes it abit*
do u think "EVERY SINGLE COMPONENT" on the engine needs to have this accuracy? i don't think so. There would be a need for an accurate engine Damage model (which i don't think anyone would mine) personally don't think it would take 15 years probably alot less. it would be alot less easier to test aswell.
Am not an Idiot in that regard. But if you mentioned P/R ratio and we were on the topic of turbos i would sooner assume preasure ratio.
But returning to the subject you, Tristan, have said before you don't think such a system could be realisticly implemented and not be complex. I on ther other hand think it can. For Example
Editable Turbo Parameters
Turbine AR
Turbine Wheel size
Compressor AR
Compressor Wheel Size
Boost
These 5 parameters is all the end user needs to know about. By no means Complex. Of course below all that, inside the game Engine, you have alot going. How deep the actual turbo simmulation has to be to get Results consistent with reality is still debatable.
when demo racer post in the improvement forum it should be taken as "if this was in the game i would buy it." i would buy the game in a jiffy regardless of if it was locked from demo.
For now i rather wait for the Full version or maybe even a beta. i mean its one thing to go around blackwood a million times. but its another to buy the game and and have a majority of the people at aston
its simple on certain levels if your someone who actually designs engines from ground up and work for a company like BMW or honda then it isnt simple. but if you do it sorta as a hobby buying an engine block and head and slapping them together it isnt that complicated.
Why can't it be the same for the engine. Download Track specific WR engine setups. i suppose if i wanted to be a idiot about it i could go on to say "If its a sim then who gears about pickup racing when realism is the goal. Pickup racing is arcady and all that" but am not and i understand u have to cut that realism BS somewhere. But the prospects of being able to change the engine far outweigh the value of pickup racing in my mind.
It dosent have to be Realistic to the point where it turns people off. Ultra realistic would be impossible
assuming u could take a LX4/6 Chasis and put a V8 in it and spec it too what u want.
i said before i don't think everyone would be lost. it would not be more complicated that current suspension setups.
The current suspension setups arent teachnical?. if i love racing and have no clue about gear ratios arent i at a disadvantage if i play LFS.
When i mentioned stage 1 cam i was saying that we are not asking for preset upgradeble parts where stage 1 might be 270Duration@12Mm lift or something like that.
small point
Gran turismo Engine upgrades arent unlrealistic. i can actually go out and buy stage X cams,turbo kits. from some manufacturer.
and this is where i would like to see the ultimate difference in LFS and Gran turismo. IN GT u have preset parts, i rather have the ability to say u know i want a turbo that spool a bit quicker, so i edit the turbo by changing the A/r ratio now i have turbo that spool quicker but less of a top end.
Why do people think that u can only be "out-Tunned" by an engine. u could have the best engine in the world and its crippled by a crap suspension. the the current setup controls so many parts of the car from traction to corner speed to topspeed and acceleration. that i am amazed that people think there mainly for "Driving Style"
ultimately i would love to see multiple classes inside of classes. GT400 GT500. Where 500 is maximum of 500hp etc. This would be good for league races because u could whipe the playing field free each season by changing the restrictions and having a fresh race each season. for pickup races there isnt nothing good unless LFS had 10,000 people playing on a regular basis. so it could support such diversity. i think this is the sorta depth the original poster was talking about.
although some of u don't see what it can add, i can think of a few off the top of my head
1.Problem with the GTR is completly solves
2.it opens the game up to alot of people. and Americans who are into that sorta stuff.
3.LX8 That everyone wants so bad can be made.
4.Real Time backfires
Edit5.More realistic Responding Engines
Edit6.more realistic sound.
Edit7.Realistic Engine Damage
No one is asking for Stage 1 cams, where each stage is clearly better than the last. we are asking to be able to specifiy each parts specs and have the consiquent response to such a change. there many different ways u could Spec and engine and its setup. saying there is one optimal setup is stupid.
The manner in which such a system is implemented thats still up for debate.
the horse is kinda beaten but there has been no one who fights for the other side.
well the combination for more fuel no advance is not determined by one factor
the reason for more fuel is because there is alot of Air still entering the engine "LowRPM:HighLOaD" if u injected same about of Fuel as "LowRpm:LowLoad" it would be very lean.
Timming advance is determined by engine speed and the mixture.
More air Less timming
More engine Speed equals more timming
SO in that scenario u have alot of air(less timming) and low Engine Speed(less timming)