if development is slow to the point where no new people are buying, or people are leaving the game(which ultimately hurts the overal game). They won't be able to live off that lowered income.
They are not sharing their selling. without all of you who bought the game, it would not be possible
i said the request is valid, didn't say it should jump to the top of the priority. At this point asking for anything reasonable, is valid, where it lands in terms of priority is another discussion.
No one should have to master the game to give criticism of ask for new content. At the end of the day people play this game to have FUN. if you feel that a new track would increase the amount of fun you would have, its a valid request.
15% of that performance prob comes from the extra memory addresses. Some people might not know, but 4Gb of address space does not mean you can use 4gb of ram. some of that goes to that GPU so if you have a 8800GTX with 768 ram and 4gbs of ram installed only 3.2Gb is going to show up in windows, even though u have 4 installed. also address space is also taking up for pci cards as well eg sound card.
well he took it literally, when i say real time engine simulation i mean best possible simulation that can be done in real time. not everything simulated
I think its can be done really good in real time. I would be interested in what you think is needed and why you think it can't be done in real time, decently at least
ive always been pro real time engine sim. but some aren't prospect of having 20 cars coming into t1 all with different sounds and randomly backfiring would warm my heart. problem with lfs is that most people will disagree because they rather something else take higher priority. eg someone wants better aero so they go -1
see your assuming that the turbo can't make the same manifold pressure with the plate on. all you have to do is keep the waste gate closed longer until the desired boost is reached what the plate does it make the turbo have to spin faster to create that kind of pressure
It would seem hard to get your head around it but its possible. boost is not what really creates power. it is quite possible to have the same car running 10psi with one turbo and 10psi with another and having one flow more air. In this situation It really comes down efficiency of the compressor. If your put a plate on the intake in order to get the same manifold pressure. the turbo is going to have to spin faster. in real life if your slapped one on you would prob take the turbo out of its efficiency area on the compressor map resulting in less power.
Now if you've played around with LFSTweak at some point. you can clearly see that LFS Engine Simulation isnt really a simulation, its more of a Formula used to create a torque curve. (With the coefficients being all the variables you play around with.)what that means is just because in game it mentions restrictor dosen't mean thats whats actually happening in LFS. it might just be taking .005 away from general power.
no one who is against it is truly against it. The point is as much as we would love to have it, it can't be done to the extent that would justify it. whats the point of driving on monoco when its not accurate.
you can generate boost in neutral just not practically. as said before if you revved in neutral you'll hit the red line in a second. At redline Fuel and ignition are cut if you kept it there it would slowly build boost. but seldom would you ever want to launch at red line. if you have a two step launch control you could build boost in at a lower RPM. Eg a STi with launch control set at 4500 Rpm will make 8 PSi and but no more.
think the point being made here is, unless you want to pay for Eric to fly to Germany or to what ever track. Pay to have it shutdown for a week so they could collect the above data. simply not possibly
I have to agree with him. absolutely no way they could make real tracks. Think for a second, to make a track you actually have alot of data about it. Wdiths, angles of corners blah blah. you also need to know where all the surface bumps and stuff are. I believe the GT team and Forza actually walked around the tracks collecting that sort of data about bumps and such. This team simply doesn't have the resources to implement a real track @ 2007 standards. and if it doesn't have that then it might as well be a fake track.
I suppose it does work in an ideal situation.
from what experienced in real life its not as simple as the explanation the developer gave.
In real life when you tune an ECU Fuel map(S) its usually done based Manifold pressure vs RPM. an Na Engine tends to make more power running slightly rich around 13.5 AFR. But thats at WOT in the cruising area were fuel economy is concern you can pull the AFR back till its lean how lean depends, Exhaust Gas temps.
the algoritm in the game to me is fine for NA engines but Turbo charged car you have to run the AFR richer at WOT (around 11~12 ish depends on how much boost). you would actually make more power running a leaner mixture but your can't because the EGT would be too high. So at WOT you would actually be injecting more fuel than necessary and making less power for the amount you injected. so i think were the algorithm is going to break is when you have a NA car vs Turbocharged one the turbocharged one should consume more fuel.
So for me i really don't see power generated as the best way to judge fuel consumption. it would be interesting to see what MPG the GTR versions of the car get.