The online racing simulator
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Linsen
S2 licensed
Hm, I don't really know what the rFactor-Sauber feels like (mostly because I don't like rFactor's overall feeling and therefore don't drive it), but do you guys really think that the LFS-Sauber feels good/realistic? Of course, hardly anybody will be able to compare it to it's rL counterpart, but I'm finding it hard to imagine that what we have here is even close to what a modern F1 is like. I could be wrong, but for me it really falls far behind anything else in LFS.
Linsen
S2 licensed
Yes, you can turn it off in the options under Display --> Checkpoint text.
Linsen
S2 licensed
Quote from super wok :... i saw online somebody who had a custom lvl.

I'm not saying Android is not psychic, but this doesn't sound like autocross-layout is what's actually meant here ... So, I'm awaiting confirmation .
Linsen
S2 licensed
Quote from tristancliffe :Why not call it a p-brake, because it's primary use in 99.999999% of cars is to stop a car moving when parked.

Because in english it's named after one of its purposes (maybe its main purpose?), not after what it's primarily used for. And one of its main purposes is obviously to stop the car in case of main brake failure. At least that's what I've heard and it would explain why it is mandatory for an e-brake to operate indepently of the main brakes.
Linsen
S2 licensed
Thx a lot wsinda! Great tool, easy to use and requires almost no expertise (which is great for me :tilt.

Do you plan to implement showing of g-forces in a later version?
Linsen
S2 licensed
Quote from Eldanor :The effort needed to build a real track is nearly the same as a fictional one, so I think the workload isn't a good excuse.

I don't think that's true. In order to create a realistic representation of a rL track you need an incredible amount of data that has to be taken on location. Now, I don't know much about this, but I doubt that many track owners already have that data available and would just hand it out. iirc, I've read something about the creation of the Nordschleife for GT4 (or GT3? Whatever). They had to take all the data themselves. Or look at iracing. They did A LOT of laser scanning, even for a track like Silverstone (which you would expect to have a reasonable amount of data available), so that's a ton of work right there, that you don't have when building fictional tracks. And I doubt something like this is possible without a supporter like John Henry to shell out the money for it.

And like has been said before: I'd like to have rL tracks in LFS, but it shouldn't be a top priority imho.
Linsen
S2 licensed
I got 4.85 Million for 57 points, lol. Doesn't really pay to be first, yet .

I could fire Davidson and hire Sutil (not a good idea) or switch engines from Williams to BMW Sauber (maybe not a bad idea). Of course, if I wouldn't want to keep Heidfeld and would take a cheaper driver, I could change around some other things, but why would I want to do that illepall
Linsen
S2 licensed
Well, it seems to me Eric was never very, erm, vocal (I'm not sure how his post count is, but I bet it's looooow). That said, it's really not much of a surprise that we don't hear much about his work. However, it seems people are somewhat forgetting that many of the graphical changes that we have been waiting for cannot be done in a compatible patch. That goes for new cockpits just as much as for changes to car models. And most people certainly wouldn't want hotlaps to be deleted, replays going out of sync and setups becoming more or less useless everytime Eric has finished a graphical update, right?
Linsen
S2 licensed
Quote from bbman :And there I wondered where the brazilians have gone... Speaking of the devil, they're back! And what an entry Soro made! I bow down to you, for you are truely the master!

You really shouldn't blame "the brazilians". They're not responsible for one person's stupid post.
Linsen
S2 licensed
I would love to see Oschersleben, the Sachsenring and the Lausitzring (Sachsenring probably being the most challenging and interesting track among those) in LFS, because those are the tracks I'm most likely to drive in rL. It's totally understandable that people want rL tracks, I think, but the amount of work (and money) that would need to go into that, puts it rather low on my priority list. First I want physics improvements and stuff like properly modelled clutches, diffs, stalling, engine damage etc.
Linsen
S2 licensed
Quote from AndroidXP :But the huge bumps you see race cars hopple over in live footage are definitely missing.

There are a few of those, but I agree, there could be more in varying sizes.
Linsen
S2 licensed
Quote from Vain :I did.
And I mean it. Objectively LFS sucks. But it's the best we have.

Angryminer

That's rather Winston-Churchillish:

"LFS is the worst racing sim except for all those others that have been tried."

Linsen
S2 licensed
The "do-gooder bunny shaggers don't jump up and down" because in most industrialized countries, people try to kill animals as humane as possible. So, the problem is not so much that those dolphins are killed, but how they're killed (or not killed, for that matter, but just hauled off on the back of a truck with large wounds which will eventually kill them) -- which is in fact very barbaric.
Linsen
S2 licensed
I agree that DOF would be rather nice for screenshots, but for actual racing, I think it's total bogus as it does not only make racing much harder, it also doesn't represent what your brain actually perceives while racing. You focus on a certain part of the track and the rest is more or less blocked by your brain, you don't really "see" the blurred parts.* And why would you want to hamper your racing experience by pretending to have a camera lens with a large aperture in front of your eyes, anyway?

*Edit: To elaborate on this: The human eye is so fast in focusing on a certain object, that your actual dof is changing constantly, because the eye wanders constantly and focuses anew. Everyting you look at directly is always in focus. Your brain now sort of stiches together all those focused areas and what you perceive is almost no dof (unless you try to concentrate on your peripheral vision, of course, but that's not a very good idea when racing).
Last edited by Linsen, .
Linsen
S2 licensed
I think, I'd like to join as well .
Linsen
S2 licensed
Quote from dpcars :just had my first trackday of the year.

Yay, finally an update to your page. Having read almost everything of remote interest (to me) in the last weeks, I was really waiting for this .

As this is my first post in this thread, I'd also like to say that your blog and especially the MINI-write-ups, played a relatively large role in triggering my decision to get myself a hothatch this year. So, thx for this opportunity to kill some spare time while being at work .
Linsen
S2 licensed
All this talk about max/min/avg fps is really no use, imho, if the parameters are not clear and probably different for each person posting here. So, in order to really compare fps, I'd suggest to follow the link given by Moonclaw a few posts up, run it on your machine and upload it to the LFS Benchmark site. Than you can compare fairly well how your system compares to other similar systems.

Just my 2p.
Linsen
S2 licensed
This may be something completely different, but who knows: I recently got invited to the "BMW innovation day" (just some promo event where the new BMW's are introduced) by my local BMW dealer. And in the invitation it says that one can test his racing skills in a "Formula 1 driving simulator". I don't know what kind of simulator it is, but as this is a BMW event, it is possible that it will be either LFS or rFactor, I reckon. Anybody know more about this? I didn't bother to do any research as I won't be going anyway, but I thoght it might be interesting for other Germans.

P.S.: I think there is no prize to be won when you do any good in the simulator, but they are doing some sort of tombola where they're giving away a new 1-series.
Linsen
S2 licensed
Quote from aLexusPro :I had this problem too. I turned on AA in ATI Control Center but AA is disabeling after Alt+Tab (or Ctrl+F4) movements. I know, this is not LFS problem, in W2k it worked fine, but now AA working bad. Maybe it is problem of WinXP, maybe new drivers have something - i don't know, but there is somethig strange

P.S. My G.Card is Saphire Radeon 9600 (256 Mb)

Yeah, that's a known problem with LFS. I don't know if it will or can be changed, but as a workaround for now you could try changing the resolution once your back within LFS and then change it back to your original resolution (use shift+F9, shift+F12). AA and AF should be back afterwards.
Linsen
S2 licensed
I saw a feature on Giga TV back in 2004 and downloaded the demo. Played it with keyboard on my laptop and somehow liked it, even though I couldn't get around T1 (or any other turn) without fully locking the tires. Something must have told me that it was a great sim, though, and thus LFS played a major role in my decision to get a new PC -- and a wheel. Got it soon afterwards and messed around offline for quite some time before I ventured online, which was a really interesting experience for me, as I had really no experience with the whole online thing. I never chatted and wasn't a user of online forums either, I mainly used the internet for research. So, actually, LFS had quite a large impact which went far beyond the pc-gaming part
Linsen
S2 licensed
So, who's taking up all the server slots for the GPL demo at BHM? Huh?

(UK servers are almost full with one at 100% and the other at 92).
Linsen
S2 licensed
LFS is remarkable value for the money, not doubt about that. Also each stage gets cheaper, because the price for S2 and S3 was set when S1 came out. So, compared to the costs of living, S2 was already cheaper than S1. S3 is probably at least 3 years away (I consider this a rather optimistic estimate). So by that time, costs of living will have gone up even more, but S3 will still be 12 gbp .
Linsen
S2 licensed
@Davo: spring effect and damper effect strength should really be set to zero as far as I am concerned, but if you like it that way, it's fine of course.

@Flight: Yesterday I tested what you described to see if I have the same problems with my DFP and only didn't notice them before, but I must say, it's really hard to tell. I took the FOX on As club reverse and fooled around a little, went over the curbs as often as possible, trying to keep the wheel straight or turned. And one thing I know for sure is, when I hold it straight and have front wheels loaded (under braking f.e.), rumble strip feeling is quite pronounced. However, when front wheels are not loaded (under acceleratrion f.e.) there is almost no rumble present. Also, I'm certain that I do feel the rumbling when the wheel is only turned slightly and at least one front wheel is loaded (under cornering for example). Where I couldn't really feel anything was, when I turned the wheel quite a lot while going over the curbs. But I would need a more scientific approach to be able to tell if there really is no rumble. Problem is, that it is affected by so many variables like grip or the load on the wheels. Also, it seemed to me, that the curb itself may make a difference. I'm not sure if they are all modelled in the same way (on some, the teething might be rather pronounced, while it might be only very subtle on others). Overall, I do think that the feeling is very nice, though. It does feel very realistic to me and very informative. I also think that the rumble effects could be a little stronger, though. But that's probably because I'm using only 20-30 % ffb strength ingame and 103 % in the profiler.

And one more thing: I haven't tested it recently, but I remember feeling the train tracks on the SO tracks through the wheel, no matter if it was turned or not. So, if that's there, I would assume that the curb-rumbling is also there.

Well, this post is not much help, I guess, but maybe I'll find the time to do more extensive testing. And in case you will be doing more testing, make sure to try it on a curb that's on the outside of a turn in order to have at least one front wheel loaded as much as possible.
FGED GREDG RDFGDR GSFDG