Yeah, I know, I should have saved the replays and reported them, but I could keep on racing and by the time the race was finished, I had almost forgotten about it and failed to save the replay. Also, I'm in general a little hesitant to denunciate people . I know that it's for the greater good, though and I'll try to remember it next time. And I still had a lot of fun, of course .
I finally found time to get back to the STCC-servers, as I don't have to practice for OLFS atm, and I must say, the XRT is awesome fun. Just had a couple of races at SO classic reverse and the set I used was really nice, I guess, very controllable and fast (at least for me) -- so, XRT all the way! (never thought I would say that :tilt
(the only problem now is, that there are still tons of people on the STCC server who simply don't know how to join a race after a crash or don't care -- really annoying)
You've actually already found the right place to begin -- the Beginners Forum! Now I'd suggest you have a look at the first 10 threads in this forum (especially the ones from 6th through 10th position) and you've found something that will take you a little bit further .
P.S.: And please, in case you have questions, do use the search function before opening a new thread. Some people can get rather irritated if you don't. Have fun.
Yeah, I was quite surprised when I first tried nKPro and felt that "grain" (too bad the demo is so poor and from all I hear the full version is still way too buggy). It seemed a little too pronounced to me, though. But then again, I drive an old Audi 80 and don't feel much through the steering wheel anyways.
It does, doesn't it? It's rather hilly with interesting turn-combos and it's lay out like the landscape demanded it. Not like they poured out a mass of concrete somewhere in the desert on a perfectly flat plane. It's supposed to be very challenging, but unfortunately, besides the Moto GP no major racing series actually uses it, afaik.
FYI: Like Buddha contacted Silverstone, I went the other route and asked at the Sachsenring (wouldn't be surprised if hardly anybody outside Germany knows it) if it were possible to get the track licensed and what it would cost. All the ADAC (german automobile-club which runs it) would ask are a few "copies" of LFS for them to give away at competitions or lotteries. However, I doubt they could provide any valuable data of the track (didn't ask, because I didn't want to be too much of a hassle), so that's where money (and workload) becomes an issue again.
I guess you could generalise that: Licenses for big tracks that are run in F1 f.e. will be expensive, while not-well-known tracks will be cheap/no charge for the license itself, but obtaining data will be a problem. Plus, for the majority, driving on the Sachsenring will be no different to driving on a fictional track -- they don't know it, will never drive on it and will hardly ever see it on TV .
(I'd love to have Sachsenring, of course, as I'm planning on driving there at least once this year :tilt.
Hm, I don't really know what the rFactor-Sauber feels like (mostly because I don't like rFactor's overall feeling and therefore don't drive it), but do you guys really think that the LFS-Sauber feels good/realistic? Of course, hardly anybody will be able to compare it to it's rL counterpart, but I'm finding it hard to imagine that what we have here is even close to what a modern F1 is like. I could be wrong, but for me it really falls far behind anything else in LFS.
Because in english it's named after one of its purposes (maybe its main purpose?), not after what it's primarily used for. And one of its main purposes is obviously to stop the car in case of main brake failure. At least that's what I've heard and it would explain why it is mandatory for an e-brake to operate indepently of the main brakes.
I don't think that's true. In order to create a realistic representation of a rL track you need an incredible amount of data that has to be taken on location. Now, I don't know much about this, but I doubt that many track owners already have that data available and would just hand it out. iirc, I've read something about the creation of the Nordschleife for GT4 (or GT3? Whatever). They had to take all the data themselves. Or look at iracing. They did A LOT of laser scanning, even for a track like Silverstone (which you would expect to have a reasonable amount of data available), so that's a ton of work right there, that you don't have when building fictional tracks. And I doubt something like this is possible without a supporter like John Henry to shell out the money for it.
And like has been said before: I'd like to have rL tracks in LFS, but it shouldn't be a top priority imho.
I got 4.85 Million for 57 points, lol. Doesn't really pay to be first, yet .
I could fire Davidson and hire Sutil (not a good idea) or switch engines from Williams to BMW Sauber (maybe not a bad idea). Of course, if I wouldn't want to keep Heidfeld and would take a cheaper driver, I could change around some other things, but why would I want to do that illepall
Well, it seems to me Eric was never very, erm, vocal (I'm not sure how his post count is, but I bet it's looooow). That said, it's really not much of a surprise that we don't hear much about his work. However, it seems people are somewhat forgetting that many of the graphical changes that we have been waiting for cannot be done in a compatible patch. That goes for new cockpits just as much as for changes to car models. And most people certainly wouldn't want hotlaps to be deleted, replays going out of sync and setups becoming more or less useless everytime Eric has finished a graphical update, right?
I would love to see Oschersleben, the Sachsenring and the Lausitzring (Sachsenring probably being the most challenging and interesting track among those) in LFS, because those are the tracks I'm most likely to drive in rL. It's totally understandable that people want rL tracks, I think, but the amount of work (and money) that would need to go into that, puts it rather low on my priority list. First I want physics improvements and stuff like properly modelled clutches, diffs, stalling, engine damage etc.
The "do-gooder bunny shaggers don't jump up and down" because in most industrialized countries, people try to kill animals as humane as possible. So, the problem is not so much that those dolphins are killed, but how they're killed (or not killed, for that matter, but just hauled off on the back of a truck with large wounds which will eventually kill them) -- which is in fact very barbaric.
I agree that DOF would be rather nice for screenshots, but for actual racing, I think it's total bogus as it does not only make racing much harder, it also doesn't represent what your brain actually perceives while racing. You focus on a certain part of the track and the rest is more or less blocked by your brain, you don't really "see" the blurred parts.* And why would you want to hamper your racing experience by pretending to have a camera lens with a large aperture in front of your eyes, anyway?
*Edit: To elaborate on this: The human eye is so fast in focusing on a certain object, that your actual dof is changing constantly, because the eye wanders constantly and focuses anew. Everyting you look at directly is always in focus. Your brain now sort of stiches together all those focused areas and what you perceive is almost no dof (unless you try to concentrate on your peripheral vision, of course, but that's not a very good idea when racing).