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Linsen
S2 licensed
Well, you can change things before you pit, but while actually pitting you can't without dropping out of the race.

Maybe that's what StableX meant?
Linsen
S2 licensed
Quote from FC3SCorey :The drawing doesn't look very racey, looks more like a highend road car if anything.

You mean Ferrari F430 or Audi R8 high-end like?

Quote from Ts-020 :here i show us my design of the New rac GTR (..)
isnt a race car just a big road car like f430, audi r8

Linsen
S2 licensed
Great way of relocating the T1-carnage to the last turn on the last lap .

Seriously, sounds a bit too much of an effort, imho. But if we ever get proper rallye stages, that could be an option to stagger the start a bit differently.
Linsen
S2 licensed
Quote from ATC Quicksilver :I just miss the olden days when racing cars looked sexy! You know like the 60s F1 cars, ...

I would actually extend that statement thus far to the drivers :
Linsen
S2 licensed
Quote from ATC Quicksilver :This is why...

While I generally agree that cars with roofs look better than those without, I think your comparison is a little unfair.

This would be more like it -- yep, both are hideous (but to have some of these in LFS would be awesome nonetheless, of course) :
Linsen
S2 licensed
Quote from LFSn00b :Why does it have to have a roof?

Because once chassis flex is introduced to LFS it needs the extra stiffness while maintaining the light weight .

edit: very nice drawing, btw. Are you a design student or something?
Last edited by Linsen, .
Linsen
S2 licensed
Quote from kester :(...) an 06 nissan navara 3.0L turbo desiel (wich we will be taking to bathurst this year) wich does great km's get somthing like 600km's to a tank and its great for towing my mum (...)

Linsen
S2 licensed
Quote from Bladerunner :Make sure you select auto-renew contract while he is still on a low wage.

Well, I did that.

Any other suggestions?

Update: According to El Christoph, it's supposed to be that way -- meaning, the driver you put through ydp is supposed to be expensive the second time you contract him. If that is not the case with your ydp-driver, it's probably a glitch and you can consider yourself lucky .
Last edited by Linsen, .
Linsen
S2 licensed
I got a question for you experienced GPMPlers:

When you put a driver through the young driver programme (ydp) and then promote him to your team, for how many seasons will this guy have the low salary?

Thing is, the driver I put through ydp cost me 31k for the first season. But in his second season (which is now) he costs me 556k. Somebody on the GPMP-board said, that this is not the case with his driver. He's spending 12k per race and has spent that much for the last three seasons...

Anybody know what could be the issue here?
Linsen
S2 licensed
Don't buy the Netherlands, zeugnimod, it will be gone in a couple of decades.

Personally I'd buy Italy, if I wouldn't have to pay twice its price in backhanders on top.

Thinking about it, Switzerland would be a profitable investment, I suppose.
Linsen
S2 licensed
Cab drivers (who drive automatics) are left-foot-braking all the time, afaik. And I did it too when I was still driving my Nissan Sunny (75-hp-beast with automatic transmission). It just takes some getting used to, and I don't think it has anything to do with strength, just with control and precision.

btw: I would not recommend left-foot-braking in an emergency situation (just think about where your right foot might end up :schwitz
Linsen
S2 licensed
There might not be much of a plot in Deathproof, but that's not what it's about, really. It's a movie about movie making and about audience reception. It plays with the audience and lets it always know that, by revealing the mechanisms it deploys -- but still, you can't help feeling exactly like you're supposed to feel. Of course, you can also just watch it as pure light entertainment if you don't feel like thinking.

Great movie. Tarrantino's best as of yet, imho.
Linsen
S2 licensed
I would probably spend most of it on booze, birds and fast cars. The rest I'd just squander.
(based on George Best)
Linsen
S2 licensed
Well, I'm up by one division, but most opponents have two or more years in the sport, so I guess I won't win much either .

Nice engine, tristan. too bad I already contracted one for this season which is a tad worse but more expensive .
Linsen
S2 licensed
Quote from Monkeymike :AFAIK isn't this the technical manager and no. of assistants that drive race performance (including pitstops)?
I only started this sim yesterday BTW so I could be wrong - and that's why I didn't answer your other question.

Got a 1st and 3rd in my first race in a 10-car field, they might not have been very quick but they didn't make many mistakes

According to the discussion earlier (page 8, I believe), the quality of your tech department does not influence pitting times, just overall race performance.

But thx for trying to answer my question .

(my tech manager is Patrick Head, construction hall is at four-star level and I have 200 assistants, btw)
Linsen
S2 licensed
Quote from jwardy :yep its lovley car exept the plastic interior lol

Yep, there are two things those Clios do very well. One is rattle, squeak and creak, and luckily the other is going fast .

I would have loved to get a 182, but I couldn't afford it and they are rather rare over here in Germany.
Linsen
S2 licensed
Quote from jwardy :the front end looks like a 172 is it? ¿182?

It is a 172, but being the continental version, it is called Clio Renault Sport and only has 169 hp (supposedly, that is, in reality it's probably more like 160 or so).

What's that in your avatar? 182 with cup pack?
Linsen
S2 licensed
Quote from Linsen :Has anybody figured out, why pitting times vary so much? I'm still way slower than some of my opponents .

Sorry for quoting myself, but I still would like to know what exactly the deal with pitting times is. I read the discussion on page 8 of this thread and it seemed the general consensus was that pitting times are basically the same no matter what level you're at. And while this might be true, there still are differences between teams present (even when the amount of fuel taken in is the same). So, does anyone have an idea what causes these differences?

And one more question.

What exactly happens if a sponsor offers a certain deal and you reject it. It says in the newbie-help-text: "If you reject, the sponsor will go away and think of another offer." Now, will he offer more if you reject once? For how long will the sponsor "go away"? One race, maybe? Will he surely come back?

Thx,

Linsen
Linsen
S2 licensed
Has anybody figured out, why pitting times vary so much? I'm still way slower than some of my opponents .
Linsen
S2 licensed
Here's a picture of my rattle box:
Linsen
S2 licensed
Well, 26th division for me (that's up by six from last season), but I'm afraid I will suck this season. I do have two young and talented drivers but my engine is no better than the one I had last year .

So, as an advice for newcomers: Make sure to either contract a good engine early in advance, or be home right after the racetick of the last race of the season -- else you'll be finding yourself paying way too much money for a shelf warmer, like I am right now .
Linsen
S2 licensed
Quote from (-Mark-) :i have a problem with my race pace.. i will qualify 5-6 and finish 11-12..

Race-performance is influenced by the quality of your tech department. So it would be interesting to know how good your technical manager is, how many assistants are working in tech department and the level of your construction hall.

Quote from J@tko :How do i get to use other team's engines - looking for one for the season after next.......

Not sure about this one, but I remember not being able to choose from other team's engines in my first season. Have you started building your own engine? Maybe that is a factor?
Linsen
S2 licensed
Guys, I'm having a problem with my pit stops. They're just taking too damn long and I don't know why.

My team is currently set up as follows:
All my facilites apart from engine factory are at four-star-level.
My technical manager is Patrick Head (skill: ****, experience: *****, motivation: *****).
Technical department has 160 assistants.

I would expect that those factors are the only ones which could potentially have an influence on pitting times. Thing is, my pitting times are aweful compared to other teams.

Example from last race at Catalunya:

1st driver 1st pitstop on lap 22: 18.135 seconds
2nd driver 1st pitstop on lap 23: 18.135 seconds

1st driver 2nd pitstop on lap 45: 17.765 seconds
2nd driver 2nd pitstop on lap 46: 26.395 seconds (he had problems, so time is not representative)

An opposing team:
1st driver 1st pitstop on lap 21: 14.775 seconds
2nd driver 1st pitstop on lap 22: 14.775 seconds

1st driver 2nd pitstop on lap 41: 16.995 seconds
2nd driver 2nd pitstop on lap 42: 16.625 seconds

Another opposing team:
1st driver 1st pitstop on lap 23: 15.515 seconds
2nd driver 1st pitstop on lap 24: 15.515 seconds

1st driver 2nd pitstop on lap 45: 15.515 seconds
2nd driver 2nd pitstop on lap 46: 15.145 seconds

Now, no matter how I look at it, those other guys are pitting a lot faster than me . Anybody know why that is the case? Something wrong with my technical department? Did I miss an option or something?

I'd really appreciate some help.

Thx,

Linsen

Edit: And another question: If I hire a driver with 0% motivation will that build up relatively quick provided he's fast enough to finish in the top ranks?
Last edited by Linsen, .
Linsen
S2 licensed
Quote from thisnameistaken :I just looked at the stop times over a few races, and (a couple of pages ago) compared them to some other players' data.

I thought it would be harder to figure out (involving the strength of the technical department, dept. leader and so on), but it turned out to be a dead simple calculation that is the same for everybody.

Somehow it doesn't seem to be the same for me. My pitting times f.e. have been four seconds slower than the times of other racers who did the same amount of pit stops in the last races I checked .

There have to be factors which influence pit times, but which ones are those?
Linsen
S2 licensed
Quote from Tweaker :Transparency AA is for textures that have an alpha channel. Actual objects use the AA settings alone. Supersampling Transparency AA shouldn't affect 3D objects at all in LFS, but Multisampling Transparency AA should. LFS has no gain with supersampling as far as I can see. It should be for textures with an alpha channel, like the fences, and grilles (like on the LX). The limitation is LFS I think. Because the textures are such low res to begin with, and the alpha channels are not smooth at all, like with the LX grille.

Not sure if those buildings have a weird texture for the windows, it looks like they do. But all I know is, I don't see any improvement from Multisampling to Supersampling.

I see a major improvement in supersampling versus multisampling, actually. In the attached pictures you can see it very well on the balcony railings to the right and on the power line between the two buildings. It's even worse in movement because of the shimmering effect.
FGED GREDG RDFGDR GSFDG