Fair enough, but by allowing discussions to take place on the official forum, the use of VOBs online will inevitably increase as more people are exposed to them, whether that was your intention or not, that's the main reason these concerns were brought up here. I had no idea you were not aware that there is an apparent bug in your detection system, but I'm glad it has now been brought to your attention.
Could not have said this better. This announcement is confusing for many reasons, most of all that there are almost certainly ways that people are skirting the OOS detection meaning that VOB checking is still prevalent on [TC] CityDriving by the admin team and we're still having people sending us screenshots of obviously VOB modded cars.
As such, this announcement may lead to problems in races too. I may not speak for everyone but having been aware of the problem that VOB modifications caused for [TC], I was never even tempted to run modified cars in racing for fear that it might cause problems in wheel-to-wheel situations.
It is my understanding that the current spectrum of weather modes will be removed. If static weather is desired for a session you will be able to set the date and time. I assume there will be a number of cloud configurations too in order to replicate clear, partly cloudy, mostly cloudy and overcast weather.
I don't understand this. Your PC specs are more than capable of running LFS in VR flawlessly... It could just be that the Index just asks too much. Have you tried it with other games on your PC? Edit: I noticed you said you tried it with AC and it worked fine in 80Hz mode... Hmm...
@Scawen: Just FYI, with worse specs than Drifteris (GTX 1070, Ryzen 5 1600X), I have used the Valve Index with LFS and it ran just fine with a decent number of cars. That wasn't on the current round of test patches though. Edit again: It might have been on the current round of test patches actually...
There are a number of possible reasons that you only get stability at 80Hz. Your super sampling value is too high. Set it to 115% at the very most for best results in LFS. You're right that the LFS physics engine is out of sync with your headset so you will get some noticeable stutter when cornering. The halving of your perceived frame-rate is an effect called asynchronous time-warp (Oculus term), where frames are being interpolated every other frame to try and reduce any effects of cyber sickness.
I don't think the protest was entirely about FE4, I think it was about the combination of FE4, GT1 and GT3. FE4 is a fantastic track for endurance, but in slower cars, eg. TBO and GTI.
This weekend's race will be streamed live and in full from https://twitch.tv/tc_pete with the pre-show starting at 16:45 CET / 15:45 UTC.
We are not using Discord for interviews for this event and will instead use TeamSpeak because of its superior voice codecs. Therefore, drivers wishing to participate in mid-race interviews (whether they're currently in the car or not), should download and install TeamSpeak and join the stream waiting room channel on the [TC] Gaming TS server: tc-g.uk (Instructions for joining: https://tc-gaming.co.uk/teamspeak - wait in the lobby until you are granted move permissions). If you join the waiting room at the start of the race (solo) or for your stint (team), you may use your headlights (toggle with 3 key) to indicate that you are ready for an interview (headlights off = do not disturb). The stream waiting room does not allow voice chat so if you sit in there you will not be disturbed by others. Ensure that you disable other TS notifications before the race.
Your broadcast team for this event will be:
Peter Butcher (MButcher) - Broadcast Director and Commentary
Jonathan Palmer (Dekojester) - Race Director and Commentary
Thilo Falkenberg (TFalke55) - Commentary
Jack Eyre (vRenegade) - Commentary
We look forward to a successful and enjoyable event on Saturday. Good luck to all teams and solo drivers!