Guess you should have written your post on the last page a little closer to what you meant..."it was a bug that you could go up really high with the camera in shift-u mode"
You just said we couldn't get up that high, but we can. And now you bring in the FOV.
Check the attachment pics. Go into the menu I pointed at, click the button I pointed at, and then you'll see the cursor placed into the "exponent" position. Once you type your exponent, press the right arrow key to exit superscript.
Only difference I noticed with the bike cartype is the steering was opposite, trying to turn left made it turn right, turning right made it turn left. Fun little program though. It's good to break away from the normal LFS and mod up some impossible vehicle :-)
Your exit line of turn 1 isn't wide enough, which is also messing up your line through the chicane. Watch how the WR time goes through this section. Just following the good line should shave a second off or so, then a few more seconds will come off when you're comfortable with going faster on this line. Other than that, braking points/accel points maybe? The best way to compare to a WR time is using AnalyzeForSpeed. Then you can really tell if you're braking too early or not accelerating soon enough.
I wouldn't say that is a fact for everyone. Just depends how coordinated a person is. I have my keyboard do the shifting and clutch, and mouse do throttle/brake/steer. Works fine for me. Though while I don't have any WR times, I'm anywhere from .5 to a few seconds off of them.