Ah ok well I guess it does need work then. I know the collision is definitely bad, say when you hit one of those barriers. You kinda go through the barrier a little bit actually and then it fires you like a rocket.
I understand what you mean now that you have your point cleared up. You're saying we can't create that image EXACTLY, and that would be correct. I was just going off your initial point saying going that high up was a bug in older versions.
Guess you should have written your post on the last page a little closer to what you meant..."it was a bug that you could go up really high with the camera in shift-u mode"
You just said we couldn't get up that high, but we can. And now you bring in the FOV.