Check the attachment pics. Go into the menu I pointed at, click the button I pointed at, and then you'll see the cursor placed into the "exponent" position. Once you type your exponent, press the right arrow key to exit superscript.
Only difference I noticed with the bike cartype is the steering was opposite, trying to turn left made it turn right, turning right made it turn left. Fun little program though. It's good to break away from the normal LFS and mod up some impossible vehicle :-)
Your exit line of turn 1 isn't wide enough, which is also messing up your line through the chicane. Watch how the WR time goes through this section. Just following the good line should shave a second off or so, then a few more seconds will come off when you're comfortable with going faster on this line. Other than that, braking points/accel points maybe? The best way to compare to a WR time is using AnalyzeForSpeed. Then you can really tell if you're braking too early or not accelerating soon enough.
I wouldn't say that is a fact for everyone. Just depends how coordinated a person is. I have my keyboard do the shifting and clutch, and mouse do throttle/brake/steer. Works fine for me. Though while I don't have any WR times, I'm anywhere from .5 to a few seconds off of them.
Like I've stated in some other threads, along with many others, I have the mouse for analog steering, analog braking, analog throttle. So that isn't a problem. The only problem with this setup is that you have to select the wheel option as your controller(so you can assign y-axis of the mouse), so the game and lfsworld designates you as a wheel driver even though you're using a mouse.
Pellit is asking about Mouse versus Keyboard, not about buying a wheel. So lets not turn this into yet ANOTHER thread where the "serious":rolleyes: racers try to convince us "nonserious":rolleyes: racers to buy a wheel. I can tell you Pellit from personal experience, mouse is better and will make you faster. I used KB all through S1 and I thought it was fast. But I've adapted to using the mouse with S2 for analog controlling of braking, throttling, and turning, and my lap times have dropped majorly. Sometimes it can get crazy if you panic and jerk the mouse around too much. That's where practice comes into play. The movements need to be gentle.
I've had tire blowouts while driving on the highway, one was the rear tire of my vehicle and the other time was on a trailer I was hauling. I didn't hear any kind of pop sound either time. But I did hear and feel rumbling, and then saw chunks of rubber flying in the air from my rear view mirror. The only time I've ever heard a pop was from a semi truck that was beside me, but I would imagine those things have a high tire pressure.
I'll have to look through the Universities computing policies and see if online gaming is against their rules. I don't see why it would be...students need some entertainment away from studying and classes. If this is the case then they must have implemented it this year, cause multiplayer use to work wonderfully from my dorm.
Guess no solutions for this? :-/ I was in a rally server today and things seemed okay to me but other people said I was lagging...don't understand this at all. Worked perfect in S1, 10Mbit connection should not be lagging.
Possibly another reason for not many organized drifting events is because too many people can't respect that some people like to drift and not just race all the time. The majority seems to look down on drifters.
Completely useless and disrespectful post. The title mentions drifting, which is apparently something you don't like, so simply don't visit the thread. :-)
How is drifting abusing LFS? It's suppose to simulate real life vehicles on a track and drifting is real.
I don't have the skill yet to be any good at drifting, but I enjoy the drift movies and the drift tournaments sound like a good idea to me. Would be entertaining to watch
I'll be checking in here often for solutions also, as I'm on a 10Mbit ethernet connection from college, and multiplayer is basically unusable in LFS, way too much lag, players vehicles disappearing and reappearing out of no where, pings skyrocketing,ect. It used to work perfect, so I dunno, was kind of excited hearing that it might be the Q patch.
Well I made another topic about how it sort of causes a problem because the game recognizes me as using a wheel and not a mouse. What you have to do is select Wheel as your controller so then the game allows you to set up the x- and y-axes of your mouse to the steering and throttle/brake. Using the normal "mouse" controller selection forces you to have steering on the x-axis and forces you to assign brake/throttle to some buttons, which is crappy.
In case you're wondering, the steering is like it always is, cursor on the left half of screen to turn left, cursor on the right half of the screen to turn right. Same idea for throttle/brake, upper half of the screen for throttle, lower half of the screen for braking. You can also set dead zones so the throttle and brake dont activate until the cursor is higher or lower on the screen. Works like a champ, tons better than keyboard, and has made me tons faster compared to how I was on gamepad.
A big difference between that and the AI is that the AI can "sense" where you are at and try braking appropriately or turning appropriately as to not hit you(though the AI aren't too great at this yet like they were in S1). A replay AI would drive its line, you move into its line and its trouble cause it won't move out of the way.
A tad off topic, but where do you get these ramps at in LFS? I can't find them in the objects list in user view or anything, just hay bales, posts, chalk, ect.