The online racing simulator
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NetDemon01
S2 licensed
Kind of an expensive fix, but you might try adding some more RAM to your computer. Fraps has always worked for me. But before, I only had 512Mb of RAM and Fraps would freeze for about 5 seconds at first when I start to record, and then it would procede as normal. I added an extra gig of RAM for other purposes, but it also made Fraps stop freezing. My guess would be it's using up your memory, unless you know for a fact you have plenty then I don't really know.
NetDemon01
S2 licensed
Like I just said in the other thread just like this one, kinda pointless. I'd prefer faster loading times than fancy looking sigs/avatars.
NetDemon01
S2 licensed
They're kinda pointless and do use up quite a bit of bandwidth. I'd prefer faster loading times than fancy looking avatars/sigs.
NetDemon01
S2 licensed
The smooth roof would seem to allow smoother airflow. Wouldnt an open roof cause more drag and therefore make the car slower?
NetDemon01
S2 licensed
Quote from Gener_AL (UK) :on < newbie > say 0 - 1000 miles < Learner > 1000-2500 miles
< Ok > 2500-5000 miles <fast > 5000-10,000 miles <Pro> 10,000+ miles

The problem with something like that is the number of miles someone has driven really has no direct relation to how well they can race with others. It's fairly simple for new racers to join an oval server and rack up 10,000+ miles and then still be horrible at other tracks. The concept of this idea is good though, but maybe instead of miles it would use lap times? LFSWorld already has benchmark times. Benchmark times for each level(newb, learner, fast, pro, ect) could be set. When a racer is able to reach that benchmark with a certain track/vehicle combo, his level status changes and therefore can join the higher level servers.
NetDemon01
S2 licensed
It's been brought up before. I know there is a long thread around here actually about having a longer dragstrip. The best idea I heard about was having a multi-lane drag strip with an adjustable slider to control the length of it.
NetDemon01
S2 licensed
Bought a Dell, but it's not stock anymore. Just recently bought and installed a 500W power supply and an ATI x800gto vid card, and an extra gig of ram.
NetDemon01
S2 licensed
Hahah! That's pretty awesome!
NetDemon01
S2 licensed
I use this method in LFS and love it. I was hoping it would work in Richard Burns Rally but unfortunately it doesn't support mouse control. If you figure a way to make games detect the mouse as a joystick please let me know :-)
NetDemon01
S2 licensed
For anyone being ignorant, check here: http://www.katu.com/entertainment/story.asp?ID=85736
You can watch a ~40 second clip of it to show he was actually in the water and it wasn't some illusion.
NetDemon01
S2 licensed
Quote from Scawen :Please describe the problem and provide screenies. But better do it on the bug reports forum. As I've said before, the driver's body should only vanish when you can hardly see it. And that's why I disabled this optimisation on the open top road cars. Just saying you are getting a problem isn't much help at all, because I need to know the specific situations, where a highly visible driver's body is not being drawn.

It just had to do with the User LOD. I put mine down around .80 and the driver body would disappear at certain points of a turn when in chase view. It only disappears when it is a certain distance away from the camera depending on the User LOD. I cranked it up to 1.00 and the body is visible all the time from what I can tell.

At any User LOD below .80, the body is invisible in chase view all the time.
Last edited by NetDemon01, .
NetDemon01
S2 licensed
I've been playing for years and never had incidents THAT bad. There's an occasional wrecker, and T1 crash-restart-T1 crash-restarts, but I've had far more good races than bad ones. If this is happening to you constantly, then I don't know what to say...bad luck or something. Find a a better server or something.
NetDemon01
S2 licensed
You deserve a good break Scawen. These update patches coming on a daily basis, and even quicker than that, is insane and shows your dedication! Very impressive
NetDemon01
S2 licensed
Quote from Gabkicks :i'm running 6.4 with my x800gto and i havent noticed any problems.

Same here, 6.4 and x800gto. Works great
NetDemon01
S2 licensed
Quote :Thats the only onroad motorsport lfs doesnt have yet...

LFS doesn't come close to covering all the onroad motorsports. But aside from that, I don't see any problem will having some trucks in the game.
NetDemon01
S2 licensed
I thought it was tons of fun! The very first thing I did when I started up LFS was change to the new track layout and take out the BF1 :-) Was really fun, and really fast!
NetDemon01
S2 licensed
I must be having the same problem. Just single clicking on the avi messed up my computer. I have to bring up the task manager and end explorer.exe to get back to normal. I can't even drag the avi file into the trash, or anywhere else. I'll download the codec pack and see if that fixes it.
NetDemon01
S2 licensed
Ah ok well I guess it does need work then. I know the collision is definitely bad, say when you hit one of those barriers. You kinda go through the barrier a little bit actually and then it fires you like a rocket.
NetDemon01
S2 licensed
Quote from deggis :I really don't want to see anymore those moonflights from a minor touch made in 30 km/h speed.

Doesn't that more have to do with lag than anything? Or does this happen in singleplayer with the AI as well? I haven't noticed enough to remember.
NetDemon01
S2 licensed
That actually looks darn near like real fog Roadie. Nice work
NetDemon01
S2 licensed
ditto on that. The forum was REALLY lagging earlier, taking about 15 seconds to load anything.
NetDemon01
S2 licensed
Quote :All times are GMT -5. The time now is 19:55.

That's what it says on my end.
NetDemon01
S2 licensed
It is all so mysterious O_o
NetDemon01
S2 licensed
Who knows...I dont see anything different O_O
NetDemon01
S2 licensed
I understand what you mean now that you have your point cleared up. You're saying we can't create that image EXACTLY, and that would be correct. I was just going off your initial point saying going that high up was a bug in older versions.
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