Well, XHTML 1.0 is limited in many ways, just think about basic things like vertical align. Thus one cant really realize such a complex layout in XHTML 1.0. You need Transitional 4.01, which will trigger quirks mode anyway
The doctype and even more content type (charset) are very important though.
Actually, kege described all the acpects in a very clear way (or at least I agree totally to what he said):
It's very important that a website has a "common sense" in it - the user must be able to predict what happens when he clicks button x/y/z. For example, a link has an underline, and it doesnt make sense to style a link with exactly the same CSS as the floating text around it, because the user doesnt want to play hide and seek
One of the most important aspects of web browsing are things like the "back button", which doesnt work in lfsw. Also, you cant open 2 windows of the same time at once. It's not possible to watch my own stats and the one from somone else, unless I open 2 windows.
But lfsw was supposed to work in one window, as there is an internal content window management.
I tried to implement a browsing history ony my personal page, and it worked quite ok, I set the window titles aswell in order to have a usable browsing history/bookmarks.
Tabs make the site navigation more complex again, by adding another layer in the logical tree-like structure. Besides that, Im aware almost nobody knows how they really work, even though its written in the tips (you can for example reload the current tab by clicking the active tab again, etc.).
Like you cant open 2 instances of a window, you can't view 2 tabs at once.
The idea using icons is very good though, and they work quite well imo (also put a LOT of thought into them... "brand building" -> coffee icon for example ).
The only icon I dont like at all is the races history icon (called "online race results"), which really sounds like "online racer stats", so Im still confusing it all the time...
Icons are images, and people understand icons much quicker than text. You can also recognise an icon within many, which is often a struggle when talking about text.
Generally, the stats are a bit in the background, you don't really get an overview of "whats going on in the lfs world". Specially the WR section is fading out of interest, and thats not just because hotlapping in S2 is quite boring because of the long (and wheel killing) procedure to heat the tyres.
You simply have to click too often in order to reach a chart for a certain car/track combo. Im really happy we made the overview chart, beause without it, nobody would have even a lick of a clue what's going on in that WR section.
Im not sure what Im allowed to say here, but at least we thought about some way to "find" pages directly by using short words, a bit like you do in lfs with "/w pb ORION" for example.
Also, that test lfsw was more focussed on communication things, which was very nice to use.
Let me dream a bit...
In 2011 (when S3 is out already), Im back home from work in my car, when I get an SMS telling me that one of my teammates has just joined a server. I reply and lfsw reserves the slot on the server by estimating when I will be back home, using GPS.
I notice on my way that it starts to rain, so send a quick SMS to some racers who will be racing in a league that evening, which uses realtime wheather data, and as the real built Blackwood racetrack is not too far from my home, one can expect rain there when the league is about to start. So my mates are warned and can use rain tyres and win the race
When coming home, lfsw automatically boots my computer, downlaods the latest wr replay and setup, installs it, and plays the wr replay as ghostcar. Of course I already joined the server automatically.
After a race, you can check all kind of data, you can compare any stat, the tyre wear over time, the average full throttle time, G-forces, lap and split times, maximum amount of flies that were killed on your windshield per minute - everything.
lfsw allows you to create your own graphs by setting various graph types, which allow you to assign stats arrays to an axis, and this for as many users as you want.
You can also create a "race favourites circle", which shows which tracks/cars/combos you drive most. (like this)
You can also search other racers who like the same cars/tracks/combos like you, or race at the same day times.
Of course, it's possible to download the replays from the race if you didnt record them yourselves. If you want to see lap 356 of a replay, lfsw will only download this lap, so you dont have to download them all
[EDIT]
now I dont like js anymore because the vB editor screwed up (the text window just disappeared), so I lost a few lines text :S
We are just making flash in uni, and damn this is so easy.. I'd almost call it a girl language lol
Just takes 2 or 3 lines for things where you write 10kb or more in JS...
However, flash-only websites still dont make sense, websites that load the content only by using jabascript are not really great either (for google), but much better than flash...
I guess everything sucks hehe
(very complex graphs could be done nicely with flash though, as you can save a LOT of bandwidth and CPU time)
OMG!!!11111oneoneäläwen
lol I was bored!!111 lol look my edit how u find it its my first edit I maked wit potoschop ! yO
Im fasttest LfS 2 racer of all!!!11
Not really, the black car paint is perfect. Problem is rather that the lfs tyre textures are a bit too bright when using with 3dsmax. The 255 Cyan is very bright, just as it would be in real life.
The ground texture is really cool with the bump mapping and stuff