JrodNB, one of the reasons for not doing existing cars is the endless surfing looking for logos. Can't be bothered.
A bit of research - fine, but there's a line.
Rockclan, the XFG is underway. Something a little less messy this time.
This isn't exactly how I wanted this to turn out - there's quite a lot wrong with it. I didn't have as much time on it as I thought I would.
But thinking of it as a rough sketch; how am I doing so far? Or have I totally missed the point?
Had a thought for skin maps - shine/specular mapping. Jpgs can do 4 channels in CMYK; lfs uses RGB, so only 3 of them. Dds file may only handle 3. But one more channel is only another 8 bits per pixel... Addition of alpha channel for controlling amount of shine/reflection would add layer of realism to weathering.
Possible use of targa format (inbuilt alpha channel + RGB)?
I haven't got much on this weekend, so I'll give it a go. You'll have to turn all the shinyness settings down in your lfs config for it to look any good but. Shiny doesn't look good on rust...
Something to add to the Dev request thread: shine/specular mapping. Jpgs can do 4 channels; lfs uses 3 of them. Dds file may only handle 3. But one more channel is only another 8 bits per pixel...
Demos. Can't upload skins. Don't ask anyone else to for you (see rules). You can see your own skin if you put it in the correct folder, but no-one else can see it. Good for replays, but that's it.
My advice: invest some time and bandwidth in Gimp. Free, learn as you go, quality.
As someone who does skins for fun, I say make the project more challenging than: here's some colors and a word I like. Capture their imagination and inspire some creative thought, rather than demanding mediocrity.
Gimp is real good also.
Ha! no, actually - that's the Photoshop 3D paint technique in action... also the reason why Teaz-R can see stray pixels along the edges of the faces. Photoshop hasn't figured out a way to cope with edges properly - it's not a perfect system... yet!
I'm sure if you searched for 'monster' it'd bring up at least 10 skins for each car... search for 'most requested logo on a skin', or ' i want to be Ken Block' or 'Ken Block - what have you won lately?'
Seriously, off topic for a sec, but has anyone ever seen this guy in a competition?
If you use an .obj file or similar, you won't have to worry about which version of photoshop you are using, as you would if you were to start with a .psd file.
Once you have your new 3D layer in place, and you've selected the object you wish to paint, in the sublayers you can see a layer which, when double-clicked, will open up another window that shows the skin in the form you will be more used to. you can paint directly into that window, and add layers to it, and then save and close it, and the 3D object will update automatically. The layers you add in that subfile will be preserved so that you can come back to them and touch up areas that may get oversprayed while working on other parts of the car. I've found it best to have a separate layer for each section of the car, in case accidents happen.
The last thing I do when I'm happy with the skin is open the sublayer, save it as a new .psd file (if you want to work on it further e.g. add decals etc), flatten it and save it as a jpg. done.
Actually there are a couple of different ones, such as sRGB which doesn't have quite the range of the full RGB spectrum. .
It's mostly used in situations where super-saturated colours would cause colour-bleed and/or interference, such as broadcast television, or for preparing graphics for websites, where the colours are even more limited.
I knocked this one out over a few days using the photoshop 3D system. It's all hand-painted straight onto the model using custom brushes. It was a lot of fun!