I hated that the cops didn't even have to catch you to bust you. All it took was one bullshit drive-by "you're busted", and I never looked at this game ever again...
A few American tracks I've been enjoying in PC lately:
Sonoma: fast corners and elevation changes.
Watkins Glen: incredibly fast track - lots of gravity-enhanced traction to play with.
Willow Springs: especially the Horse-thief Mile - hilarious circuit!
You can - but you need to purchase S1 at the very least, in order to use layouts. There a literally hundreds of rally layouts to choose from, from basic track reconfigurations to completely rebuilt environments.
I like the idea of engine damage - especially blown engines. It happens a lot in AC and PC, usually accompanied by someone crying about how much the game sucks. You couldn't write better comedy than this
There is a mechanism in LFS that reduces engine power if you redline too much, but I've always thought that this should have the same settings as tyre wear - low, high, and realistic - with the latter accompanied by a loud bang and a sudden lack of visibility...
Pace car - definitely. Especially for oval racing. It's a part of the action that's missing from practically all racing sims.
I think he means rFactor mods. Getting all of the correct mods together to race on a single server can be very confusing, even difficult, for new racers.
In order to use that particular car, you will need to purchase an S2 license - the cost includes 50 skin slots that will make any skins uploaded to them visible online.
It was originally about the German car, but then we got bored.
I know what you all mean - the bike leans when steering no matter where you are on the bike, and my original statement was poorly worded, exaggerated, maybe a bit too dry... and admittedly, my time on motorbikes has been limited and for the most part fairly sedate, and nowhere near the sort of speeds we're talking here, but i do know that it's just as much about where you are on the bike, as Scawen says, to get the best lateral or longitudinal performance from the bike.
As Cargame says, the leaning is counterintuitive to the physics you experience at your desk. Those subtle bodyweight adjustments would probably see you falling off a rig like this, but in saying that, this guy probably has it the most right (especially compared to those arcade units ). I'd love to get a better look at what he's got under his feet...
The more I think about this, the more certain I am that I could design a better bike simulator
I personally feel that there is a minimum requirement for a simulator experience - for driving, you need a wheel; for flying, you need a joystick; and so on. if you need to replace the entire control system with something completely different, then you're not really simulating.
So, all that leaning into corners they do is just for show?
press shift-G to cycle through the different gearing systems: Automatic, Manual Sequential, and Manual H-shifter. Sounds like you might have selected H-shifter instead of sequential maybe?
I agree with you, but in this case the key word is 'simulator'.
Nice find - not a sim controller though, as they say: "As a first impression this may look like a video game, but in fact, the monitor displays video recordings made by “on-board” cameras at different circuits used during the World Championship season."
Sounds like it's the motorcycling equivalent of a treadmill... but it probably wouldn't be too difficult to make it into a control device.
I really don't see the point of motorcycle games - with a driving sim you can at least set up a car-like cockpit with a wheel and pedals, but I've yet to see a motorcycle sim controller.
Besides, the whole idea behind riding a bike is that the shifting of the rider's weight is what keeps it under control and going around corners. I don't see how that can be effectively simulated without factoring in some sort of sense of balance...
Not true - they aren't complaining. What you are seeing are warnings from people showing concern for your well-being pertaining to this forum. It's not a question of whether it bothers people - it's against the rules, pure and simple.
When you are following a car, it can be quite easy to un-follow it accidentally while moving the camera around. The lock keeps the camera locked to the selected car.
People who post content that they obviously shouldn't have access to, or who make demands that they have no right to deserve all the derision they get.
That's not elitist - it's a very basic human reaction to a lack of respect.
...and it had a steering wheel and pedals! A racing game with a steering wheel and pedals just like a real car?! I think 7-year-old me was hooked at that point. XD
Just to be clear, the pictures I was referring to have been deleted. They showed obviously edited models with physical additions, not composited imagery.