I'm assuming you have pedals here, because there's no way to do this with an on/off button, as with a mouse or non-analog controller.
It's fairly simple in theory, but will take practise to master. There's a 'sweet spot' somewhere between full-power (spin around) and not enough power (slide to a stop, or straighten up). Once you find it you can then start to control how your car moves by small increases to turn the nose in more, or small decreases to widen your turning circle.
It one of those things that can be quite tricky to learn because it's a feeling, like balancing a bike, but once it 'clicks' you'll wonder what was so difficult. Good luck
You'd be better off going to the Blender forums for tutorials and information. I've also found a lot of really useful info on youtube, by searching 'Blender beginner tutorial' and variations of that.
Blender has a really steep learning curve, but it's by far the most capable and full-featured 3D software that you can get for free, hands down.
You'll never be able to get true 1:1 with only 270°. You will need to use wheel turn compensation, as VicaNo says...
If you set the in-game wheel lock to 270°, the game will automatically stretch the in-game car's steering to turn from lock to lock, but if you set the in-game wheel lock to the lock of the in-game car, you will have 1:1, but only 270° of it - it won't be able to reach the steering lock at all.
It does keep the original name, but only if you use the download button. If you right-click and save-as it won't, but most people don't know this. Hell, I only found it by accident
It would work, but there'd be no way to preview it from there. You'd still need to upload a small attachment as a preview image as a lot of people won't download anything without seeing it first...
If the skin is fan-made, and as long as it's not distributed as part of the game, there's no problem and nothing the original owner of the livery can do.
The only thing that would make it a problem would be if someone was to try selling that skin for profit, for example, including it in the game's installation, or starting a e-commerce website that sold custom skins. That's when the lawyers start to turn up...
What they are saying is that you can still use manual gears even if you don't have a clutch pedal or button set to act as a clutch. That's what autoclutch is for.
No car, with the exception of the MRT, will stall if you are using autoclutch, even if you spin around and roll backwards. Not sure what you are doing wrong there...
Worth noting too that manual clutch presses will still work with the autoclutch on. Useful for the old pop'n'drop when drifting.
Try cycling through the gear modes with <shift G>, and if that doesn't work, you could try reseting the controller with <shift C> (i think - could just be C, but you'll see a notification in the top left if you get it right).
I used to play, but had to uninstall it - playing in private games or in an organised team was fun, but the competition for stats among your own team members in the public servers was ridiculous - I could only take getting tackled by my own team so many times before I gave up.
Playstation owners are the worst ball-hogs ever...
No, it's just on your computer, and it affects all of the cars' sound at the same time, unfortunately. I put in a suggestion a while ago, that maybe this information was small enough that it could easily be passed to other players at the same time as the rest of the driver information when logging onto a server, but the problem is that LFS can only handle one sound output for each different type of car at a time. It may be something that Scawen might look at implementing in the future, but for now it's one sound for everybody...
Like it or not, VR has captured the imagination of a diverse group of people from all over the planet. It's normal that you would want to talk about if you are involved, and normal to feel excluded if you aren't.
But please - stop with the condescension and name calling? It really lowers the tone of the conversation.
This thread is all about Scawen's opinion on a subject he obviously has a great interest in - he will respond if he feels like it, and I'm very grateful for the time he does take to share his thoughts and knowledge.
I would take Scawen's opinion on VR over a faceless blogger because of the context, his undoubtable technical knowledge, and his ability to communicate the specific points that matter - few other commentators can tick all three boxes.
It actually worked really well for DtD, as far as immersion in the game world went. You actually felt like an actual mid-west-american redneck. But for lfs - nah, wouldn't work.
DtD's cut-scenes were absolutely brilliant too - "It's kinda like a roundy-round... Crash-up derby" - Classic!