Sounds like you might need to re-install and let the installation process figure out the ports automatically, maybe? I have no idea if this will fix it, so sorry if it turns out to be a wild goose chase...
Artist Name: Puff Vader
Genre: Electronica/Breaks/Drum'n'bass
Experience and History: Learnt to read music from a young age, playing guitar since age 7
Instruments: Guitar, percussion, Computer
Software: FL Studio, Goldwave
I have a few old tracks on Soundcloud, but there are heaps more that just need finishing/uploading... I hope you like them
Nevertheless, NoName, if you do make a skin and would like to share it with the community (ie, a public skin - not private), then please do so in the finished skins section under the thread specific to your car.
If it's actually good, you may be pleasantly surprised by a license holder who is prepared to host it for you. It does happen from time to time, but the trick is to have no presumptions or expectations. Good luck!
Have a look at this thread from Scawen on running Runtime 0.8 with 6P - grab the zip from the first thread and read post #8 for advanced setup options
but you really want 6Q for the mirrors - you can look at other sims and say "oh yeah, your porsche could probably beat my XRT... but my car has real mirrors n|m ;p m|n
Porsche has been in the habit of exclusively licensing their cars to single developers, which is why it's been more common to see RUF in games up to this point. I'm only speculating here, but maybe the Turbo S is still under license to some other company...
Posting skins for non-demo cars is fine, as the CMX viewer doesn't require a license to view S1-3 cars, and the templates are available for all to use.
It's only the posting of screenshots of the skins from in-game that would get you into trouble. Screenshots from the CMX viewer would be fine though.
Maybe, although I can't say I have any practical experience of it - as Bobloblaw said, most LFS setups use 70-80% because it makes the car easier to turn into corners. It's quite possible that the SAT seems higher because of it...
Here's a bit I did for a thread from earlier this year: The problem that the Ackermann angle (or parallel steer) solves is that when the wheels are 100% parallel, the inside wheel is dragged sideways rather than rolling in the direction of the turn. This means the tyre is actually resisting the car's efforts to turn into the corner by providing friction in the opposite direction to the turn. (In other words, the inside wheel travels around a smaller circle than the outside wheel, and needs to be turned a few more degrees than the outside wheel to follow the tighter arc.)
Increasing the angle (ie, lowering the value) points the inside wheel into the direction of the turn and decreases this friction. Overloading the angle will increase the sensitivity of your steering, making it easier to turn in as it is now dragging the tyre into the corner, but may cause the car to oversteer if the weight comes forward onto the front tyres suddenly. Likewise, slightly underloading the angle can be used to correct cars that have a tendency to suddenly oversteer at high speeds.
Something to keep in mind: Either way you choose to adjust the angle, anything off the neutral angle will cause greater friction on the tyre when cornering, causing it to heat up and degrade quicker.