The online racing simulator
Searching in All forums
(996 results)
Shotglass
S2 licensed
Quote from E.Reiljans :http://haax.in/s/1e702d.png
For netbook & notebook, as desktop already has 240GB Crucial m4 in it.

unless thats zimbabwe dollars youve been ripped off
Shotglass
S2 licensed
Quote from Klutch :>s14 does skid, everyone praises
>supra does skid, everyone boos

lol.

show me one post that praised the s14 burnout drama queen
Shotglass
S2 licensed
Quote from dadge :Unless you meant the bit where I accidentally miscalculated the overall price for 3tb of ssd drives. But rather than fix it, I thought it would be best to keep the mistake, just to piss you off.

right... thats the worst excuse youve ever come up with for your lack of intellect
why do i even bother engaging in conversations with the village idiot?
Shotglass
S2 licensed
thats a 128gb drive 4 times less than what you claimed you idiot
Shotglass
S2 licensed
Quote from dadge :Ebuyer. In case you haven't noticed, not everybody lives in your country.

http://www.ebuyer.com/search?s ... B&limit=10&page=1
you might want to try reading next time
Shotglass
S2 licensed
Quote from dadge :I'm putting raw video onto my drive and editing it with 5 other videos. surely a hard drive should be able to cope with that? surely i have the mental ability to be able to manage such a small task.

well done youre using a drive for a purpose it was never intended for and now you whine that it isnt capable of doing that

Quote :yes, i have no clue how to build a pc, I must have fluked all the successful builds i've done in the past 12 years.

if youre unable to build a pc that doesnt sound like a triple 7 taking off you dont

Quote :£120 gets you 512gb of ssd. £240 for 1tb of ssd. that would be just over £700 for 3 tb of ssd. If you like, you can give me 2 grand and i'll get you 3tb of ssd.

i dont know where youre getting your prices from but they are completely wrong
that works out as 0.29€/gb when the cheapest ssd you can buy here right now is 0.51€/gb and that from an oem with a less than stellar record in ssd reliability and has a 2-3 year old controller on it
if you want something current from a reliable company youre lookign at something in the range of 0.7€/gb more than twice your number

Quote :is there any chance you could stop being a knob? just for one day?

speak for yourself buddy
Shotglass
S2 licensed
Quote from dadge :I have a green hdd and it's slow and shit. can't handle the video files I put on it.

you must be doing something wrong then
i use only green drives and all of them (including the unbelievably slow 2.5" drive that came from an eeepc (ie cheapest of the cheap)) can handle 1080p files just fine

Quote :I think I can reset the balance on this one... I have fans that are louder. I have an antec 900 case and those fans are big. more airflow = more noise.

unless youre massively overclocking you must be clueless about building pcs then
my gaming pc has 5 120mm case fans +cpu fan +2 gpu fans +psu fan it runs very cool and its still barely audible even while playing (the loudest noises are some high frequency stuff from the voltage regulators presumably on the motherboard and the 2tb wd green drive)

Quote :ssd prices are coming down all the time. £60 for a 128gb drive is quite affordable for what it does. They also use lass power don't they? no spin up time, access times are lower.

the currently obscenely cheap 512 gig crucial is ~350€ so to replace a single 3tb wd green drive (~140€ now ~115€ before flooding) it would cost you about 2100€ compared to 140€ for the hdd
not to mention that youd use up all the sata ports on your average motherboard instead of just 1 for the hdd
Shotglass
S2 licensed
Quote from dadge :because they are way slower.

yeah clearly a drive that does ~100mb sequential reads and ~70mb sequential writes (random access is ridiculously slow no matter how fast the drive spins) is way too slow to handle the usual purpose of a large drive ie saving large amounts of data like photo collections

Quote :If you have a component that is louder than the hdd (chassis fan) then what's the point in having a quieter hdd?

none of my computers including my gaming rig have fans that are loud enough to drown out hdd noise (all of theose hdds are sitting on rubber and all of them are 5400 rpm drives and i can still hear all the 3.5" ones)
the only exception would be the notebook which while playing games has a decent amount of fan noise... while using it for (flash free) internet surfing the fan is completely off and the only thing (clearly) audible (used to be) the hdd

Quote :If you want a quiet hdd, go solid state. moving parts make noise.

which is still 10-15 times more expensive so its far from viable as a large storage solution (obviously all my system drives are ssds these days with the exception of my htpc/silent-desktop for which i have the ssd lying around but lack the time to install it)
Shotglass
S2 licensed
green drives are way way quieter
plenty of reason to buy them
Shotglass
S2 licensed
the simple fact of the matter is that earlier in the race same exact corner 2 different drivers (forgot who it was) same exact overtake round the outside with the exception that the driver on the inside decided to not be a twat and run the other guy off the track (which amounts to cheating if you ask me) and the whole thing ended cleanly and without a crash
Shotglass
S2 licensed
Quote from PoVo :Nobody understands VAG drivers.

i guess the issue is they never got over the trauma of being thrown into the world and try to crawl back into a vag as often as possible
Shotglass
S2 licensed
Quote from undertaker00 :

you live in neuperlach dont you?
Shotglass
S2 licensed
Quote from Becky Rose :The more we have his discussion the more respect I am loosing for you, you're cashing in too much these days. I used to think quite highly of you, but you seem to be approaching this from such a close minded position.

this may come as a surprise to you but your oppinion on my value as a human being a respect from random strangers on the interblag is of very little concern to me

Quote :On the second solution you facepalmed so completely with maximum stupidity

right....

Quote :on the first the answers are so instinctive and obvious to me (as I'm quite practiced in my own techniques) that I do wonder if you are just heckling for the sake of it.

lay them out then because from how i understand your magically more correct than a mathematical theory and framework that has been devoloped for decades and probably (cant be bothered to look it up) can be proven to be optimal all these events would require you to trigger interrupts

so lets consider a circle jump which is a fairly common thing that youd expect to work in an arena shooter
the palyer would be continously moving the mouse and thus his air acceleration vector requiring you to interrupt your jump calculation and recalcuate the trajectory every time the player moves his mouse which with the circle jump requiring continous motion is all the time
voila youve just caused infinity interrupts and with them infinity recalculations for you jump and cpu load is though the roof

Quote :If you get your head out of your ass long enough you might accept there is more than 1 way to skin a cat, you might have your own solution that you believe is better than mine - but that's okay, saying my way doesn't work when I have already written so much software is like a Christian saying science doesnt work, only my explanation from this book can be right.

except your method is based on the experience of someone whos probably never written a physics engine while the normal approach to writing one is based on a sound theory of math and numerical physics that has a very very solid foundation
solid enough in fact that a significant portion of what we unironically call the modern world was created though its use
Shotglass
S2 licensed
Quote from Becky Rose :We do not need to calculate the difference in position during this jump from point A (0.1 seconds in) to point B (0.11 seconds in) because we already know where the player was, is, and will be.

except we dont because the player will interact with the game the world in the game and other players during the jump

Quote :We simply position the player at point start + delta along the plotted trajectory. Bang, naff all computational time and syncronisable between all participants.

which means you have 0 air control cant be thrown off your trajectory by eg being hit with a rocket and if theres a wall in your way youll end up in a lot of trouble
the number of exceptions that method would require just to keep something as simple as a jump consistent logical and bug free is enormous and would probably far exceed the computational complexity of just simulating the jump in discrete time

Quote :Like I said, time is a dimension. It's so rudimentary to quantum mechanics that you don't need to do differential equations to solve it.

i may be wrong but im fairly certain youre using words you dont really understand

Quote :Second problem, calculating when a car intersected with a barrier. You already have the speed and the position of the car at two points in time and you have the difference in time between those two points in time.

first of all how would you have those 2 points in time and space without calculating the cars motion in discrete timesteps?

Quote :Bearing in mind that fixed rate physics is prone to errors in the sample rate too

wait what? granted theres a slight systematic error from whatever granularity your number representation has but other than that there is no error in the sample rate

Quote :Computer games are not physics. If anything, games should steer clear of them. Given some solutions out there I can't help but feel that they'd could do a much more realistic job if they did!

i cant help but feel youre talking out of your arse
Shotglass
S2 licensed
Quote from Becky Rose :I do get it, but like I said when you drill it down to maths: additions and subtractions are no problem to a delta but multiplication, division and most other operators are. Solution - simply the maths where possible, deploy techniques which allow you to delta via a combination of tabled results.

you are aware that 99% of numerical physics ends deep in solving differential equations? for which what i said fully applies

Quote :I am getting to thinking that you guys are understanding physics only at the level of where something is in the now considering where something used to be the last time the maths where run.

yeah... no
im an engineer i use numerical physics on most days and while i havent coded a numerical kernel myself my work requires me to have a fairly good understanding of what goes on behind the scenes both from a fundamental perspective as well as what the idiosyncrasies of the solutions are

Quote :No that's shoddy programming and nothing at all to do with how often your physics execute. For instance LFS runs at a constant 100fps and it used to have diabolical crashes with barriers, now they are improved yet the physics runs at the same speed. Ergo, that wasn't the issue ;P

wrong it has everything to do with it
you sample too rarely so at your next sample 2 bodies intersect and voila shit breaks
i dont know what solution scawen uses for the problem but it probably involves oversampling whenever 2 bodies intersect to find the point when they were merely touching and working out the physics from there
ie the physics rate get increased tremendously to avoid those issues for when the rate isnt high enough

Quote :I reject wholeheartedly the notion that an entire system needs to be coded at a fixed rate, ESPECIALLY those aspects which are not syncronisation dependant.

well good luck educating the whole world of numerical physics that what theyve been doing fro decades is wrong
Shotglass
S2 licensed
Quote from Becky Rose :If you dig back to the 2006 parts of this thread you'll note that I do not multiply or divide with a delta, I stick to addition and subtraction. Multiplications, divisions and some other operators must be done on locked rates, or performed 'delta' number of times per use.

Some calculations cannot be done on a delta, but part of why I think delta has always worked very well for me as a technique is because I simplify things very well, which enables them to be delta'd.

you dont get it there is a fundamental mathematical and physical reason to use a small and preferably constant timestep
its basically an application of the nyquist theorem and breaking it will lead to instabilities in the simulation (basically exactly what happens whenever 2 cars crash and get catapulted half way across the map in almost every simulator out there)

Quote :The important thing is that the car feels right, and this can be done without using physics white papers from automotive engineers. I say this despite my brother - and co-worker on so many computer games in the past - being an automotive engineer.

tons of games have tried that approach and all of them failed miserably
most notably in recent history is iracing

Quote :rFactor proved this, there are a couple of brilliantly modded cars that handle well, the physics are straight off a look-up table and none of it's many players are bothered that the physics are not calculated in real time.

you completely misunderstand what lookup tables are used for
they are used to speed up getting the same result that a complex physics simulation would get to
the results of using the lookup table still need to be integrated into a physics engine that runs at a constant rate (which rfactor does to my knowledge)
so in theory within the tables scope you would get the same result using the lookup table or a correct complex physics simulation
all cars that dont use lookup table values that arent based on solid physics feel like shit
Shotglass
S2 licensed
Quote from Becky Rose :Locked rates are still evil

no they are fundamentally necessary for correct and consistent physics simulations
otherwise you end up with silly crap like being able to jump further than anyone else at 125fps in quake
Shotglass
S2 licensed
install lfs to 2 seperate folders
ez pz
Shotglass
S2 licensed
nope and using that smilie in every single post wont make you look any more like youre the clever one here either
Shotglass
S2 licensed
Quote from tristancliffe :But that would be a rare EVENT. A rare silhouette must mean a special type of silhouette. Especially as it's a hyperlink on that page (i.e. it has a special meaning that is different to a normal silhouette).

... the sentence specifies that seeing venus silhouetted against the sun is a rare sight and the first sentence of the artivle it links to is
"Venus will pass across the face of the sun, producing a silhouette that no one alive today will likely see again."
thats about as rare a silhouette as youll ever see

Quote :So what should the photo look like, using visible light, without trying to 'make it look pretty'?

white

Quote :Yes, they look like prominences, but if the photo was taken using the filters and effects, shouldn't the whole photo look similar, rather than having either massively over-exposed sections (particularly on sections that won't be as bright as the main subject)....

depends on the sadly unspecified way in which the measured brighness was translated into the image
my guess would be they toyed around a bit to make venus look like venus and not a very large sunspot

Quote :Which leads me to the conclusion that it isn't a REAL photo at all, but an amalgamation of data and imagery with a skip load of post-processing. Which isn't (in my opinion) true photography.

lets be glad then that no one in astronomy asked your oppinion
Shotglass
S2 licensed
the thing is you dont you just make yourself look like a complete twat (as if your car wouldnt already acomplish that but i guess driving something horrid its obligatory with the mindset, lack of good sense and general retardation)
Shotglass
S2 licensed
Quote from pb32000 :Seems like a lot of people are getting pretty wound up over this Jetta, it's really not that offensive

what is offensive is that he thinks anyone cares to hear him comment on every single other car that it "needz moar lowz"
Shotglass
S2 licensed
fo someone who tries to come off at intelligent youre disturbingly bad at reading comprehension and googling

Quote from tristancliffe :Now, if I knew what a "rare silhouette" was, and how it differs from a normal silhouette

how about by only comming about every other century?

Quote from SparkyDave :it wont happen again until the year 2117!

Quote :why an H-Alpha filter was used

because it makes the sun look pretty and actually shows the hydrogen its made of without being completely drowned out by the black body radiation of it
http://en.wikipedia.org/wiki/H-alpha

Quote :and why the sun looks different in almost every photograph ever

because theres a million ways to filter the light and several ways to filter it that bring out interesting strcutures more clearly

Quote :What are the clouds?

it looks like prominences although for whatever reason they appear much brighter than they should
Shotglass
S2 licensed
uhm its all explained under the picure?
Shotglass
S2 licensed
yeah calling me ignorant was clearly an attempt to be nice
but keep digging that hole for yourself by backtracking is amusing
FGED GREDG RDFGDR GSFDG