imho the way to go is to turn off all the stupid effects turn off all damping and filtering and then if youre not happy add a slight bit of damping to get rid of any straight line shaking
any program thats built from normal non bitmap graphics shoudl be fineish
the real issue is that 4k monitors are a massive hack atm being made up of 2 seperate mointors side by side as far as your graphics card is concerned
also 180 dpi really isnt enough yet
replace the graphics card
somehting cheapish like an r9 270 or a gtx660 should easily double to triple your framerates
anythign else is absolutely fine for gaming
anyway
personally the one id get if i were to buy a new monitor at this point would be the dell U2312HM (well actually it would be the dell UP2414Q but that ones out of the question)
since my dad is also a bit cheap i got him an AOC i2369Vm a couple of months ago (only cheap 23" model that i could find any actual test data for)
he seems to be happy with it however the stand is a bit flimsy on all of these cheaper models so that might be something to consider for someone whos known to throw monitors onto his shifters
also pro tip... if you connect the aoc (or any other hdmi only monitor to it) and have a (i believe amd were the problem) card in your pc it dont be alarmed by the bad picture for some idiotic reason the driver automatically enables a large amount of overscan for anything hdmi
just use obs qith quicksync if your cpu supports it or shadowplay if your gpu supports it
recodring with no reencoding neccessary and (pretty much) 0 fps drop from it
i think thats just the silly vibration when you lock up under braking
but yeah it does help quite a bit to make the wheel feel much much better and more like lfs if you turn all of those stupid effects off
doesnt remove the weird physics though which seem to get worse the slower you go
am i the only one whos having issues with the cars refusing to step back in line after a slide? it feels somwhat like the physics switch to a slide mode and the back will just keep swining back and forth until youve slowed down a lot sometimes
maybe its just my wheel setup but a friend tried the sim today and he was complaining about the same thing within a couple of minutes
also whats the timing and tyre app you guys are using?
from the mages posted above eg this one http://www.mikesteven.pwp.blueyonder.co.uk/rift/hud01.jpg
i think the hud elements at the side should be rotated towards you in such a way that the hud element is projected onto a 2d plane segment tangential to a sphere round your head position
maybe the best final solution would be to do something similar to what assetto corsa does with its hud elements that can be dragged and dropped by mouse with some additional buttons for each hud element that allow you to rotate them in 3d and drag it along the distance
a proper hud to my knowledge is actually projected to distance "infinity" so your eyes dont have to change focus between the real world and the hud
infinity being >9m ie the distance where your eyes lens is focused at infinity and where the distance between your eyes becomes too small to create a 3d image (beyond 6-9m your brain creats the 3d image from effects other than eye distance to my knowledge)
im not sure how to recreate the effect of parallel images coming from a plane near your head with 3d rendering though especially in a car where the background image might not necesarily be always more than 9m away from you
the problem there is with a wheel that has less rotation available than the in game wheel you need the compensation inside the game which is basically some sort of exponential (or some other curve) mapping between your inputs and the in game outputs
the reason why youd want to see the "real" in game wheel angle is because with that mapping fucntion its not immediately obvious how much youre actually turning the wheel without that visual feedback of how much the in game wheel has turned
they see green
they have the vision of a very nearsighted red colourblind person
like pretty much all non ape/monkey mamals (the colourblindness not the near sightedness)